AI course project
Which AI project should my students work on for a summer class?
my note: check out the comments
https://cloud.google.com/vision/
IBM Watson
Digital Literacy for St. Cloud State University
Which AI project should my students work on for a summer class?
my note: check out the comments
https://cloud.google.com/vision/
IBM Watson
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more on future trends in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends
Learning about AR/VR & #digitalstorytelling at #NDIA2019 with 360 cameras! Also, amazing innovations where XR is used to creat embodied experiences with music to help Alzheimer’s patients! EVERYONE should have access. #techtoys #digitalequity #digitalinclusion @netinclusion 📷 pic.twitter.com/2S1GezEoAw
— Alexandra Arrington (@AACareerCounsel) April 1, 2019
https://events.educause.edu/courses/2019/a-thousand-words-and-a-picture-storytelling-with-data
Part 1: March 13, 2019 | 1:00–2:30 p.m. ET
Part 2: March 20, 2019 | 1:00–2:30 p.m. ET
Part 3: March 27, 2019 | 1:00–2:30 p.m. ET
A picture is worth a thousand words, but developing a data picture worth a thousand words involves careful thought and planning. IT leaders are often in need of sharing their story and vision for the future with campus partners and campus leadership. Delivering this message in a compelling way takes a significant amount of thought and planning. This session will take participants through the process of constructing their story, how to (and how not to) incorporate data and anecdotes effectively, how to design clear data visualizations, and how to present their story with confidence.
During this course, participants will:
NOTE: Participants will be asked to complete assignments in between the course segments that support the learning objectives stated below and will receive feedback and constructive critique from course facilitators on how to improve and shape their work.
Leah Lang, Director of Analytics Services, EDUCAUSE
Leah Lang leads EDUCAUSE Analytics Services, a suite of data services, products, and tools that can be used to inform decision-making about IT in higher education. The foundational service in this suite is the EDUCAUSE Core Data Services (CDS), higher education’s comprehensive IT benchmarking data service.
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more Educause webinars in this IMS blog
https://blog.stcloudstate.edu/ims?s=educause+webinar
Holly Korbey, Aug 21, 2018
According to San Jose State University researcher Ziming Lu, this is typical “screen-based reading behavior,” with more time spent browsing, scanning and skimming than in-depth reading. As reading experiences move online, experts have been exploring how reading from a screen may be changing our brains. Reading expert Maryanne Wolf, author of Proust and the Squid, has voiced concerns that digital reading will negatively affect the brain’s ability to read deeply for sophisticated understanding, something that Nicholas Carr also explored in his book, The Shallows. Teachers are trying to steer students toward digital reading strategies that practice deep reading, and nine out of ten parents say that having their children read paper books is important to them.
“Digital reading is good in some ways, and bad in others,” he said: in other words, it’s complicated.
According to Julie Coiro, a reading researcher at the University of Rhode Island, moving from digital to paper and back again is only a piece of the attention puzzle: the larger and more pressing issue is how reading online is taxing kids’ attention. Online reading, Coiro noticed, complicates the comprehension process “a million-fold.”
Each time a student reads online content, Coiro said, they are faced with almost limitless input and decisions, including images, video and multiple hyperlinks that lead to even more information. As kids navigate a website, they must constantly ask themselves: is this the information I’m looking for?
https://www.kqed.org/mindshift/51281/whats-going-on-in-your-childs-brain-when-you-read-them-a-story
A newly published study gives some insight into what may be happening inside young children’s brains
“emergent literacy” — the process of learning to read.
“Goldilocks effect,” here’s what the researchers found:
In the audio-only condition (too cold): language networks were activated, but there was less connectivity overall. “There was more evidence the children were straining to understand.”
In the animation condition (too hot): there was a lot of activity in the audio and visual perception networks, but not a lot of connectivity among the various brain networks.
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more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
https://medium.com/gen-z-pop/how-irish-students-use-oculus-rift-vr-in-the-classroom-f8ef64c1bfb9
Derek E. Baird Oct 11, 2017
“Shifts in students’ learning style will prompt a shift to active construction of knowledge through mediated immersion.”-Chris Dede
The theory of constructivist-based learning, according to Dr. Seymour Papert, “is grounded in the idea that people learn by actively constructing new knowledge, rather than having information ‘poured’ into their heads.”
Moreover, constructionism asserts that people learn with particular effectiveness when they are engaged in constructing personally meaningful artifacts (such as computer programs, animations, 3D modeling, creating spatial environments in virtual reality or building robots).”
Technologies like virtual reality, especially for Gen Z students’, provides avenues that allow them to engage in a social, collaborative, and active learning environment.
Virtual reality, especially when combined with powerful storytelling, allows the student to participate in the story, develop empathy to experiences outside their current realm of understanding and allows them to be fully immersed in their own exploration and learning.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
In education, storytelling tools help connect students with curriculum, lead to effective classroom engagement, and drive faculty community-building by empowering educators to connect authentically.
Moth’s Seven Principles of Storytelling: https://www.fastcompany.com/3052152/6-rules-for-great-storytelling-from-a-moth-approved-master-of-the-form
1: MAKE PEOPLE ROOT FOR YOU
2: HAVE A FEW GO-TO STORIES AT THE READY
3: STORIES ARE ABOUT HOW YOU FELT
4: THIS MAY SEEM OBVIOUS, BUT “Stories have a beginning, middle, and an end
5: GOOD STORIES ARE UNIVERSAL
6: DON’T BE BORING
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more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling
we teach digital storytelling: https://www.facebook.com/groups/SCSUDigitalStorytelling/