http://blogs.kqed.org/mindshift/2010/12/7-important-traits-of-a-great-mobile-learning-app/
The best learning apps have the following attributes:
1) They’re interactive. Touchscreens beg for touching.
2) They’re designed for shorter playtimes.
3) They’re focused narrowly by age and relevant to what they’re learning and their motor skills.
4) They’re fun, engaging children by making them laugh — but too too much.
5) They’re inter-generational, allowing a way to involve parents.
6) They’re modifiable, giving kids options to personalize.
7) They have built-in goals, to keep kids coming back with incentives.
20 Myths of Wi-Fi Interference
http://www.cisco.com/en/US/prod/collateral/wireless/ps9391/ps9393/ps9394/prod_white_paper0900aecd807395a9.html
Thank you Tony (Sorteberg, Anthony J. <tsorteberg@stcloudstate.edu>)
Key Findings
See the 2013 report for a full list of key messages, findings, and supporting data.
- Students recognize the value of technology but still need guidance when it comes to better using it for academics.
- Students prefer blended learning environments while beginning to experiment with MOOCs.
- Students are ready to use their mobile devices more for academics, and they look to institutions and instructors for opportunities and encouragement to do so.
- Students value their privacy, and using technology to connect with them has its limits.
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students are generally confident in their prepraredness to use technology for course work, but those who are interested in more tech training favor “in calss” guidance over separate training options.
Educause’s ECAR Study, 2013
http://www.educause.edu/library/resources/ecar-study-undergraduate-students-and-information-technology-2013
Infographic:
http://net.educause.edu/ir/library/pdf/ERS1302/Eig1302.pdf