Archive of ‘technology’ category

UNDERSTANDING OF PEDAGOGY AND PRACTICE USING 360 DEGREE

https://impact.chartered.college/article/developing-trainee-teacher-understanding-pedagogy-practice-using-360-degree-video-interactive-digital-overlay/

The context of 360-degree video in teacher education

Towards an understanding of pedagogic knowledge and practice

The project

The research project was framed as an interpretive case study undertaken with 23 Year 3 students on the BA primary education studies course; we adopted Stake’s (Stake , 1995) instrumental case study approach using examination of a particular context to facilitate wider understanding. The work was aligned with modules developing students’ English and maths pedagogical content knowledge across Key Stages 1 and 2. It comprised four stages:

STAGE 1: TEACHING RECORDED WITH 360-DEGREE VIDEO
STAGE 2: POST-TEACHING TEACHER REFLECTION
STAGE 3: CREATION OF INTERACTIVE 360-DEGREE EXPERIENCES IN VIRTUAL REALITY
STAGE 4: INDIVIDUAL STUDENT INTERVIEWS

VR in business school

Temple’s business school sees virtual reality as future of online learning

https://www.inquirer.com/business/remote-learning-vr-mba-20210423.html

a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.

It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.

“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”

When the 18 students enrolled in the seven-week accelerated course this semester put on their VR headsets, they entered one of two lecture halls modeled after actual rooms on the Temple campus. Students customize their avatars before the semester.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

Interactive 3D learn and work

https://www.edsurge.com/news/2021-04-06-how-interactive-3d-is-transforming-the-way-we-learn-and-work

EdSurge recently talked with Linda Sellheim, Education Lead at Epic Games

Interactive 3D is the ability to interact with the digital world the same way you do with the real world. These experiences can take many forms, from dynamic web-based content to immersive VR, AR or MR experiences. You know those realistic simulations of storms you see on the Weather Channel? That’s interactive 3D.

Burning Glass to identify the types of 3D skills needed in the workplace. They found that jobs requiring real-time 3D skills are growing 601 percent faster than the job market overall, and pay 57 percent above the average advertised salary

Imagine building a history museum in Unreal Engine and having students populate the displays. That’s what some classes are doing.

this blog post that includes the new Creator’s Field Guide to Emerging Careers in Interactive 3D.

all educators to check out resources such as Unreal Engine’s Secondary Education Lesson Plans and Games For Change.

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more on 3D in this IMS blog
https://blog.stcloudstate.edu/ims?s=3D

New York State require ISPs to offer $15 broadband

New York State just passed a law requiring ISPs to offer $15 broadband from r/technology

https://www.theverge.com/2021/4/16/22388184/new-york-affordable-internet-cost-low-income-price-cap-bill

Earlier in 2021, a bipartisan group of senators called on the FCC to redefine broadband as 100 Mbps down and 100 Mbps up, as that would better reflect how people actually use their internet.

Still, paying $15 a month for 25 Mbps down is a heckuva lot better than paying $50 a month for those same speeds. Better yet, for those living in urban areas such as New York City, where the internet tends to be much faster, the same bill caps the price of broadband up to 200 Mbps at just $20 a month.

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more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

Poland History House: a Virtual Museum

https://connect.ala.org/acrl/events/event-description?CalendarEventKey=201cb2b4-2641-446e-aef3-8c5415498be2&CommunityKey=aea34cd1-cbc4-4304-8527-ff61e5607522&Home=/acrl/communities/community-home/recent-community-events

http://maps.secondlife.com/secondlife/Cookie/103/107/21

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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

 

Epic Games and Digital Reality

Epic Games ‘Metaverse’ Completes $1B Funding with $200M from Sony—Developers to Build a Digital Reality

https://www.techtimes.com/articles/259056/20210413/epic-games-metaverse-completes-1b-funding-200m-sony-build-digital-reality.htm

According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world

The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Digital Storytelling and AR in museums

Storytelling and Content presentation with the Virtual Showcase in a museum context

https://www.academia.edu/29362004/Storytelling_and_Content_presentation_with_the_Virtual_Showcase_in_a_museum_context

This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware prototypes, interaction tools as well as several software techniques to utilize the features of the Virtual Showcase. It also presents two case studies, one from paleontology and one from archeology.

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EUROGRAPHICS 2003

Alternative Augmented Reality Approaches: Concepts,Techniques, and Applications

https://www.academia.edu/2742594/Alternative_Augmented_Reality_Approaches_Concepts_Techniques_and_Applications

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more on Digital Storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling

on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality+education

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