Metaverse
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more on Metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
Digital Literacy for St. Cloud State University
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more on Metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse
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more on Augmented Reality in Nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+nursing
https://www.geekwire.com/2021/haptx-raises-another-12m-high-tech-gloves-relocates-hq-back-seattle/
Founded in 2012 and previously known as AxonVR, the company’s tech promises to deliver realistic touch feedback to users reaching out for objects in VR, thanks to microfluidics in the glove system that physically and precisely displace the skin on a user’s hands and fingers.
Virtual and augmented reality have not yet reached mainstream consumers as some predicted but enterprise-focused startups such as HaptX have found traction. Large tech companies such as Facebook and Apple also continue investing in the technology, and investors keep making bets.
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more on HaptX in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptx
“Using #augmentedreality (#AR) and #blockchain technologies, the game featured ‘Vatoms’, virtual objects that players can interact with.
Due to pandemic restrictions, the game, originally developed as an outdoor activity in other markets, was adapted to allow people to hunt for the packs in and around their own homes. Packs contained either Playstation symbol chips or an instant-win prize, which would then be stored in a digital wallet.”
Imagine, if it was not Doritos, but bones to build a skeletal system (Biology, nursing, medicine, etc.), philosophers (Philosophy, political science, social sciences) and the rewards or badges in the leaderboard. #gaming and #gamification
Read more at: https://www.campaignasia.com/article/why-11-million-filipinos-went-hunting-for-virtual-doritos/470820
Vertebrae helps brands turn their goods into 3D assets
https://www.theverge.com/2021/7/19/22583827/snap-vertebrae-snapchat-ar-shopping-startup-3d-assets.
The parent company of Snapchat has bought Vertebrae, a company that lets brands create and manage 3D versions of their goods.
Early tests of AR shopping experiences, such as a recent collaboration with Gucci to let people virtually try on a pair of limited-edition sneakers, have shown Snap that people are more likely to buy something after they interact with it in 3D.
Snap declined to say how much it paid for Vertebrae, but the deal was likely small relative to its $500 million acquisition of WaveOptics, which makes the AR displays in its Spectacles smart glasses. Vertebrae raised about $10 million in venture funding to date. It lists Toyota, Adidas, CB2, and other well-known brands as clients on its website. It also worked with Facebook — Snap’s biggest competitor — on AR shopping tech in 2019.
And looking beyond smartphones, AR shopping is more compelling in a future world when more people are potentially wearing smart glasses with displays in them, such as Snap’s latest Spectacles.
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality
What is happening with virtual and augmented reality in higher education?
This week the Forum will explore that question with two authors of a new report, iLRN‘s State of XR 2021. Maya Georgieva and Emory Craig, founders and principals of Digital Bodies, are world experts in Extended Reality. They have also been brilliant and in-demand Forum guests in 2020, 2019, and 2018.
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more on future trends forum in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends+forum
https://avibarzeev.medium.com/facebooks-xr-roadmap-b096bc35b205
https://blog.stcloudstate.edu/ims?s=extended+reality
Here’s a deeper analysis I published recently on how much Facebook likely spends and expects to make from XR, given such a low entry price for Quest2.
Facebook needs developers […developers, developers…] to make the content that attracts and retains customers. They reportedly haven’t treated some VR developers very well so far, including strong-arming, competing with, and sometimes blocking eager developers from the platform.
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
startup JigSpace, which was among the first apps to support ARKit and LiDAR for iPhone augmented reality apps
“Creating and sharing knowledge in 3D should be simple, useful, and delightful. We’re on a mission to unlock the utility of augmented reality at massive scale and bring interactive 3D experiences into everyday life,” said Zac Duff, co-founder and CEO at JigSpace
Compared to the camera effects from Snapchat and Facebook, mobile AR apps built on ARKit from Apple and ARCore from Google haven’t had quite the impact we expected them to when Apple originally announced ARKit.
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more on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education
https://thejournal.com/articles/2021/07/01/virtual-reality-headsets-see-explosive-growth.aspx
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more on headsets in this IMS blog
https://blog.stcloudstate.edu/ims?s=headsets
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more on HOlolens in this IMS blog
https://blog.stcloudstate.edu/ims?s=hololens