Archive of ‘instructional technology’ category

tech ideas

Top 7 Campus Technology Stories in August

By Rhea Kelly 09/01/16

https://campustechnology.com/articles/2016/09/01/top-7-campus-technology-stories-in-august.aspx

1) Making Virtual Classrooms More Interactive

2) Taking Student Orientation Online

3) 7 Best Practices for Deploying Lecture Capture Campuswide

4) An LMS to Support ‘Gameful’ Learning

5) Why Today’s MOOCs Are Not Innovative

6) Kentucky State U Offers Free E-Textbooks for All Students

7) Cal State LA Launches Pokémon Go Health Walk

360 degree camera

Virtual Reality to Drive Rapid Adoption of 360 Degree Cameras

By David Nagel

https://campustechnology.com/articles/2016/08/31/virtual-reality-to-drive-rapid-adoption-of-360-degree-cameras.aspx

VR’s applications for education have been much lauded, and tech heavyweights have begun investing in the technology, in part to both enable and capitalize on educational opportunities. Google, for example, has been offering its low-cost Google Cardboard kits, which, coupled with the Google Expeditions service, provides VR-based educational experiences and learning activities.

according to market research firm ABI Research, some 6 million consumer and prosumer cameras are expected to ship by 2021. (That’s out of a total of 70 million VR devices that are forecast to ship by then.)

 

Augmented Reality For Special Needs Learning

Utilizing Augmented Reality For Special Needs Learning

https://elearningindustry.com/augmented-reality-for-special-needs-learning

Augmented reality is a variation of virtual environments, but has a few added advantages for special needs learning. With virtual environments the user is completely immersed in a virtual world and cannot see the real environment around him or her. This may cause some confusion for special needs learners and can hinder learning. In contrast, augmented reality allows the user to see the real world with virtual objects superimposed upon or composited with the real world. This provides the greatest benefit as learners remain part of the world around them and learn easily.

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more on the topic

Muñoz, Silvia Baldiris Navarro and Ramón, “Gremlings in My Mirror: An Inclusive AR-Enriched Videogame for Logical Math Skills Learning”, Advanced Learning Technologies (ICALT) 2014 IEEE 14th International Conference on, pp. 576-578, 2014.

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