Archive of ‘instructional technology’ category

instructional designers and education

https://dontatmeedu.com/

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more on instructional designers in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

D2L gamification webinar

Gamification Network: Exploring Gamification through the Octalysis Lens

Mary Nunaley

Karl Kapp The Gamification of Learning and Instruction

Kevin Werbach, Dan Hunter How Game Thinking Can Revolutionize Your Business

Yu-Kai Chou gamification design. Octalysis.  https://www.gish.com/

8 core drives: 

Meaning

Accomplishment

Empowerment

Ownership

Social Influence. social media, instagram influencers

Scarcity: scarcity with homework deadlines, coupons at the store

Unpredictability and curiosity. scavenger hunt in courses. careful when teaching.

Avoidance

gamification

 

The Octalysis Framework for Gamification & Behavioral Design

https://www.d2l.com/resources/webinars/

motivation

black hat white hat

 

 

 

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https://yukaichou.com/octalysis-tool/

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https://island.octalysisprime.com/

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https://yukaichou.com/

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Lavender Dragon | Online Courses and Gamification

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

history of Japan

Everything you ever wanted to know about the history of Japan, but were afraid to ask

https://www.historyextra.com/period/modern/everything-you-wanted-know-about-history-japan-chris-harding-podcast/

https://play.acast.com/s/historyextra/everythingyoueverwantedtoknowaboutthehistoryofjapan-butwereafraidtoask

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more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history

Agar.io and Skribbl.io

https://www.facebook.com/groups/onlinelearningcollective/permalink/694538971176804/

I’m thinking of hosting a “Play with the Professor” game night using Agar.io and/or Skribbl.io.
Has anyone try that? How did it go? Any tips will be greatly appreciated.
https://agar.io/#ffa
https://skribbl.io/

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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming

 

Academic Fraud and Cybersecurity Risk

Podcast: The Link Between Academic Fraud and Cybersecurity Risk

https://campustechnology.com/articles/2020/10/23/podcast-the-link-between-academic-fraud-and-cybersecurity-risk.aspx

how essay mills operate and how academic fraud websites can lead to more serious cybersecurity threats. It’s a wild ride through falsified app reviews, shoddy workmanship and a rabbit hole of malicious activity.

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https://blog.stcloudstate.edu/ims?s=Academic+Fraud
more on academic fraud in this IMS blog
more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity

virtual worlds definition

https://www.techopedia.com/definition/25604/virtual-world

A virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world. Users interact with each other in this simulated world using text-based, two-dimensional or three-dimensional graphical models called avatars. Avatars are graphically rendered using computer graphics imaging (CGI) or any other rendering technology. Individuals control their avatars using input devices like the keyboard, mouse and other specially designed command and simulation gadgets. Today’s virtual worlds are purpose-built for entertainment, social, ed

Girvan, C. (2018). What is a virtual world? Definition and classification. Educational Technology Research and Development, 66(5), 1087–1100. https://doi.org/10.1007/s11423-018-9577-y
“definitions of virtual worlds lack an essential conceptualisation of what a virtual world is. The propensity towards a techno-centric definition has its advantages as it allows for a myriad of user experiences, however it results in confusion between technologies with similar technical features, most likely because a virtual world, much like a smart phone, relies on a combination of different technologies.
Shared, simulated spaces which are inhabited and shaped by their inhabitants who are represented as avatars. These avatars mediate our experience of this space as we move, interact with objects and interact with others, with whom we construct a shared understanding of the world at that time.”

https://www.yourdictionary.com/virtual-world

A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOGMMORPGSecond Life and metaverse.

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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

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