The Next Wave of Edtech Will Be Very, Very Big — and Global
https://www-edsurge-com.cdn.ampproject.org/c/s/www.edsurge.com/amp/news/2021-07-30-the-next-wave-of-edtech-will-be-very-very-big-and-global
India’s Byju’s
Few companies have tackled the full range of learners since the days when Pearson was touted as the world’s largest learning company. Those that do, however, are increasingly huge (like PowerSchool, which had an IPO this week) and work across international borders.
Chinese education giants, including TAL and New Oriental.
The meteoric rise of Chinese edtech companies has dimmed recently as the Chinese government shifted regulations around online tutoring, in an effort to “protect students’ right to rest, improve the quality of school education and reduce the burden on parents.”
Acquisitions and partnerships are a cornerstone of Byju’s early learning programs: It bought Palo Alto-based Osmo in 2019, which combines digital learning with manipulatives, an approach the companies call “phygital.” For instance: Using a tablet’s camera and Osmo’s artificial intelligence software, the system tracks what a child is doing on a (physical) worksheet and responds accordingly to right and wrong answers. “It’s almost like having a teacher looking over you,
My note: this can be come disastrous when combined with the China’s “social credit” system.
By contrast, Byju’s FutureSchool (launched in the U.S. this past spring) aims to offer one-to-one tutoring sessions starting with coding (based in part on WhiteHat Jr., which it acquired in August 2020) and eventually including music, fine arts and English to students in the U.S., Brazil, the U.K., Indonesia and others. The company has recruited 11,000 teachers in India to staff the sessions
In mid-July, Byju’s bought California-based reading platform Epic for $500 million. That product opens up a path for Byju’s to schools. Epic offers a digital library of more than 40,000 books for students ages 12 and under. Consumers pay about $80 a year for the library. It’s free to schools. Epic says that more than 1 million teachers in 90 percent of U.S. elementary schools have signed up for accounts.
That raises provocative questions for U.S. educators. Among them:
- How will products originally developed for the consumer market fit the needs of schools, particularly those that serve disadvantaged students?
- Will there be more development dollars poured into products that appeal to consumers—and less into products that consumers typically skip (say, middle school civics or history curriculum?)
- How much of an investment will giants such as Byju’s put into researching the effectiveness of its products? In the past most consumers have been less concerned than professional educators about the “research” behind the learning products they buy. Currently Gokulnath says the company most closely tracks metrics such as “engagement” (how much time students spend on the product) and “renewals” (how many customers reup after a year’s use of the product.)
- How will products designed for home users influence parents considering whether to continue to school at home in the wake of viral pandemics?
Virtual Events: The Ultimate Checklist
https://www-forbes-com.cdn.ampproject.org/c/s/www.forbes.com/sites/adriandearnell/2021/07/29/virtual-events-the-ultimate-checklist/amp/
If your answer is yes to the following, then your next virtual event should go off without a hitch.
- You offer a balance of topics.
- You keep things as concise as possible.
- You have someone to keep the pace—perhaps a moderator.
- You’ve planned for transitions.
- You use graphics and other visuals.
- You’ve included time for interaction.
- You have a closing segment—and say your thank you’s!
While the above should guide your overall structure, don’t be afraid to play with the format. Virtual events are still in their infancy, making them a great opportunity to innovate storytelling and audience engagement.
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more on online edu in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education
more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
In New Push to Grow Online Degree Offerings, Coursera Changes Revenue-Sharing Options
https://www.edsurge.com/news/2021-08-09-in-new-push-to-grow-online-degree-offerings-coursera-changes-revenue-sharing-options
Ten years ago when two Stanford professors started Coursera, many of the big-name colleges the company partnered with offered few online courses.
rising acceptance of such programs and changing demographics that could mean fewer high-school graduates looking for traditional programs.
today Coursera is announcing what it has called a “new economic model” in how it splits revenue with the colleges it works with, which for some colleges will mean getting a bigger cut.
“It’s a marginal rate that the share that goes to the university gets bigger as the tuition collected across all degrees on Coursera goes up.”
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more on coursera in this IMS blog
https://blog.stcloudstate.edu/ims?s=coursera
10 Teacher Picks for Best Tech Tools
Teachers and administrators from pre-K through 12th grade named these tools their top picks for this year and beyond.
https://www.edutopia.org/article/10-teacher-picks-best-tech-tools
the responses of 1,461 virtual learning academy participants—pre-K to 12 teachers and administrators—to survey questions on impactful tools that I conducted from May to December 2020, and over 70 webinars and virtual learning sessions, these are the top teacher-tested tech tools I have identified.
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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
ID, UX and LXD: Differences and Similarities Explained
https://www.linkedin.com/pulse/id-ux-lxd-differences-similarities-explained-sonia-tiwari/
LXD Learning Experience Design
UX User Experience Design
ID Instructional Design
Niels Floor‘s highly informative articles on lxd.org
Instructional Design focuses on instruction, User Experience Design focuses on the user, and Learning Experience Design focuses on the learner. This is not to say that IDs don’t care about learners, or that UX designers do not work on educational products, or that LXDs spend no time thinking about instruction or users. The difference lies in who these designers orient their process towards the most – instruction, user, learner.
history of ID at Instruction Design Central.
more about the origins of UX in this article in Career Foundary by Emily Stevens or this brief intro to HCI in Interaction Design Foundation by John Carroll. If you’re curious, learn about what Don Norman thinks of UX today.
ID as a field tends to be more scientific and organized, following academic frameworks
UX tends to be both scientific and artistic in its approach. UX designers are informed by academic theories and frameworks, but are also flexible and artistic in finding engaging, intuitive solutions to usability issues.
LXD tends to be more artistic than scientific. While LX designers care about the learning process deeply though understanding of related learning theories and cognitive processes of learners, their primary focus is on designing visually stunning, useful, and engaging learning experiences.
IDs are typically working on products such as Courses, e-learning modules, curriculum, workshops. UX designers are typically working on products such as mobile apps, websites, digital games, software. LXDs are typically working on all these things – courses, apps, AND other forms of learning experiences which could take the form of museum exhibits, summer camps, AR interactive booklets, children’s books, movies, toys and games or any other medium that can be used to generate a learning experience.
Indeed.com
software tools are just like paintbrushes, they don’t make an artist. Some popular paintbrushes for IDs are Adobe Captivate, Articulate Storyline, Brainshark. For UX designers some popular tools are Adobe XD, Sketch, Figma, Balsamiq. For LXDs everything Adobe Creative Cloud has to offer – and many other ID/UX tools as well (depending on what the experience design needs) come in handy.
For IDs, one of the popular frameworks is ADDIE: Analyze, Design, Development, Implement, Evaluation
For UX designers, a popular framework quoted often is Design Thinking: Empathize, Define, Ideate, Prototype, Test
For LXDs, Neils floor outlines this LXD process: Question, Research, Design, Build, Test, Improve, Launch
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more on ID instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design