Archive of ‘educational technology’ category

hyflex courses for Multimodal Learning Environments

Designing Hybrid-Flexible (HyFlex) Courses to Support Multimodal Learning Environments

https://events.educause.edu/courses/2021/designing-hybrid-flexible-hyflex-courses-to-support-multimodal-learning-environments-3

badge earned for attending the course:
https://www.credly.com/badges/d115ce80-17a9-4238-8f7a-9e4cbc327114/linked_in

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Multimodal Learning Environments
https://ascilite.org/conferences/sydney10/procs/Sankey-full.pdf

Neuroscience research has also revealed that „significant increases in learning can be
accomplished through the informed use of visual and verbal multimodal learning‟ (Fadel, 2008, p. 12).

Multimodal learning environments allow instructional elements to be presented in more than one  sensory mode (visual, aural, written). In turn, materials that are presented in a variety of presentation  modes may lead learners to perceive that it is easier to learn and improve attention, thus leading to improved learning performance; in particular for lowerachieving students (Chen & Fu, 2003; Moreno & Mayer, 2007; Zywno 2003).

multimodal design, in which „information (is) presented in multiple modes such as visual and auditory‟ (Chen & Fu, 2003, p.350). The major benefit of which, as identified by Picciano (2009), is that it „allows students to experience learning in ways in which they are most comfortable, while challenging them to experience and learn in other ways as well‟ (p. 13). Consequently, students may become more selfdirected, interacting with the various elements housed in these environments.

VARK learning styles inventory online to help determine their learning style (http://www.varklearn.com/english/index.asp)
https://vark-learn.com/the-vark-questionnaire/

(see motivation theory: https://blog.stcloudstate.edu/ims/2021/10/14/motivation-theory/)

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more on hyflex in this blog
https://blog.stcloudstate.edu/ims?s=hyflex

VR training for hospitals

Nepean Hospital partners with Vantari VR for ICU training

https://www.healthcareitnews.com/news/anz/nepean-hospital-partners-vantari-vr-icu-training

“By integrating Vantari VR into our education programme, trainees will already have advanced knowledge of the procedure before requiring clinician input. In addition, we hope Vantari VR will help our trainees have a more homogenous approach, as well as give repeated exposure to lesser performed procedures,”

Aside from Nepean Hospital, Vantari’s technology is also being used for training critical care practitioners at three other tertiary hospitals across Australia

Featuring flight-simulator technology, the Vantari VR training platform provides medical training through a VR headset and a laptop. Its modules cover most medical procedures and deliver steps recommended by college guidelines. Vantari sees its technology being applied beyond the ICU to other critical care specialities, such as emergency medicine and anaesthetics.

The startup said it is in the process of securing A$2 million ($1.5 million) in funding as part of its capital raise, which will close in December. This comes as it received a $100,000 grant from American video game company Epic Games early this year.

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More on immersive and nursing in this blog
https://blog.stcloudstate.edu/ims?s=Immersive+and+nursing

Critical Infrastructure Studies & Digital Humanities

Critical Infrastructure Studies & Digital Humanities

Alan Liu, Urszula Pawlicka-Deger, and James Smithies, Editors

Deadline for 500-word abstracts: December 15, 2021

For more info:
https://dhdebates.gc.cuny.edu/page/cfp-critical-infrastructure-studies-digital-humanities

Part of the Debates in the Digital Humanities Series A book series from the University of Minnesota Press Matthew K. Gold and Lauren F. Klein, Series Editors

Defintion
Critical infrastructure studies has emerged as a framework for linking thought on the complex relations between society and its material structures across fields such as science and technology studies, design, ethnography, media infrastructure studies, feminist theory, critical race and ethnicity studies, postcolonial studies, environmental studies, animal studies, literary studies, the creative arts, and others (see the CIstudies.org Bibliography )

CI Studies Bibliography

Debates in the Digital Humanities 2019

https://dhdebates.gc.cuny.edu/projects/debates-in-the-digital-humanities-2019

teaching quantitative methods:
https://dhdebates.gc.cuny.edu/read/untitled-f2acf72c-a469-49d8-be35-67f9ac1e3a60/section/620caf9f-08a8-485e-a496-51400296ebcd#ch19

Problem 1: Programming Is Not an End in Itself

An informal consensus seems to have emerged that if students in the humanities are going to make use of quantitative methods, they should probably first learn to program. Introductions to this dimension of the field are organized around programming languages: The Programming Historian is built around an introduction to Python; Matthew Jockers’s Text Analysis with R is at its heart a tutorial in the R language; Taylor Arnold and Lauren Tilton’s Humanities Data in R begins with chapters on the language; Folgert Karsdorp’s Python Programming for the Humanities is a course in the language with examples from stylometry and information retrieval.[11] “On the basis of programming,” writes Moretti in “Literature, Measured,” a recent retrospective on the work of his Literary Lab, “much more becomes possible”

programming competence is not equivalent to competence in analytical methods. It might allow students to prepare data for some future analysis and to produce visual, tabular, numerical, or even interactive summaries; Humanities Data in R gives a fuller survey of the possibilities of exploratory data analysis than the other texts.[15] Yet students who have focused on programming will have to rely on their intuition when it comes to interpreting exploratory results. Intuition gives only a weak basis for arguing about whether apparent trends, groupings, or principles of variation are supported by the data. 

From Humanities to Scholarship: Librarians, Labor, and the Digital

Bobby L. Smiley

https://dhdebates.gc.cuny.edu/read/untitled-f2acf72c-a469-49d8-be35-67f9ac1e3a60/section/bf082d0f-e26b-4293-a7f6-a1ffdc10ba39#ch35

First hired as a “digital humanities librarian,” I saw my title changed within less than a year to “digital scholarship librarian,” with a subject specialty later appended (American History). Some three-plus years later at a different institution, I now find myself a digital-less “religion and theology librarian.” At the same time, in this position, my experience and expertise in digital humanities (or “digital scholarship”) are assumed, and any associated duties are already baked into the job description itself.

Jonathan Senchyne has written about the need to reimagine library and information science graduate education and develop its capacity to recognize, accommodate, and help train future library-based digital humanists in both computational research methods and discipline-focused humanities content (368–76). However, less attention has been paid to tracking where these digital humanities and digital scholarship librarians come from, the consequences and opportunities that arise from sourcing librarians from multiple professional and educational stations, and the more ontological issues associated with the nature of their labor—that is, what is understood as work for the digital humanist in the library and what librarians could be doing.

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More on digital humanities in this blog
https://blog.stcloudstate.edu/ims?s=Digital+humanities

productivity based on ML and AI

Artificial intelligence (AI) training costs, for example, are dropping 40-70% at an annual rate, a record-breaking deflationary force. AI is likely to transform every sector, industry, and company during the 5 to 10 years.

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More on artificial intelligence in this blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence+education

higher-ed programs using XR

5 higher-ed programs using XR to transform how college students learn

Colleges and universities are using virtual and augmented reality in courses that range from human anatomy to media as a way to make education more immersive and inclusive.

medical school students at Colorado State University’s Clapp Lab reach for virtual reality (VR) headsets, which dangle from the ceiling of the 2,500 square foot facility.

Distance learning in VR

Building community and critical thinking skills

Exploring XR storytelling 

Evaluating the influence of media in XR
At Syracuse University’s Newhouse School of Public Communications, Associate Professor T. Makana Chock is conducting research on storytelling in XR

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More immersive and higher Ed in this blog
https://blog.stcloudstate.edu/ims?s=immersive+higher+ed

Playposium

https://www.eventbrite.com/e/playposium-2021-welcome-to-the-playvolution-tickets-168051551715

Professors at Play celebrates its second year with an all-new, totally fun, online Playposium. What’s a Playposium? For us, it’s a chance for professors from all over the world to come together, learn, discover, find inspiration and play. We believe that play can change higher education and the world.

This year’s event will take place on Zoom, 8am -3pm MST, Friday, October 15th, 2021.

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