Posts Tagged ‘digital fluency’

2019 Educause Horizon Report

2019 Horizon Report

Tuesday, April 23, 2019 https://library.educause.edu/resources/2019/4/2019-horizon-report

https://library.educause.edu/-/media/files/library/2019/4/2019horizonreport.pdf

p. 8 Modularized and Disaggregated Degrees

Only 2% of institutions have deployed digital microcredentials (including badging) institution-wide, but 29% are expanding or planning their use. —EDUCAUSE Strategic Technologies, 2019

p. 15 Increasing Demand for Digital Learning Experience and Instructional Design Expertise

A driving factor for mobile learning is the ownership of mobile devices, particularly the smartphone. In 2018, the Pew Research Center reported that 59% of adults globally own a smartphone, and research from the EDUCAUSE Center for Analysis and Research indicated that 95% of undergraduate students own smartphones. As mobile device ownership and usage have increased, mobile learning is no longer just focused on asynchronous interaction, content creation, and reference. More emphasis is emerging on content that is responsive instead of adaptive and on creating microlearning experiences that can sync across multiple devices and give learners the flexibility to learn on the device of their choice

p. 25 Mixed Reality

p. 36 Fail or Scale: AR and MR –
In 2016, the Horizon Expert Panel determined that augmented reality and virtual reality were two to three years from widespread adoption. By 2018, the notion of mixed reality was, at four to five years from adoption, even further out.

p. 38 Bryan Alexander: Gaming and Gamification (Fail or Scale)

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more on the Horizon reports in this IMS blog
https://blog.stcloudstate.edu/ims?s=horizon+report

Preparing Learners for 21st Century Digital Citizenship

ID2ID webinar (my notes on the bottom)

Digital Fluency: Preparing Learners for 21st Century Digital Citizenship
Eighty-five percent of the jobs available in 2030 do not yet exist.  How does higher education prepare our learners for careers that don’t yet exist?  One opportunity is to provide our students with opportunities to grow their skills in creative problem solving, critical thinking, resiliency, novel thinking, social intelligence, and excellent communication skills.  Instructional designers and faculty can leverage the framework of digital fluency to create opportunities for learners to practice and hone the skills that will prepare them to be 21st-century digital citizens.  In this session, join a discussion about several fluencies that comprise the overarching framework for digital fluency and help to define some of your own.

Please click this URL to join. https://arizona.zoom.us/j/222969448

Dr. Jennifer Sparrow, Senior Director for Teaching and Learning with Technology and Affiliate Assistant Professor of Learning, Design, and Technology at Penn State.    The webinar will take place on Friday, November 9th at 11am EST/4pm UTC (login details below)  

https://arizona.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=e15266ee-7368-4378-b63c-a99301274877

My notes:

Jennifer does NOT see phone use for learning as an usage to obstruct. Similarly as with the calculator some 30-40 years ago, it was frowned upon, so now is technology. To this notion, added the fast-changing job market: new jobs created, old disappearing (https://www.nbcnews.com/news/us-news/students-are-being-prepared-jobs-no-longer-exist-here-s-n865096)

how DF is different from DLiteracy? enable students define how new knowledge can be created through technology. Not only read and write, but create poems, stories, if analogous w learning a language. slide 4 in https://www.slideshare.net/aidemoreto/vr-library

communication fluency. be able to choose the correct media. curiosity/failure fluency; creation fluency (makerspace: create without soldering, programming, 3Dprinting. PLA filament-corn-based plastic; Makers-in-residence)

immersive fluency: video 360, VR and AR. enable student to create new knowledge through environments beyond reality. Immersive Experiences Lab (IMEX). Design: physical vs virtual spaces.

Data fluency: b.book. how to create my own textbook

rubrics and sample projects to assess digital fluency.

https://er.educause.edu/articles/2018/3/digital-fluency-preparing-students-to-create-big-bold-problems

https://events.educause.edu/annual-conference/2018/agenda/ethics-and-digital-fluency-in-vr-and-immersive-learning-environments

Literacy Is NOT Enough: 21st Century Fluencies for the Digital Age (The 21st Century Fluency Series)
https://www.amazon.com/Literacy-NOT-Enough-Century-Fluencies/dp/1412987806

What is Instructional Design 2.0 or 3.0? deep knowledge and understanding of faculty development. second, once faculty understands the new technology, how does this translate into rework of curriculum? third, the research piece; how to improve to be ready for the next cycle. a partnership between ID and faculty.

media, digital literacy and fake news

An interactive discussion on media, digital literacy and fake news

Bryan Alexander’s Future Trends Forum w/ Special Guest Jennifer Sparrow

https://shindig.com/login/event/ftf-sparrow

On this week’s Future Trends Forum, Bryan Alexander and Jennifer Sparrow, the Senior Director of Teaching and Learning with Technology at Penn State University, will explore the significance of media and digital literacy, especially in the era of fake news.

Jennifer and Bryan will further dissect how digital literacy and fluency differ, and why this difference is important.

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more on digital literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy+education

MNsummit2017

Where: Normandale Community College (G) When: August 3, 1:45 PM
join our discussion #mnsummit2017 #vrlib on Twitter (@scsutechinstruct) and Facebook: https://www.facebook.com/InforMediaServices/

http://www.cce.umn.edu/documents/CPE-Conferences/MELS/2017-MELS-Program-Booklet.pdf

Vr library from Plamen Miltenoff

Towards Digital Fluency from Alec Couros

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more on elearning summit MN in this IMS blog
https://blog.stcloudstate.edu/ims?s=mnsummit

Key Issues in Teaching and Learning 2016

This year we’d like to involve a wider segment of the teaching and learning community to help us design the survey.  Please join us online for one of two 30-minute discussion sessions:

Sept 14 at 12pm ET OR Sept 15 at 2pm ET
To join, just go to https://educause.acms.com/eliweb on the date and time of the session and join as a guest. No registration or login needed.

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Key Issues in Teaching and Learning 2016

http://www.educause.edu/eli/initiatives/key-issues-in-teaching-and-learning

Key Issues in Teaching and Learning 2016

1. Academic Transformation

3. Assessment of Learning

4. Online and Blended Learning

5. Learning Analytics

6. Learning Space Design

8. Open Educational Resources & Content

9. Working with Emerging Technology

10. Next Gen Digital Learning Environments (NGDLE) & Services

11. Digital & Informational Literacies

12. Adaptive Learning

13. Mobile Learning

14. Evaluating Tech-Based Instructional Innovations

15. Evolution of the Profession

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