Opening Education: Using Open Education & Open Pedagogy to Transform Learning and the Educational Experience
The Open Education Southern Symposium at the University of Arkansas is accepting proposals for its day and a half conference on Monday, Oct. 1 and Tuesday, Oct. 2, 2018. Proposals should fall into one of three categories:
o Presentations: 15-20 minutes (Please allow 10 to 15 minutes for Q&A after presentations.)
o Panel Discussions: 45 minutes (Please allow 10 to 15 minutes for Q&A after panel discussions.)
o Lightning Talks: 7 minutes (A short 5 to 10 minute Q&A will follow all lightning presentations.)
We welcome proposals from organizations, including colleges and universities of all sizes, community colleges, special libraries, and any others involved in open education and open pedagogy. We’re particularly interested in proposals with topics centering around:
o Adoption and creation of resources
o Publishing platforms
o Best practices and the impact of Open Education
o Creative Commons, copyright, and other licensing
o Marketing and advocacy
o Pedagogy and student success, including K-12 highlights
o Instructional design strategies for OER
o Trends and innovation
o OER in community colleges
o Tenure, promotion, and OER
o OER community building
o Assessment
o Inclusion and diversity in Open Education
Submission Details:
- The deadline for submissions is May 31, 2018 at 11:59 p.m. Central Time. The submission form can be found on our eventwebsite under the Call for Proposals page.
- Proposal social media summaries should not exceed 240 characters (spaces included).
- Proposal abstracts should not exceed 2000 characters or approximately 500 words.
- All submissions will be evaluated based on the relevance of the topic and potential to advance the thinking or practice of Open Education and Open Pedagogy. Proposal reviewers will use similar proposal criteria to those being used by the Open Education Conference and OER18.
- The planning committee will deliver decisions by June 29, 2018.
- Presenters will be asked to accept or decline invitation to present by July 13, 2018.
- All presenters will be required to register for the symposium.
If you have any questions, please contact Stephanie Pierce, Head of the Physics Library at the University of Arkansas (sjpierc@uark.edu), or the Open Education Southern Symposium Planning Committee.
Registration
Registration is $99 for our day and a half event on October 1 & 2, 2018 at the University of Arkansas. Registration covers full participation for both days, shuttle service between the hotel and event location, lunch on the first day, snacks and beverages, and event goodies.
Register now!
For more information, check out the symposium website:
https://openedss.uark.edu
Digital tools can transform, not just replicate, the teaching and learning experience
Commentary: The SAMR and TPACK models of technology implementation can help schools as they transition to using more digital tools.
By EdScoop Staff MAY 8, 2018 2:37 PM
https://edscoop.com/digital-tools-can-transform-not-just-replicate-the-teaching-and-learning-experience
The SAMR (substitution, augmentation, modification, redefinition) model and TPACK (technological pedagogical content knowledge) model can help schools as they transition to using more digital tools.
In a recent edWebinar, Michelle Luhtala, library department chair at New Canaan High School in Connecticut, reviewed these models and discussed apps that can take teaching, learning and reading to the next level.
The SAMR model determines the level of technology integration of a tool: substitution, which doesn’t add value; augmentation, which adds a few features with only a little improvement; modification, which redesigns some structures; and redefinition, which allows the creation of new tasks and is the ultimate learning goal. Transformation in how educators are teaching and how students are understanding content happens in the modification and redefinition parts of the model.
MackinVIA’s Classroom allows educators to create a collection of digital content for students; build assignment around it; and share the collection, or an individual book, with the classroom. Students can also highlight text, make annotations, and save these to Google Drive.
Emerging Tech for Schools and Libraries is a free professional learning community where school librarians, teachers, and administrators can explore all the ways to integrate technology and 21st century learning into school library programs.
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more on the SAMR model in this IMS blog
https://blog.stcloudstate.edu/ims?s=samr
https://wmich.edu/library/services/vr
https://wmich.edu/vr/learning#tutorials
https://wmich.edu/vr
Our library is gearing up to create a virtual reality demonstration station using either VTC Hive or Oculus Rift. We want to make sure that we at least a small suite of educational VR products.
If your library runs a VR workstation, could you share one or two educational titles that you’re especially happy with? We are planning on getting Mission:ISS, a simulation of the International Space Station.
Thanks!
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Daniel Cornwall
OWL Program Manager / Internet and Technology Consultant
Alaska State Library
We’ve got “Mission: ISS” as well. We’re happy with all of our educational titles so far and are looking to expand.
Best wishes,
Scooter
Scott Russell, Director of IT Services
University Libraries, Western Michigan University
scott.russell@wmich.edu
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more on Google in this IMS blog
https://blog.stcloudstate.edu/ims?s=google
ELI Online Event | eXtended Reality (XR): How AR, VR, and MR Are Extending Learning Opportunities
May 22 and 24, 2018 | 12:00 noon – 3:35 p.m. ET
https://events.educause.edu/eli/focus-sessions/2018/extended-reality-xr-how-ar-vr-and-mr-are-extending-learning-opportunities
https://twitter.com/search?q=%23elifocus #elifocus
https://www.educause.edu/badging
Over the past year, interest in eXtended reality (XR) technologies (such as virtual, augmented, immersive, and mixed reality) has surged. New and more affordable XR technologies, along with voice activation and sophisticated visual display walls, provide promising directions and opportunities to immerse learners in the curriculum, offering deeper and more vivid learning experiences and extending the learning environment. But what’s the curricular reality with respect to these technologies? What is hype and what is substance? Specifically:
- What practical applications do “XR technologies” have for teaching, learning, and research?
- How are these technologies being applied to engage learners as consumers and creators of XR experiences?
- What evidence is there to support XR technologies as effective tools in the learning environment?
- How can these technologies be integrated into learning spaces?
- What are the ethical questions we should consider as we explore XR?