technology and us
Elders react to to Google Glass and Oculus Rift
Kids react to:
Teens react to:
Digital Literacy for St. Cloud State University
Elders react to to Google Glass and Oculus Rift
Kids react to:
Teens react to:
more on digital photography in this IMS blog:
https://blog.stcloudstate.edu/ims/2013/04/16/digital-photography/
https://www.linkedin.com/pulse/gamification-progressive-challenge-design-pattern-robert-bilyk
Director, Center for Online Learning at Metropolitan State University
Sebastian Deterding and his online portfolio at http://codingconduct.cc/
online instructors can use gamification to boost student interest in their content.
Educational games can ‘hook’ students through extrinsic motivators and gradually promote an appreciation of the content and a level of satisfaction from the pursuit of knowledge and the solution of problems.
Four Inventive Games That Show Us the Future of Learning
http://ww2.kqed.org/mindshift/2015/11/26/four-inventive-games-that-show-us-the-future-of-learning
Designed by Chaim Gingold, a Ph.D. student at UC Santa Cruz, indie developer and designer of Spore’s creature creator, “Earth Primer” is a reinvention of the textbook. Unlike the all-too-familiar “interactive textbooks” that are little more than pictures and animations tacked on to traditional text, “Earth Primer” starts from the ground up. It’s elegantly presented and paced.
Patrick Smith, the designer behind “Metamorphabet,” is like the games equivalent of a toymaker.
Money and time are the two most common barriers to using games in the classroom. “Extrasolar” solves both while also striking pedagogical gold: authentic, self-motivated learning. It’s a free alternate reality game (ARG) that mimics the day-to-day life of a rover driver exploring an alien planet for a mysterious space agency. Rather than placing players in some fantastical world, they interact with what looks like a typical desktop interface, giving their rover commands, and waiting to receive photographs and data from the alien world as well as messages from their employer. Each bit of play requires only a few minutes of activity. The wait builds tension, and when matched with the relatively mundane interface and tasks, it doesn’t feel like a game — which is kind of the point. Best of all: It’s all based in real science and, like with any good ARG, has a healthy dose of mystery to give players a reason to return.
You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you’re ready.
Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.
Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at several differentrepositories.
https://www.graphite.org/ – reviews and ratings for educational materials
http://www.nmc.org/blog/the-visualization-gap/
The bigger problem, however, is our mental limitations in both teaching and thinking visually. Most classes that “teach” PowerPoint gloss over the narrative changes that it imposes on us through its transition from a linear textual narrative to a nonlinear visual one. They also fail to examine the information transfer capacities of various media. PowerPoint is software that complements a performance and often fails as a container for information. It needs to be augmented by more persistent visual and textual media. I’ve worked around this by creating websites as a mechanism to gloss my presentation; provide background linkages; and to create a persistent, living complement to what happens live. Slideshare fails to do this because it only gives you half of the presentation, the visual part, which may or may not stand on its own. Part of visual literacy is understanding how visual media complements other media, such as audio and text.
Finally, we need to start embedding design thinking into our processes. Design thinking is, by its very nature, closely tied to the visual.
More on presentation design and tools in this blog:
https://blog.stcloudstate.edu/ims/?s=presentation&submit=Search
http://www.edutopia.org/blog/teach-mindfulness-invite-happiness
Mindfulness is a way of paying attention to present-moment experience and doing so with kindness and curiosity. It is not cognitive but sensory, and so taps into and strengthens different but vitally important parts of the brain that have been neglected by traditional education. One crucial attribute of mindfulness is that it is practiced without judgment. Many of our students are so hard on themselves and their internal critic is so loud that just a few moments of being given permission to not judge can bring huge relief to body and mind. I have seen it bring students to tears.
There is now ample evidence that mindfulness practice enhances positive emotions (PDF).
http://www.edutopia.org/blog/4-ways-re-fuel-your-gratitude-rebecca-alber
http://www.edutopia.org/blog/applying-mindfulness-mundane-classroom-tasks-abby-wills
IFTTT gives you creative control over the products and apps you love.
it is as important as a concept, as it is a real, pragmatic approach to information and hardware.
It shows clearly, how programming becomes prevalent (even for no programmers) and why coding needs to be taught at school from a very early age
What is it: https://en.wikipedia.org/wiki/IFTTT
http://www.pcmag.com/article2/0,2817,2424077,00.asp
http://www.pcworld.com/article/2044579/how-to-use-ifttt-to-automate-your-online-life.html
it provides a glimpse of what the Internet of Things will look like: Unique hardware with software triggers/actions is great for controlling your home: UP by Jawbone, Withings, SmartThings, the WeMo devices, and Harmony remotes from Belkin, Netatmo Weather Station, Philips Hue lightbulbs, and Google Glass have all been around a while. New hardware includes Amazon Echo, Automatic car connectors, Whistle Activity Monitors, Fitbit, GE Appliances, and the Nest Leaning Thermostat and Nest Protect $99.00 at Nest smoke detectors. (PC Magazine)
How to use IFTTT:
http://www.quickanddirtytips.com/tech/web/what-ifttt-and-how-can-it-improve-your-digital-life
http://www.pocket-lint.com/news/130082-ifttt-explained-how-does-it-work-and-what-are-the-new-do-apps
More on Zaption in this blog: