10 professions using VR
https://www.raconteur.net/infographics/key-sectors-using-virtual-reality-technology
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Digital Literacy for St. Cloud State University
https://www.raconteur.net/infographics/key-sectors-using-virtual-reality-technology
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Cross-Institution & Cross-Sector Collaboration Long-Term Trend: Driving Ed Tech adoption in higher education for five or more years
Although a variety of collaborations between higher education and industry have emerged, more-explicit frameworks and guidelines are needed to define how these partnerships should proceed to have the greatest impact.
links to the Webinar on the report:
https://events.educause.edu/educause-live/webinars/2018/exploring-the-2018-horizon-report
link to the transcript: https://events.educause.edu/~/media/files/events/educause-live/2018/live1808/transcript.docx
Proliferation of Open Educational Resources Mid-Term Trend: Driving Ed Tech adoption in higher education for the next three to five years
The United States lags on the policy front. In September 2017, the Affordable College Textbook Act was once again introduced in both the US House of Representatives and the Senate “to expand the use of open textbooks
It is unlikely that ACTA will pass, however, as it has been unsuccessfully introduced to two previous Congresses.
The Rise of New Forms of Interdisciplinary Studies
Faculty members, administrators, and instructional designers are creating innovative pathways to college completion through interdisciplinary experiences, nanodegrees, and other alternative credentials, such as digital badges. Researchers, along with academic technologists and developers, are breaking new ground with data structures, visualizations, geospatial applications, and innovative uses of opensource tools.
Growing Focus on Measuring Learning
As societal and economic factors redefine the skills needed in today’s workforce, colleges and universities must rethink how to define, measure, and demonstrate subject mastery and soft skills such as creativity and collaboration. The proliferation of data-mining software and developments in online education, mobile learning, and learning management systems are coalescing toward learning environments that leverage analytics and visualization software to portray learning data in a multidimensional and portable manner
Redesigning Learning Spaces
upgrading wireless bandwidth and installing large displays that allow for more natural collaboration on digital projects. Some are exploring how mixed-reality technologies can blend 3D holographic content into physical spaces for simulations, such as experiencing Mars by controlling rover vehicles, or how they can enable multifaceted interaction with objects, such as exploring the human body in anatomy labs through detailed visuals. As higher education continues to move away from traditional, lecture-based lessons toward more hands-on activities, classrooms are starting to resemble real-world work and social environments
Authentic Learning Experiences
An increasing number of institutions have begun bridging the gap between academic knowledge and concrete applications by establishing relationships with the broader community; through active partnerships with local organizations
Improving Digital Literacy Solvable Challenge: Those that we understand and know how to solve
Digital literacy transcends gaining discrete technological skills to generating a deeper understanding of the digital environment, enabling intuitive and discerning adaptation to new contexts and cocreation of content.107 Institutions are charged with developing students’ digital citizenship, promoting the responsible and appropriate use of technology, including online communication etiquette and digital rights and responsibilities in blended and online learning settings. This expanded concept of digital competence is influencing curriculum design, professional development, and student-facing services and resources. Due to the multitude of elements of digital literacy, higher education leaders must obtain institution-wide buy-in and provide support for all stakeholders in developing these competencies.
Despite its growing importance, it remains a complex topic that can be challenging to pin down. Vanderbilt University established an ad hoc group of faculty, administrators, and staff that created a working definition of digital literacy on campus and produced a white paper recommending how to implement digital literacy to advance the university’s mission: https://vanderbilt.edu/ed-tech/committees/digital-literacy-committee.php
Adapting Organizational Designs to the Future of Work
Technology, shifting information demands, and evolving faculty roles are forcing institutions to rethink the traditional functional hierarchy. Institutions must adopt more flexible, teambased, matrixed structures to remain innovative and responsive to campus and stakeholder needs.
Attempts to avoid bureaucracy also align with a streamlined workforce and cost elimination. Emphasis has been placed on designing better business models through a stronger focus on return on investment. This involves taking a strategic approach that connects financial practice (such as analyzing cost metrics and resource allocation) with institutional change models and goals.124
Faculty roles have been and continue to be impacted by organizational change, as well as by broader economic movements. Reflective of today’s “gig economy,” twothirds of faculty members are now non-tenure, with half working part-time, often in teaching roles at several institutions. This stands as a stark contrast to 1969, when almost 80 percent of faculty were tenured or tenuretrack; today’s figures are nearly inverted. Their wages are applying pressure to traditional organizational structures.Rethinking tenure programs represents another change to organizational designs that aligns with the future of work.
Organizational structures are continuing to evolve on the administrative side as well. With an emphasis on supporting student success, many institutions are rethinking their student services, which include financial aid, academic advising, and work-study programs. Much of this change is happening within the context of digital transformation, an umbrella term that denotes the transformation of an organization’s core business to better meet customer needs by leveraging technology and data.
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added Nov 13, 2018
https://www.ecampusnews.com/2017/03/24/growing-trends-academic-libraries/
Short-Term, 1-2 years):
(Mid-Term, 3-5 years):
(Long-Term, 5 or more years):
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more on the NMC Horizon Report in this IMS blog
https://blog.stcloudstate.edu/ims?s=horizon+report
https://one.npr.org/?sharedMediaId=638802408:638802410
NDIA https://www.digitalinclusion.org/
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more on net neutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=net+neutrality
Gamification in Learning: 34 Top Tips That Work For the Modern Learner
a tour of the Academy LMS, the world’s #1 gamified learning management system
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
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more on Chrome extensions in this IMS blog
https://blog.stcloudstate.edu/ims?s=chrome+extensions
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http://blog.center-game.com/business/rezultat.html
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https://www.instagram.com/p/BlOBywOhsT0/?utm_source=ig_web_copy_link
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
gamification
https://blog.stcloudstate.edu/ims?s=gamification
Welcome to the registration page for Digitorium 2018. The conference will be held at The University of Alabama in Tuscaloosa, AL, from Thursday, October 4, to Saturday, October 6, in the Hotel Capstone on campus. We look forward to welcoming you here. All participants in Digitorium, including presenters, must register and pay fees by September 28, 2018. To register, please complete the Online Registration process. Thank you again for your interest in and support for this event. We are excited to meet you in Tuscaloosa.
If you have any questions about registration, please contact Thomas C. Wilson (tcwilson@ua.edu).
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more on Digital Humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities
In education, storytelling tools help connect students with curriculum, lead to effective classroom engagement, and drive faculty community-building by empowering educators to connect authentically.
Moth’s Seven Principles of Storytelling: https://www.fastcompany.com/3052152/6-rules-for-great-storytelling-from-a-moth-approved-master-of-the-form
1: MAKE PEOPLE ROOT FOR YOU
2: HAVE A FEW GO-TO STORIES AT THE READY
3: STORIES ARE ABOUT HOW YOU FELT
4: THIS MAY SEEM OBVIOUS, BUT “Stories have a beginning, middle, and an end
5: GOOD STORIES ARE UNIVERSAL
6: DON’T BE BORING
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more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
we teach digital storytelling: https://www.facebook.com/groups/SCSUDigitalStorytelling/
Aaron Pallas weighs in on Arne Duncan’s “How Schools Work: An Inside Account of Failure and Success from One of the Nation’s Longest-Serving Secretaries of Education”
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more on RTTT and NCLB in this IMS blog
https://blog.stcloudstate.edu/ims?s=nclb
https://www.pinterest.com/pin/34269647136873852/
Why Both Intrinsic and Extrinsic Motivators Matter in Gamification
manager must understand: intrinsic requires a long-term commitment to such motivation
creation of expectation for social motivation. If the manager does not value this anymore, the employee is disappointed.
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more on intrinsic in this IMS blog
https://blog.stcloudstate.edu/ims?s=intrinsic