Searching for "3D"

100 tech debacles of the decade

http://hackeducation.com/2019/12/31/what-a-shitshow

1. Anti-School Shooter Software

4. “The Year of the MOOC” (2012)

6. “Everyone Should Learn to Code”

8. LAUSD’s iPad Initiative (2013)

9. Virtual Charter Schools

10. Google for Education

14. inBloom. The Shared Learning Collaborative (2011)

17. Test Prep

20. Predictive Analytics

22. Automated Essay Grading

25. Peter Thiel

26. Google Glass

32. Common Core State Standards

44. YouTube, the New “Educational TV”

48. The Hour of Code

49. Yik Yak

52. Virtual Reality

57. TurnItIn (and the Cheating Detection Racket) (my note: repeating the same for years: https://blog.stcloudstate.edu/ims?s=turnitin)

59. Clayton Christensen’s Predictions
https://blog.stcloudstate.edu/ims?s=clayton

61. Edmodo. https://blog.stcloudstate.edu/ims?s=edmodo

62. Edsurge

64. Alexa at School

65. Apple’s iTextbooks (2011)

67. UC Berkeley Deletes Its Online Lectures. ADA

72. Chatbot Instructors. IBM Watson “AI” technology (2016)

81. Interactive Whiteboards (my note: repeating the same for years: https://blog.stcloudstate.edu/ims?s=smartboard)

82. “The End of Library” Stories (and the Software that Seems to Support That)

86. Badges

89. Clickers

90. “Ban Laptops” Op-Eds (my note: collecting pros and cons for years: https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/)

92. “The Flipped Classroom”

93. 3D Printing

100. The Horizon Report

Virtual Reality and artists

https://www.edsurge.com/news/2019-10-31-virtual-reality-experiences-can-be-violent-and-intrusive-they-need-an-artist-s-touch

Blended Reality, a cross-curricular applied research program through which they create interactive experiences using virtual reality, augmented reality and 3D printing tools. Yale is one of about 20 colleges participating in the HP/Educause Campus of the Future project investigating the use of this technology in higher education.

Interdisciplinary student and professor teams at Yale have developed projects that include using motion capture and artificial intelligence to generate dance choreography, converting museum exhibits into detailed digital replicas, and making an app that uses augmented reality to simulate injuries on the mannequins medical students use for training.

The perspectives and skills of art and humanities students have been critical to the success of these efforts, says Justin Berry, faculty member at the Yale Center for Collaborative Arts and Media and principal investigator for the HP Blended Reality grant.

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more on VR in this iMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

the invention of thanksgiving

The Invention of Thanksgiving, Massacres, myths, and the making of the great November holiday.

https://www.newyorker.com/magazine/2019/11/25/the-invention-of-thanksgiving

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THE INVENTION OF THANKSGIVING

The long and sometimes bloody history of how we came to celebrate Turkey Day.

https://psmag.com/social-justice/the-invention-of-thanksgiving

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The Invention of Thanksgiving

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more about history in this IMS blog
blog.stcloudstate.edu/ims?s=history

The 2019 Global Education Conference

http://www.globaleducationconference.org and register (free) to receive updates.  #globaled19

Sessions guide here: https://www.smore.com/y6avb-the-globaledcon-attendee-guide

sessions on Virtual Reality
https://www.globaleducationconference.org/xn/detail/717180:Topic:351640

https://www.globaleducationconference.org/xn/detail/717180:Topic:353352

https://www.globaleducationconference.org/xn/detail/717180:Topic:349286

https://www.globaleducationconference.org/xn/detail/717180:Topic:141640

https://www.globaleducationconference.org/xn/detail/717180:Topic:328667

https://www.globaleducationconference.org/xn/detail/717180:Topic:306330

https://www.globaleducationconference.org/xn/detail/717180:BlogPost:346732

 

role of the 21st-century librarians

LACUNY Institute 2020
Friday., May 8, 2020, Bronx Community College, City University of New York (CUNY)

Call for Proposals

Ending the Library Stereotype: Non-Traditional Practices for the 21st-century 
(deadline: February 25, 2020)

 *****Submit your proposal now *****

Librarianship and libraries, through the eyes of the public, have consistently been viewed as a house of books and documents where librarians help their patrons with readers’ advisory and directions. Though these elements of being a librarian exist, the stereotype of this is far from accurate. Today in 2020, Librarians perform a myriad of tasks in order to provide fluid functionality to academic, public and special collections libraries. These tasks create a multifaceted librarian where multi-departmental duties fall squarely on the shoulders of one librarian. This year’s LACUNY Institute will illustrate this multifaceted librarian to gain understanding and perspective of the reality of librarianship as we enter a new era of technology and digital scholarship.

The underlying question LACUNY Institute 2020 aims to address is what role do 21st-century librarians and library support staff play in our society? Although perceptions about librarians have changed over time, librarian stereotypes still persist. This is the case even in popular culture. For instance, Barbara Gordon, Batgirl’s alter-ego, is a librarian with a doctoral degree, yet it is often speculated that the character’s role as an information professional is part of the character’s effort to conceal her identity by working in a safe, slow-paced environment.

Librarianship is a multifaceted and creative profession. This year’s conference will highlight the different roles that librarians play in our society as librarians wear different hats. We are mentors, supervisors, activists, instructors, unofficial guidance counselors, gamers, artistsand so forth. In some instances, we may even be the “cool” professor on campus.

Paper and Panel Proposals

We are collecting individual papers and panel topic proposals pertinent to the personal and professional experience of information professionals and staff that address but are not limited to the following areas:

  • ​Activism within and outside the library
  • The roles of non-librarians or non-information professionals within the profession   
  • Partnerships between libraries and communities
  • (In)Visibility of non-librarian and part-time workers
  • How our unique experiences and/or biases influence cataloging, collection development, the hiring process, etc.
  • How information professionals bring creativity into the profession including classrooms, reference consultations, etc.
  • Multiple identities within the workplace
  • The changing role of the library and what library workers are doing to adapt
  • Interdisciplinary nature of librarianship
  • Library as a place of refuge
  • Information professionals as artists

 *****Submit your proposal now *****

Please Note: Conference registration begins Monday, December 2, 2019.

Feel free to contact us should any questions or concerns arise.

Contact Info: Nelson Santana nelson.santana02@bcc.cuny.edu ​​​​

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more on academic library in this IMS blog
https://blog.stcloudstate.edu/ims?s=academic+library

Teaching Cybersecurity

Teaching Cybersecurity: What You Need to Know

Wednesday, Nov. 13 @ 4 pm CT

REGISTER HERE

In 2014, there were 1 million unfilled cybersecurity jobs globally. By 2021, it’s estimated that number will grow to 3.5 million. Exposing K-12 students to cybersecurity through a well-designed curriculum and set of activities will help alleviate the shortage by increasing the interest and skills of the new generation. Unfortunately, current secondary school curricula across the country leave students and educators with minimal or no exposure to cybersecurity topics.
Many K-12 school districts are looking for ways to create cybersecurity training programs. This edWebinar will focus on best practices for teaching and learning cybersecurity skills, including the following learning objectives:
  • What skills does the instructor need to teach an introductory cybersecurity course?
  • What are some best practices for teaching an introductory cybersecurity course?
  • Where can instructors get help teaching their courses?
  • What tools/resources do students and instructors need to teach an introductory cybersecurity course?
This edWebinar will be of interest to middle school through higher education teachers and school and district leaders. There will be time to have your questions answered at the end of the presentation. Learn more.

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more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity

Toolkit for an Immersive VR/AR

A Toolkit for an Immersive VR/AR Experience: The Verb Collective

https://events.educause.edu/annual-conference/2019/agenda/a-toolkit-for-an-immersive-vrar-experience–the-verb-collective

Wednesday, October 16 | 1:15p.m. – 2:15p.m. CT
Session Type: Poster Session
Delivery Format: Poster Session

The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.

Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions

virtual design

 

View this post on Instagram

 

Virtual design👍🏻 . By @nickpbaker . . . . #augmentedreality #hololens #magicleap #art🎨 #arkit #arcore #vr #startup #technology #hogwarts #mixedreality #holographic #hologram #дополненнаяреальность #virtualreality #future #mixedreality #computergraphics #3d #iphonex #mixarofficial #виртуальнаяреальность #computervision #ai #artificial_intelligence

A post shared by Augmented / Virtual Reality (@augmented_virtual_reality) on

bionic

 

View this post on Instagram

 

Remote controlled robotic arm! How can we use it? Tell us in a comment! . #bionic #robot #design #youbionic #DIY #prosthetics #3dprint #robotics #tech #technology #maker #arduino #RaspberryPi

A post shared by Arduino | Raspberry | 3DPrint (@makers_moment) on

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more on haptic in this IMS blog
https://blog.stcloudstate.edu/ims?s=haptic

Data driven design

Valuing data over design instinct puts metrics over users

Benek Lisefski August 13, 2019

https://modus.medium.com/data-driven-design-is-killing-our-instincts-d448d141653d

Overreliance on data to drive design decisions can be just as harmful as ignoring it. Data only tells one kind of story. But your project goals are often more complex than that. Goals can’t always be objectively measured.

Data-driven design is about using information gleaned from both quantitative and qualitative sources to inform how you make decisions for a set of users. Some common tools used to collect data include user surveys, A/B testing, site usage and analytics, consumer research, support logs, and discovery calls. 

Designers justified their value through their innate talent for creative ideas and artistic execution. Those whose instincts reliably produced success became rock stars.

In today’s data-driven world, that instinct is less necessary and holds less power. But make no mistake, there’s still a place for it.

Data is good at measuring things that are easy to measure. Some goals are less tangible, but that doesn’t make them less important.

Data has become an authoritarian who has fired the other advisors who may have tempered his ill will. A designer’s instinct would ask, “Do people actually enjoy using this?” or “How do these tactics reflect on our reputation and brand?”

Digital interface design is going through a bland period of sameness.

Data is only as good as the questions you ask

When to use data vs. when to use instinct

Deciding between two or three options? This is where data shines. Nothing is more decisive than an A/B test to compare potential solutions and see which one actually performs better. Make sure you’re measuring long-term value metrics and not just views and clicks.

Sweating product quality and aesthetics? Turn to your instinct. The overall feeling of quality is a collection of hundreds of micro-decisions, maintained consistency, and execution with accuracy. Each one of those decisions isn’t worth validating on its own. Your users aren’t design experts, so their feedback will be too subjective and variable. Trust your design senses when finessing the details.

Unsure about user behavior? Use data rather than asking for opinions. When asked what they’ll do, customers will do what they think you want them to. Instead, trust what they actually do when they think nobody’s looking.

Building brand and reputation? Data can’t easily measure this. But we all know trustworthiness is as important as clicks (and sometimes they’re opposing goals). When building long-term reputation, trust your instinct to guide you to what’s appealing, even if it sometimes contradicts short-term data trends. You have to play the long game here.

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more on big data in this IMS blog
https://blog.stcloudstate.edu/ims?s=big+data

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