Searching for "open education"

Media, Technology and Education in a Post-Truth Society

Media, Technology and Education in a Post-Truth Society

https://www.emerald.com/insight/publication/doi/10.1108/9781800439061

Alexander, B. (2021), “Macroauthorities and Microliteracies: The New Terrain of Information Politics”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 29-37. https://doi.org/10.1108/978-1-80043-906-120211003

Portelli, J.P. and Oladi, S. (2021), “Post-truth Society: Toward a Dialogical Understanding of Truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 11-28. https://doi.org/10.1108/978-1-80043-906-120211002

Patrinos, H.A. (2021), “The Learning Challenge in the Twenty-first Century * “, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 39-53. https://doi.org/10.1108/978-1-80043-906-120211004

Pauncefort, E. (2021), “Critical Literacy Is at the Heart of the Answer”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 73-94. https://doi.org/10.1108/978-1-80043-906-120211006

Balser, W.F.Diasio, S. and Kendal, T. (2021), “Societal Reorientation via Programmable Trust: A Case for Piloting New Models of Open Governance in Education”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 95-110. https://doi.org/10.1108/978-1-80043-906-120211007

This essay proposes the need to infuse open innovation (OI) and open source (OS) principles and technologies into schools as a means of tackling many of the most pervasive challenges in education, and by extension, society at large. It is argued that the principles of OI and OS, which are rooted in innovation management and software development, respectively, may be applied to the way we conceive of and approach organizational governance structures related to schooling, particularly in regard to harnessing innovation, updating management processes, and codifying new systems of trust. Whereas OI offers a novel approach to knowledge flow and the open exchange of ideas, communities rooted in OS principles breed tangible and generative effects through peer network democratization. These emergent, digitally defined networks have been proven to maximize innovation potential, expand collaboration, and enable the propagation of highly durable systems of trust and transparency, all catalytic and essential if we are to realize a future learning economy which favors equity, distributed systems, and common goods over profit, centralized decision-making, and proprietorship. It is within this framing that we articulate the core tenets of both OI and OS translationally as a means of stimulating thinking about how core principles of “openness” and the distributed technologies they enable may help to build common ground in an ever-evolving education and information ecosystem.

Sant, T. (2021), “How Can Wikipedia Save Us all?: Assuming Good Faith from all Points of View in the Age of Fake News and Post-truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 133-143. https://doi.org/10.1108/978-1-80043-906-120211010

Fusari, M. (2021), “The Kony 2012 Campaign: A Milestone of Visual Storytelling for Social Engagement”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 155-173. https://doi.org/10.1108/978-1-80043-906-120211012

Mallia, Ġorġ. (2021), “Post-truth Visuals, Untruth Visuals”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 175-187. https://doi.org/10.1108/978-1-80043-906-120211013

Basu, D. and Gabbay, M. (2021), “Karl Marx and the Blockchain”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 225-241. https://doi.org/10.1108/978-1-80043-906-120211016

Blockchain is often presented as a technological development; however, clearly it is not only that: the ‘Blockchain buzz’ exists in the context of current social and political developments. In this essay, we analyse blockchain technology and its social and political context from a perspective of Marxist economic theory. Since arguably the last great inflection point in society and technology was analysed by Marx in terms of labour and capital and since we seem to be experiencing a shift in the balance between these forces today, it makes sense to revisit the Marxist ideas and apply them to the current situation, to see how well they still apply and if necessary to update them for current events.

Ellul, J.Grech, A. and Pace, G.J. (2021), “Two Sides to Every Story. The Truth, Post-truth, and the Blockchain Truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 243-253. https://doi.org/10.1108/978-1-80043-906-120211017

One of the rallying cries of the blockchain community is that of immutability: the irreversibility of the past, the absolute truth which, once stored, remains there forever. The technology was designed with this foundational pillar in mind to ensure that changes to history are inordinately expensive and practically impossible to execute – and increasingly so, the further in the past the event which one intends to manipulate lies. This platonic view of absolute truth is in stark contrast with a world of manipulated truth, and it is not surprising that it is being revisited as a means of combating fake news. We argue that claims to the absolute nature of the blockchain are at best exaggerated, at worst misrepresented or even ‘fake news’. We discuss implicit centralised points of trust in blockchains, whether at a technological, social or governance level, and identify how these can be a threat to the ‘immutable truth’ stored within the blockchain itself. A global pandemic has unleashed an unprecedented wave of contradictory positions on anything from vaccines and face masks to ‘the new normal’. It is only natural that the pursuit of blockchain as a placebo for society’s ‘truth’ problems continues.

Designing XR into Higher Education

Immersive Learning Environments: Designing XR into Higher Education

Heather Elizabeth Dodds

https://edtechbooks.org/id_highered/immersive_learning_e

The terms ‘extended reality’ or ‘cross reality’ refer to “technologies and applications that involve combinations of mixed reality (MR), augmented reality (AR), virtual reality (VR), and virtual worlds (VWs)” (Ziker, Truman, & Dodds, 2021, p. 56). Immersive learning definitions draw from Milgram and Kishino’s key taxonomy (1994) emphasizing the continuum of experiences that range from where a computer adds to a learner’s reality with overlays of information, or a computer experientially transports a learner to a different place and time by manipulating sight and sound.

VR Design Model

three different design models (see Figure 3): the ADDIE Design Model (Branson, 1978), Design Thinking (Brown & Wyatt, 2010) from user experience (UX), and the 3D Learning Experience Design Model (Kapp & O’Driscoll, 2009).

Serrat (2008) defines storytelling as “the vivid description of ideas, beliefs, personal experiences, and life-lessons through stories or narratives that evoke powerful emotions and insights” (p.1).

The foundational theory for most XR experiences is experiential learning theory. In cases where users create within XR, constructivist learning theory also applies.

XR experiences can include a story arc (See Appendix D), a tutorial of user affordances, intentional user actions, and place the user into first or third person experiences (Spillers, 2020).

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+
more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

Embrace VR in Education

How to Really Embrace VR in Education – 2021 Guide

https://www.edmchicago.com/embrace-vr-in-education/

Is it worth investing in education with the use of virtual reality?

Yes, we would like to encourage you to find and learn more applications thanks to which you can increase your knowledge. Even if you do not have special equipment in the form of a powerful PC and the entire VR set, maybe your phone supports virtual reality. You can check it using such an application for android phones – link at mazerspace.com.

To sum up – VR can be interesting and useful at the same time. It all depends on how you use the potential of virtual reality.

Research conducted by scientists from the University of Maryland shows that the use of VR goggles allows you to absorb as much as 90 percent. information, and learning by means of a computer – only 78 percent. (https://cmns.umd.edu/news-events/features/4155)

According to analysts from MarketsandMarkets, the value of the global virtual reality market in 2018 amounted to USD 7.9 billion. It is expected to rise to $ 55.7 by 2024. with an average annual growth rate of 33.5 percent.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

NSF AI Institute for Adult Learning and Online Education (ALOE)

NSF investing $20 million in Georgia-led effort to transform online education for adults

Project centers on artificial intelligence; new National Institute in AI to be headquartered at Georgia Tech

https://gra.org/blog/209

“The goal of ALOE is to develop new artificial intelligence theories and techniques to make online education for adults at least as effective as in-person education in STEM fields,” says Co-PI Ashok Goel, Professor of Computer Science and Human-Centered Computing and the Chief Scientist with the Center for 21stCentury Universities at Georgia Tech

Research and development at ALOE aims to blend online educational resources and courses to make education more widely available, as well as use virtual assistants to make it more affordable and achievable. According to Goel, ALOE will make fundamental advances in personalization at scale, machine teaching, mutual theory of mind and responsible AI.

The ALOE Institute represents a powerful consortium of several universities (Arizona State, Drexel, Georgia Tech, Georgia State, Harvard, UNC-Greensboro); technical colleges in TCSG; major industrial partners (Boeing, IBM and Wiley); and non-profit organizations (GRA and IMS).

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

https://blog.stcloudstate.edu/ims?s=online+education

 

Disruptive Transformation in Higher Education

https://www.illuminatehighereducation.com/episodes/37

“campuses have low digital literacy”

“earning [degree] model” must be replaced with teaching people “how to learn.”

automation

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more on disruption on higher ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=disrupt+higher+education

AI Technology in Education Will Grow 40%

AI Technology in Education Will Grow 40% Annually Until 2027

According to the author of the report, one of the participants in the AI education market will be IBM, AWS, Microsoft, Google, Nuance, Century Tech, Blackboard, Pearson, Cognii, Volley.com, Blippar, Knewton, Jenzabar, Content Technologies, PLEIQ, Luilishuo, Pixatel System, Cerevrum Inc., CheckiO, and Quantum Adaptive Learning.

Europe is expected to hold a significant market share with supportive government initiatives.

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

JigSpace Tutorial Educational Technology

JigSpace Puts Together $4.7 Million in Funding to Expand AR Tutorial Technology

https://mobile-ar.reality.news/news/jigspace-puts-together-4-7-million-funding-expand-ar-tutorial-technology-0384775/

startup JigSpace, which was among the first apps to support ARKit and LiDAR for iPhone augmented reality apps

“Creating and sharing knowledge in 3D should be simple, useful, and delightful. We’re on a mission to unlock the utility of augmented reality at massive scale and bring interactive 3D experiences into everyday life,” said Zac Duff, co-founder and CEO at JigSpace

Compared to the camera effects from Snapchat and Facebook, mobile AR apps built on ARKit from Apple and ARCore from Google haven’t had quite the impact we expected them to when Apple originally announced ARKit.

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more on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

data driven education

The Downside of Data-Driven Education

A dozen years ago, Richard Rothstein wrote an excellent paper called “Holding Accountability to Account,” showing how incentives can perversely affect and undermine the goal that are sought (it is free on the internet).

In 1990k Andrea A. Gabor wrote a book about W. Edwards Deming called The Man Who Discovered Quality, in which she explained Deming’s contempt for merit pay and bonuses, which cause employees to think about themselves and not about the organization and its larger purposes.

Muller wrote a recent article about “metric fixation” in which he reviewed the flaws of data-driven work

“When reward is tied to measured performance, metric fixation invites just this sort of gaming. But metric fixation also leads to a variety of more subtle unintended negative consequences. These include goal displacement, which comes in many varieties: when performance is judged by a few measures, and the stakes are high (keeping one’s job, getting a pay rise or raising the stock price at the time that stock options are vested), people focus on satisfying those measures – often at the expense of other, more important organizational goals that are not measured. The best-known example is ‘teaching to the test’, a widespread phenomenon that has distorted primary and secondary education in the United States since the adoption of the No Child Left Behind Act of 2001.”

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more on data driven education in this IMS blog
https://blog.stcloudstate.edu/ims?s=data+driven+education

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