September 2017 archive

library IT’s approach to managing tech support

your library IT’s approach to managing tech support within the framework of moving IT projects forward. Also, how big is your IT team vs your staff?

We have created an environment at our library where staff anticipate almost instant tech support. While this is great for our staff and patrons it’s proven not so great for the IT department as our IT projects that must get done take longer than they should and seem to roll endlessly. It can feel like we’re sacrificing the “big boulders” for endless minutia.

I wondered if you all could tell me your library IT’s approach to managing tech support within the framework of moving IT projects forward.

Also, how big is your IT team vs your staff?

Thank you,
Madeleine  Madeleine Sturmer IT Manager | Teton County Library msturmer@tclib.org | 307.733.2164 x143

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While the responses will vary widely based on size, type and IT-issues approaches, I can share one.

Providence College is a private, medium-sized (4,300 FTE students) Masters-I institution.

Our library is a fully integrated (horizontally and vertically) Commons (Library+Commons = no silos, traditional+technology-rich, open 116 hours/week for a primarily residential campus.

IT issues are tiered (e.g., 1-5 in complexity) and we have in-house IT specialists (two – one M-F days, one S-Th evenings) and many “back-up specialists”.  The IT specialists handle most tiers-1-3 issues (sometimes tier 4) very promptly and refer tier 4-5 issues to central IT.  All Library+Commons staff are hired with “relative high-tech/digital expertise, so that there is an articulated in-house IT team.  This means that most IT issues are handled in-house and promptly.  Library+Commons IT reports up to the Assistant Director and Head of Technology & Access.

Russell Bailey, Ph.D.     Professor & Library Director, Providence College  http://www.providence.edu/library  http://works.bepress.com/d_r_bailey/ http://www.providence.edu/library/faculty/Pages/drbailey.aspx

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the biggest challenge (and the most important) is to get the word out to the staff about how it works.  I spoke at multiple all staff meetings about the process, put out a lot of documentation, and spoke at multiple meetings of various teams and departments to get the word out.  Once you have a structure you have to support and enforce it.  Getting your administration on board is vital-if the director or associate director thinks that they can “jump the queue” it won’t work.  They have to understand that for the good of the whole, they might have to wait for something that is non-emergency.

Hope that helps-glad to provide further info offline if needed.

Carolyn Carolyn Coulter PrairieCat LLSAP Services Manager / PrairieCat Director Reaching Across Illinois Library System Coal Valley Office Phone: 309.623.4176 Fax: 309.517.1567 carolyn.coulter@railslibraries.info
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more on technology in the library in this IMS blog
https://blog.stcloudstate.edu/ims?s=library+technology

teaching coding at schools is bad

My note: no, it is not

Tech’s push to teach coding isn’t about kids’ success – it’s about cutting wages

https://www.theguardian.com/technology/2017/sep/21/coding-education-teaching-silicon-valley-wages
My note: it is NOT about creating masses of programmers and driving the salaries down, as the author claims; it is about fostering a generation, which is technology literate. A doctor, knowing how to code will be a better doctor in the era of IoT; a philosopher knowing how to code will be better in the era of digital humanities.

 

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more on coding in this IMS blog
https://blog.stcloudstate.edu/ims?s=coding

news RSS

Why RSS Still Beats Facebook and Twitter for Tracking News

What is RSS?

For the completely uninitiated, RSS is just a standardized way of presenting text and images in a feed that can be used by a variety of apps and web services. It is just like how Twitter has a standard way of presenting text and images that all the various Twitter clients understand.

As we’ve already alluded to, when you follow the news via social media, you’re relying on other people bringing you the news, unless you’re following individual news stories. RSS is like getting your newspaper of choice delivered to the front door rather than relying on heading down to the local bar to listen in on what everyone’s shouting about.

With only one page to visit rather than dozens to catch up on, you can spend less time aimlessly drifting around and more time catching up on the posts that matter.

It’s not just for news

Basically anything you might want to keep track of and not miss because of the cacophony of voices on social media,

The always-useful IFTTT (If This Then That) is fluent in RSS, giving you even more ways to make use of RSS. You can build applets to generate tweets or Facebook posts or Instagram updates from a particular feed. Zapier is another service that can take RSS feeds from anywhere in the web and plug them into other apps and platforms.

Finding an RSS reader

Digg ReaderFeedlyPanda is a clean and relatively young news aggregator,

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more on RSS in this IMS blog
https://blog.stcloudstate.edu/ims?s=rss

code4lib 2018

Code4Lib 2018 is a loosely-structured conference that provides people working at the intersection of libraries/archives/museums/cultural heritage and technology with a chance to share ideas, be inspired, and forge collaborations. For more information about the Code4Lib community, please visit http://code4lib.org/about/.

The conference will be held at the Omni Shoreham Hotel in Washington, DC, from February 13, 2018 – February 16, 2018.  More information about Code4lib 2018 is available on this year’s conference website http://2018.code4lib.org.

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Mark Gill and Plamen Miltenoff proposal:

Gamification of Library Orientation and Instruction

Abstract

The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years and the surge down in price creates possibilities for its increasing and ubiquitous application in education. A collaboration by a librarian and VR specialist led to testing opportunities to apply 360 video in academic library orientation. The team seeks to bank on the inherited interest of Millennials toward these technologies and their inextricable part of a growing gaming environment in education. A virtual introduction via 360 video aims to familiarize patrons with the library and its services: http://bit.ly/VRlib. I short Surveymonkey survey following the virtual introduction assesses learning outcomes and allows further instruction when necessary. Patrons can use any electronic devices from desktop to any size mobile devices. Patrons can also watch in panorama mode, and are provided with goggles if they would like to experience the VR mode.

The next step is an introduction to basic bibliographic instruction, followed by a gamified “scavenger hunt”-kind of exercise, which aims to gamify students’ ability to perform basic research: http://bit.ly/learnlib. The game is web-based and it can be played on any electronic devices from desktops to mobile devices. The game is followed by a short Google Form survey, which assesses learning outcomes and allows further work shall any knowledge gaps occur.

The team relies on the constructivist theory of assisting patrons in building their knowledge in their own pace and on their own terms, rather than being lectured and guided by a librarian only.

This proposal envisions half a day activities for participants to study the opportunities presented by 360 video camera and acquire the necessary skills to collect quickly useful footage and process it for the library needs. The second half of the day is allocated for learning Adobe Dreamweaver to manipulate the preexisting “templates” (HTML and jQuery code) for the game and adapt the content and the format to the needs of the participants’ libraries.

Mark Gill mcgill@stcloudstate.edu 320-308-5605

Mr. Gill is a Visualization Engineer for the College of Science and Engineering and runs the Visualization Laboratory.  He has worked for several major universities as well as Stennis Space Center and Mechdyne, Inc.  He holds a Masters of Science in Software Engineering.

Plamen Miltenoff, Ph.D., MLIS  pmiltenoff@stcloudstate.edu 320-308-3072

Dr. Miltenoff is part of a workgroup within the academic library, which works with faculty, students and staff on the application of new technologies in education. Dr. Miltenoff’s most recent research with Mark Gill is on the impact of Video 360 on students during library orientation: http://web.stcloudstate.edu/pmiltenoff/bi/

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more about code4lib in this IMS blog
https://blog.stcloudstate.edu/ims/2016/11/11/code4lib/

storytelling meets fake news

‘School For Good And Evil’ Is A Kids’ Fantasy Series For The Fake News Era

September 18, 20174:45 PM ET 
http://www.npr.org/2017/09/18/550797568/school-for-good-and-evil-is-a-kids-fantasy-series-for-the-fake-news-era

There’s a YouTube channel, an interactive website with t-shirt giveaways and character contests, Instagrams, dramatic book trailers. Universal Pictures bought the rights to the series pretty much as soon as the first book was published.

The power of a lie that feels true and drives people’s behavior is at the heart of the book — a theme that feels very now.

 

recording coaching sessions

short link: http://bit.ly/coun600

Steve Hoover, Counseling class – best options for recording coaching sessions

Telemedicine is the use of telecommunication and information technology to provide clinical health care from a distance. It has been used to overcome distance barriers and to improve access to medical services that would often not be consistently available in distant rural communities. It is also used to save lives in critical care and emergency situations.

https://en.wikipedia.org/wiki/Telemedicine

https://www.medicaid.gov/medicaid/benefits/telemed/index.html

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Video recording:

https://blog.stcloudstate.edu/ims/2015/10/21/handout-videos-on-mobile-devices/

https://blog.stcloudstate.edu/ims/2016/08/26/quality-videos-quickly/

interactivity for the library

In 2015, former library dean purchased two large touch-screen monitors (I believe paid $3000 each). Shortly before that, I had offered to the campus fitting applications for touch screens (being that large screens or mobiles):

Both applications fit perfect the idea of interactivity in teaching (and learning) – https://blog.stcloudstate.edu/ims?s=interactivity

With the large touch screens, I proposed to have one of the large screens, positioned outside in the Miller Center lobby and used as a dummy terminal (50” + screens run around $700) to mount educational material (e.g. Guenter Grass’s celebration of his work: https://blog.stcloudstate.edu/ims/2015/04/15/gunter-grass-1927-2015/ ) and have students explore by actively engaging, rather than just passively absorbing information. The bus-awaiting students are excellent potential users and they visibly are NOT engaged by by the currently broadcasted information on these screens, but can be potentially engaged if such information is restructured in interactive content.

The initial library administration approval was stalled by a concern with students “opening porno sites” while the library is closed which, indeed, would have been a problem.

My 2015 inquiry with the IT technicians about freezing a browser and a specific tab, which could prevent such issues, but it did not go far (pls see solution below). Failing to secure relatively frigid environment on the touch screen, the project was quietly left to rot.

I am renewing my proposal to consider the rather expensive touch screen monitors, which have been not utilized to their potential, and test my idea to engage students in a meaningful knowledge-building by using these applications to either create content or engage with content created by others.

Further, I am proposing that I investigate with campus faculty the possibility to bring the endeavor a step further by having a regularly-meeting group to develop engaging content using these and similar apps; for their own classes or any other [campus-related] activities. The incentive can be some reward, after users and creators “vote” the best (semester? Academic year?) project. The less conspicuous benefit will be the exposure of faculty to modern technology; some of the faculty are still abiding by lecturing style, other faculty, who seek interactivity are engulfed in the “smart board” fiction. Engaging the faculty in the touch screen creation of teaching materials will allow them to expand the practice to their and their students’ mobile devices. The benefit for the library will be the “hub” of activities, where faculty can learn from each other experience[s] in the library, rather than in their own departments/school only. The reward will be an incentive from the upper administration (document to attach in PDR?). I will need both your involvement/support. Tom Hergert by helping me rally faculty interest and the administrators incentivizing faculty to participate in the initial project, until it gains momentum and recognition.

In the same fashion, as part of the aforementioned group or separate, I would like to host a regularly-meeting group of students, who besides play and entertainment, aim the same process of creating interactive learning materials for their classes/projects. Same “best voted” process by peers. My preferable reward: upper administration is leaving recommendation in the students’ Linkedin account for future employers. I will need both your involvement/support. The student union can be decisive in bringing students to this endeavor.  Both of you have more cloud with the student union then only a regular faculty such as me.

In regard to the security (porn alert, see above) I have the agreement of Dr. Tirthankar Ghos with the IS Department. Dr. Ghosh will be most pleased to announce as a class project the provision of a secure environment for the touch screen monitor to be left after the group meetings for “use” by students in the library. Dr. Ghosh is, however, concerned/uncertain with the level of cooperation from IT, considering that for his students to enable such environment, they have to have the “right” access; namely behind firewalls, administrative privileges etc. Each of you will definitely be more persuasive with Phil Thorson convincing him in the merit of having IS student work with SCSU IT technician, since it is a win-win situation: the IT technician does not have to “waste time” (as in 2015) and resolve an issue and the IS student will be having a project-based, real-life learning experience by enabling the project under the supervision of the IT technician. Besides: a. student-centered, project-based learning; b. IT technician time saved, we also aim c. no silos / collaborative SCSU working environment, as promised by the reorganization process.

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