Searching for "metaverse"

Metaverse for XR COP

Discussion on low-end AR (Metaverse)

  1. What is AR (how is it different from VR or MR)
    https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/
    p. 225
    “augmented reality: Bringing artificial objects into the real world-these can be as simple as a ” heads-up display,” like a speedometer project it onto your car’s windshield, or as complex as seen to be virtual creature woke across your real world leaving room, casting a realistic shadow on the floor”
    https://blog.stcloudstate.edu/ims/2018/11/07/can-xr-help-students-learn/
    p. 12
    Augmented reality provides an “overlay” of some type over the real world through
    the use of a headset or even a smartphone.
    There is no necessary distinction between AR and VR; indeed, much research
    on the subject is based on a conception of a “virtuality continuum” from entirely
    real to entirely virtual, where AR lies somewhere between those ends of the
    spectrum. Paul Milgram and Fumio Kishino, “A Taxonomy of Mixed Reality Visual Displays,

Augmented Reality

 

 

https://blog.stcloudstate.edu/ims/2018/10/17/vr-ar-learning-materials/

Augmented reality superimposes a digital layer on the world around us, often activated by scanning a trigger image or via GPS (think Pokemon Go!). Virtual reality takes users away from the real world, fully immersing students in a digital experience that replaces reality. Mixed reality takes augmented a step further by allowing the digital and real worlds to interact and the digital components to change based on the user’s environment.

  1. Low-end and hi-end AR
    1. Hi-end: Hololens, Google Glass, Apple Glass
      1. Unity-driven content
    2. Low-end: Metaverse
  2. What is Metaverse
        1. Metaverse studio
          https://studio.gometa.io/discover/me
        2. Metaverse app
          1. iOS: https://apps.apple.com/us/app/metaverse-experience-browser/id1159155137
          2. Android: https://play.google.com/store/apps/details?id=com.gometa.metaverse&hl=en&gl=US
        3. Gamifying Library orientation using Metaverse:
          https://mtvrs.io/GenerousJubilantEeve
          (the gateway to the Library orientation project)
          Metaverse experience through the user’s phone:

    1. Student projects using Metaverse
      https://im690group.weebly.com/
      https://mtvrs.io/PreviousImpracticalNandu
    2. Behind the scene, or how does it work
      https://studio.gometa.io/discover/me/a0cc4490-85fb-41d8-849b-bf52ac3ecb70
      YouTube materials:
      https://youtu.be/jLRR6fKtfwY
      https://youtu.be/MLeZo7X5rnA
      https://youtu.be/g9kY41OcR0Y
  3. Discussion
    1. Low-end vs hi-end AR
      1. advantages
      2. disadvantages
    2. gamify learning content with Metaverse
      https://youtu.be/2lUrs3mJSHg
    3. Discuss the following statement:
      low-end AR (Metaverse), like low-end VR (360 degrees) has strong potential to introduce students, faculty and staff to immersive teaching and learning
  4. Alternatives
    1. Merge Cube: https://blog.stcloudstate.edu/ims/2020/10/21/how-to-create-merge-cube/
    2. Aero, GamAR: https://blog.stcloudstate.edu/ims/2020/12/04/augmented-reality-tools/

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more on Metavere in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

AR with Metaverse Studio

https://studio.gometa.io/landing

If you want to create AR, but don’t know Unity….

Thousands of people, from kids to teachers to big brands, are creating all kinds of Augmented Reality Experiences (games, interactive stories, educational curriculum, scavenger hunts, RPGs and much more!)

Here’s a quick overview video to help get you started

Check out our YouTube channel for more tutorials

Follow us on Twitter and read our blog where we feature amazing things created by people just like you.

Please send us all your questions, big or small. We’re here to help 🙂

If you have any questions you can respond to this email, or use the blue help chat button located at the bottom-left of the Metaverse Studio.

All the best,
Dmitry Shapiro
CEO
Metaverse

higher ed predictors for 2022

14 Predictions for Higher Education in 2022

https://campustechnology.com/articles/2022/01/04/14-predictions-for-higher-education-in-2022.aspx

Forget Hyflex

our faculty will discover that effectively teaching in a hyflex environment without adequate support is extremely difficult and truly exhausting.

Adapt Hyflex — and Be Ready for Anything (security)

Move Beyond Zoom into the Metaverse

Reap the Rewards of 2 Years of Strategic Decision-Making

campus leaders who have intentionally put students at the center of organization and system design will reap a great reward.

Expect More Disruption and More Innovation

look for movement in the augmented and virtual reality space.

Online Ed Becomes the Norm

online education will become the norm rather than the step-sister of “traditional” education

Build Off the Threads that Are Here to Stay

Alternatives Will Continue Gaining Ground

The cultures within institutions may prevent these significant changes from occurring. If that occurs, alternatives will continue to build momentum.

Emphasize Choice and Support

Alumni will be looking for upskilling opportunities via microcredentials, to navigate growth and career change during the “Great Resignation.” Recent high school grads will expect a variety of online, hybrid and in-person courses to choose from, many bringing with them years of experience with virtual learning.

Students Need Faster Routes to Completion

Climate Change Ed Gets Embedded

Hybrid Learning Tech Will Step Up

many lecture theaters might come to look like professional TV studios, to meet growing quality and usability expectations. Also, technologies will likely be expected to make classrooms environments more “peer-learning friendly” and inclusive

Blockchain Will Gain Ed Pickup

The (Arizon State) university announced that in 2022 it would release Pocket, a digital wallet for students as a comprehensive learner record.

2022 user interface trends

2022 UI design trends guide

Minimalism, Claymorphism, Brutalism and a look into the future of NFT, VR and Metaverse

https://uxdesign.cc/2022-ui-design-trends-guide-22ddc386557b

  1. Minimalism and simplification
  2. Brutalism (and return of the flat)
  3. Glassmorphism and glass inspired elements
  4. Aurora backgrounds
  5. Holographic/Neon
  6. Eco-conscious “cardboard” style
  7. Wild typography
  8. Claymorphism 3D
  9. NFT’s and democratisation of art
  10. A glimpse into VR and Metaverse

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more on UI in this IMS blog
https://blog.stcloudstate.edu/ims?s=user+interface

57 Jobs of the Future

https://futuristspeaker.com/future-of-work/57-jobs-of-the-future/

Metaverse Jobs

  1. Metaverse World Designers
  2. Avatar Designers
  3. Metaverse Storefront Creators, Developers, and Operators
  4. Metaverse Law Enforcement
  5. DAO Attorneys

Cryptocurrency

  1. Crypto Coaches and Advisors
  2. Crypto Mortgage Specialists
  3. Decentralization Managers

Healthcare

  1. Amnesia Surgeons – Doctors who are skilled in removing bad memories or destructive behavior.
  2. Memory Augmentation Therapists – Entertainment is all about the great memories it creates. Creating a better grade of memories can dramatically change who we are and pave the way for an entirely new class of humans.
  3. Digital Implant Architects
  4. Genetic Troubleshooters
  5. Body Part Fabricators
  6. AI Health Managers

Big Data

  1. Privacy Strategists
  2. Personal Data Managers, Archivists, and Protectors
  3. Blockchain Designers
  4. Vulnerabilities Analyst

Future Education

  1. AI Memory Assessment Engineers
  2. AI Coach-Bot Designers
  3. AI Teacher-Bot Developers

 

Razor MR Glasses

ThirdEye Announces Razor MR Glasses, Expands into Consumer Metaverse with New Lightweight Solution

Going beyond the enterprise metaverse, the Razor MR Glasses will be ThirdEye’s first foray into the consumer market, offering 100+ apps, hands-free features and a wide field of vision

https://www.globenewswire.com/news-release/2022/01/03/2360093/0/en/ThirdEye-Announces-Razor-MR-Glasses-Expands-into-Consumer-Metaverse-with-New-Lightweight-Solution.html

ThirdEye, a leader in augmented and mixed reality (AR/MR) solutions, today announces its first consumer mixed reality glasses – the Razor MR Glasses. Adding upon the technology that’s proven to be successful in the enterprise, ThirdEye is expanding its lineup of hardware solutions by introducing a new product directly for consumers.

ThirdEye Razor MR Glasses

https://www.globenewswire.com/NewsRoom/AttachmentNg/dc12895f-669e-4f67-9f8f-84e0a4edf91f

Meta and 5G

NuEyes Becomes a Channel Partner With T-Mobile, Bringing the Metaverse Closer Than Ever Before

https://www.newswire.com/news/nueyes-becomes-a-channel-partner-with-t-mobile-bringing-the-metaverse-21557049

With the combination of T-Mobile’s nationwide 5G network – the largest, fastest, and most reliable – for wireless connectivity and NuEyes line of connected Augmented Reality Smart Glasses, for the first time, consumers can be connected to the metaverse no matter where they are.

 

Facebook, Microsoft, Meta

Microsoft Teams enters the metaverse race with 3D avatars and immersive meetings

Microsoft and Meta are on a collision course for metaverse competition By Tom Warren@tomwarren Nov 2, 2021, 11:00am EDT

https://www.theverge.com/2021/11/2/22758974/microsoft-teams-metaverse-mesh-3d-avatars-meetings-features

Microsoft Mesh always felt like the future of Microsoft Teams meetings, and now it’s starting to come to life in the first half of 2022. Microsoft is building on efforts like Together Mode and other experiments for making meetings more interactive, after months of people working from home and adjusting to hybrid work.

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Facebook wants to build a metaverse. Microsoft is creating something even more ambitious

Rather than ruling one metaverse, Microsoft wants its Mesh platform to be the glue that holds a multiverse of many worlds together.

Microsoft has been developing its own take on the metaverse through Mesh for several years now in conjunction with the launch of its Hololens AR headset.

Microsoft connects people across any device (smartphones, laptops, headsets, etc.) into shared spaces where they can all interact, no matter how they may have dialed in.

Microsoft imagines Teams as a prototype for the metaverse, where companies can set up their own spaces. Rather than rule its own metaverse as Meta/Facebook aspires to, Microsoft sees its role with Mesh in providing the foundational glue that helps hold a multiverse of worlds together. This is not just a philosophical view on technology. Microsoft’s Mesh is built to allow companies to use APIs, much like apps can on the iPhone today, to help a company build its metaverse and have a persistent identity across all these metaverses.

https://hyp.is/go?url=https%3A%2F%2Fwww.fastcompany.com%2F90691700%2Ffacebook-wants-to-build-a-metaverse-microsoft-is-creating-something-even-more-ambitious&group=9ypxjpYK

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more on metaverse in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

Augmented Reality ‘Store of the Future’

Augmented Reality Helping Build ‘Store of the Future’

https://www.pymnts.com/news/retail/2021/augmented-reality-helping-build-store-of-the-future/

AR can also be utilized in-store, Ripert said, to show different variations of products without having to carry multiple models and take up precious stockroom space or to make shopping more interactive with scavenger hunts and virtual experiences.

The rise of the metaverse, or immersive virtual worlds where people gather, work and socialize, also makes it crucial for retailers to adopt AR technology now so as to avoid getting left behind.

 

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