Archive of ‘distributive learning’ category
https://www.edweek.org/leadership/remote-learning-will-keep-a-strong-foothold-even-after-the-pandemic-survey-finds/2020/12
Remote Learning Will Keep a Strong Foothold Even After the Pandemic, Survey Finds
The survey, conducted between Sept. 15 and Nov. 11, included seven questions that covered areas such as staffing challenges, professional development, and approaches to the 2020-21 school year.
The survey was sent to leaders in 317 regular public-school districts and charter management organizations, who are part of RAND’s district panel. The response rate was 84 percent.
Twenty percent of district and charter management organizations said in a new survey that they had started or were planning a virtual school or fully remote option this academic year and expected those options would remain after the pandemic. Another 10 percent said the same about hybrid or blended learning, while 7 percent said some lesser version of remote learning will continue when the pandemic is in the rearview mirror.
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more on the iGeneration Generation Z, Generation Y Generation Alpha in this IMS blog
https://blog.stcloudstate.edu/ims?s=generation
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more on remote learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=remote+learning
more on distance learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=distance+learning
https://www.facebook.com/groups/onlinelearningcollective/permalink/706123016685066/
Does your college/university have an official policy on webcams on/off during Zoom classes?
Do you, as faculty, have something written in the syllabus that addresses the issue?
I am a part of a college-wide sub committee, and we are looking for best practices. Personally, I feel uneasy teaching to black rectangles.
https://higheredpraxis.substack.com/p/tip-dont-require-cameras-on
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more on webcams in this IMS blog
https://blog.stcloudstate.edu/ims?s=webcam
http://blogs.edweek.org/teachers/classroom_qa_with_larry_ferlazzo/2020/11/ten_favorite_online_teaching_tools_used_by_educators_this_year.html
Wordwall
Padlet
PearDeck
FlipGrid
Google Slides,
Quill
Baamboozle
Quizizz
musical electronic timer
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more on online tools in this ISM blog
https://blog.stcloudstate.edu/ims?s=online+tools
https://www.facebook.com/groups/onlinelearningcollective/permalink/694538971176804/
I’m thinking of hosting a “Play with the Professor” game night using Agar.io and/or Skribbl.io.
Has anyone try that? How did it go? Any tips will be greatly appreciated.
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming
https://www.techopedia.com/definition/25604/virtual-world
A virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world. Users interact with each other in this simulated world using text-based, two-dimensional or three-dimensional graphical models called avatars. Avatars are graphically rendered using computer graphics imaging (CGI) or any other rendering technology. Individuals control their avatars using input devices like the keyboard, mouse and other specially designed command and simulation gadgets. Today’s virtual worlds are purpose-built for entertainment, social, ed
Girvan, C. (2018). What is a virtual world? Definition and classification.
Educational Technology Research and Development,
66(5), 1087–1100.
https://doi.org/10.1007/s11423-018-9577-y
“definitions of virtual worlds lack an essential conceptualisation of what a virtual world is. The propensity towards a techno-centric definition has its advantages as it allows for a myriad of user experiences, however it results in confusion between technologies with similar technical features, most likely because a virtual world, much like a smart phone, relies on a combination of different technologies.
Shared, simulated spaces which are inhabited and shaped by their inhabitants who are represented as avatars. These avatars mediate our experience of this space as we move, interact with objects and interact with others, with whom we construct a shared understanding of the world at that time.”
https://www.yourdictionary.com/virtual-world
A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOG, MMORPG, Second Life and metaverse.
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
Software can spy on what you type in video calls by tracking your arms
https://www.newscientist.com/article/2258682-software-can-spy-on-what-you-type-in-video-calls-by-tracking-your-arms/
A computer model can work out the words that the person is typing just by tracking the movement of their shoulders and arms in the video stream.
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more on privacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy
More on surveillance in this IMS blog
https://blog.stcloudstate.edu/ims?s=surveillance
https://www.facebook.com/groups/elearngdeveloping/permalink/10164385188890542/
How have you experienced the teachers move from face to face to online learning?
What is the biggest challenge created by the transition ?
How have you managed the challenge?
What are opportunities for instructors , regarding the transition to online learning ?
What have you done to ensure a smooth transition?
As previously mentioned the core of my arguments centre around the TPACK model. Based on the TPACK I propose that the move to online learning must be supported by the instatement of a Professional Development Program.
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More on TRACK model and SAMR in this blog
https://blog.stcloudstate.edu/ims?s=track+model
Survey: Distance learning creates more work with less rigor
https://www.educationdive.com/news/survey-distance-learning-creates-more-work-with-less-rigor/588097/
- The sudden transition from in-person learning to remote instruction resulted in more work but with less academic rigor, according to a Cognia survey of more than 74,000 students, teachers and parents conducted between late April and late June. Among students, the report found 80% saying they had more work in the distance learning setting.
The report includes suggestions on tackling problems arising from distance learning, including increasing academic rigor by expanding professional development opportunities, redesigning instruction, and introducing digital learning and content tools.
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more on online education in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education
Our HyFlex Experiment: What’s Worked and What Hasn’t
Armed with a can-do spirit, faculty members leaped into hybrid teaching this fall. The results have been decidedly mixed.
By Kevin Gannon OCTOBER 26, 2020
https://www.chronicle.com/article/our-hyflex-experiment-whats-worked-and-what-hasnt
The flexibility afforded to students by HyFlex courses has been evident this semester, but the style of teaching required has proven more difficult to maintain than anticipated. Moreover, that same flexibility has been the proverbial double-edged sword when it comes to student success.
HyFlex courses are hard to build, and even harder to teach.
Designing effective online courses is hard work and differs significantly from in-person teaching. HyFlex courses essentially braid the two together. Moreover, the braiding is even more complicated because the online strand is further divided into synchronous and asynchronous paths.
What seems clear is that institutions using the HyFlex model need to find more and different ways to support faculty members than before. Hire work-study students to wrangle Zoom? Improve the integration and workflow of these various tools? At the very least, we have to acknowledge the significant burden now on classroom instructors, a burden for which very few of us were prepared.
HyFlex’s origin story matters. HyFlex courses were initially developed for graduate students in an educational-technology program.
we needed more in the way of introducing students to HyFlex — more clearly and specifically outlining how the courses work and how to navigate them most successfully.
HyFlex works better for some types of classes than others. It’s no coincidence that faculty members who are finding HyFlex a difficult fit are those whose classes are either completely or mostly discussion-based, perhaps even student-led.
We need to help students learn to become online learners.
Faculty members cannot hide from structural racism and economic inequality any more, because our students were never able to in the first place.
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more on hyflex in this IMS blog
https://blog.stcloudstate.edu/ims?s=hyflex