Sep
2021
Geolocation Storytelling Revisited
Geolocation Storytelling Revisited
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more on geospatial in this IMS blog
https://blog.stcloudstate.edu/ims?s=geospatial
Digital Literacy for St. Cloud State University
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more on geospatial in this IMS blog
https://blog.stcloudstate.edu/ims?s=geospatial
Computerspiele und Literatur Auswahlbibliografie 16.09. – 23.10.2014 Amerika-Gedenkbibliothek
Was haben Computerspiele mit Literatur zu tun?
https://buecherstadtkurier.com/was-haben-computerspiele-mit-literatur-zu-tun/
Narrative Computerspiele als Gegenstände literarischen Lernens
https://www.stiftunglesen.de/download.php?type=documentpdf&id=1381
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more on computer games in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22computer+games%22+
more on digital storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=%22digital+storytelling%22
This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware prototypes, interaction tools as well as several software techniques to utilize the features of the Virtual Showcase. It also presents two case studies, one from paleontology and one from archeology.
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more on Digital Storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling
on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality+education
My note: Consider these SCSU courses:
LIB 490/590 Digital Storytelling and Virtual Reality: https://web.stcloudstate.edu/pmiltenoff/lib490/
and
IM 690 Virtual and Augmented Reality for Instructional Designers
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more on immersive journalism in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+journalism
and storytelling
https://blog.stcloudstate.edu/ims?s=storytelling
Bravo @BryanAlexander! We’re delighted to inform you that “The New Digital Storytelling” made it to BookAuthority’s list of best Virtual Reality books of all time! https://t.co/25zLgZcoZe
— BookAuthority (@bookauthority) December 13, 2019
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more on digital storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling
“A good society contains many different artists doing many different things. A bad society coerces artists because it knows that they can reveal all kinds of truths.”
“Storytelling is a tool for knowing who we are and what we want.” Ursula K. Le Guin
philosopher and novelist Iris Murdoch (July 15, 1919–February 8, 1999) — one of the most lucid and luminous minds of the twentieth century — explored in a long, deep, immensely insightful 1977 conversation with the British broadcaster and philosopher Bryan McGee, which aired on McGee’s television series Men of Ideas.
Existentialists and Mystics: Writings on Philosophy and Literature (public library).
the fundamental difference between the function of philosophy and that of art — one being to clarify and concretize, the other to mystify and expand.
A century after Nietzsche examined the power of language to both conceal and reveal truth, and several years before Oliver Sacks’s trailblazing insight into narrative as the pillar of identity, Murdoch considers how we, as storytelling creatures, use language in the parallel arts of literature and living
Hemingway’s admonition against the dangers of ego in creative work. distinguish a recognisable style from a personal presence.
bridging William James’s landmark assertion that “a purely disembodied human emotion is a nonentity” and Tolstoy’s insistence that “emotional infectiousness” is what separates good art from the bad
There is always more bad art around than good art, and more people like bad art than like good art.
James Baldwin wielded the double-edged sword of the artist’s duty to society, Murdoch insists on this largeness: The artist’s duty is to art, to truth-telling in his own medium, the writer’s duty is to produce the best literary work of which he is capable, and he must find out how this can be done.
In consonance with John F. Kennedy’s exhortation to a propaganda-smothered society — “We must never forget that art is not a form of propaganda; it is a form of truth.”
(My note: Lenin – Art is always political. He did not distinguish art and propaganda. http://soviethistory.msu.edu/1924-2/socialist-cinema/socialist-cinema-texts/lenin-on-the-most-important-of-the-arts/)
after the teenage Sylvia Plath precociously observed that “once a poem is made available to the public, the right of interpretation belongs to the reader,”Murdoch examines the laboratory for reflection and interpretation
My note: on Sylvia Plath, see Elif Shafak’s Black Milk: https://www.goodreads.com/book/show/9923549-black-milk
Susan Sontag’s beautiful wisdom on storytelling and what it means to be a moral human being, Murdoch weighs the relationship between morality and truth, as mediated by language
Rebecca West on storytelling as a survival mechanism,
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more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
Learning about AR/VR & #digitalstorytelling at #NDIA2019 with 360 cameras! Also, amazing innovations where XR is used to creat embodied experiences with music to help Alzheimer’s patients! EVERYONE should have access. #techtoys #digitalequity #digitalinclusion @netinclusion 📷 pic.twitter.com/2S1GezEoAw
— Alexandra Arrington (@AACareerCounsel) April 1, 2019
As attention spans shorten and visitors just want to get to the good stuff on a website, designers have to get more creative in how they communicate their website’s “story.”
By Suzanne Scacca June 25, 2018
What is truly impressive, however, is how we are now able to use design to tell a story. In other words, we no longer need to use long scrolls to set up plots or describe what a company does. This is especially great when designing for the mobile experience, which already sets pretty strict limits on how much we can “tell” versus “show.”
Develop user personas before you do anything else when strategizing and planning for a website. Your personas should have a key “problem” they face.
In video game design, there is something known as “ludonarrative dissonance.”
the unpleasant situation where we’re asking players to do something they don’t want to do… or prevent them from doing what they want.
Here’s an interesting fact: people are 22 times more likely to remember data when it’s presented in a narrative form.
The brain digests visual content 60% more quickly than written content, so your web designs and other visuals (like video, animation, and so on) are the keys to doing this.
The Airbnb blog always does a great job of this type of visual storytelling.
As of August 2017, 52.64% of all visits to websites were done via a smartphone. And, starting in 2017, the most popular size for a smartphonewas between five and six inches and will only continue to grow in popularity as the years go on.
That’s not a lot of space to fill with content for the majority of site visitors, is it?
Functional minimalism is already something you’re doing in your own web design efforts, but have you thought about how it can tie into the storytelling aspect as well?
Here are some ways in which you might use symbols to declutter your site:
In video games, you can use light and darkness to draw attention to important pathways. On websites, it’s not always easy to employ the use of lightness or darkness as too-dark of a design or too-light of text could lead to a bad user experience. What you want to do instead is create a “spotlight” of sorts. You can do this by infusing a key area of your design with a dramatic color or a boldly stylized font.
If you’ve ever played a horror video game before, you know how critical the element of sound can be for it.
That said, while you might not be able to direct visitors down the page with the sound of something playing down below, you can use other elements to lead them. For one, you can use interactive elements like animation to draw their attention to where it needs to go.
For some brands, it might make sense to employ the use of an actual mascot to guide visitors through the story.
As attention spans shorten and visitors just want to get to the good stuff on a website, designers have to get more creative in how they communicate their website’s “story.” Ideally, your web design will do more showing of that story instead of telling, which is how video game design tends to succeed in this matter.
Remember: Storytelling isn’t just relegated to big brands that can weave bright and shiny tales about how consumers’ lives were changed with their products. Nor is it just for video game designers that have hours of gameplay to develop for their audiences. A story simply needs to convey to the end-user how their problem can be fixed by your site’s solution. Through subtle design strategies inspired by video game storytelling techniques, you can effectively share and shape your own story.