Archive of ‘e-learning’ category
#DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy
The Digital Library Federation’s recently published #DLFteach Toolkit Volume 2: Lesson Plans on Immersive Pedagogy may be of interest to some of you.
“The #DLFteach Toolkit 2.0 focuses on lesson plans to facilitate disciplinary and interdisciplinary work engaged with 3D technology. As 3D/VR technology becomes relevant to a wide range of scholarly disciplines and teaching context, libraries are proving well-suited to coordinating the dissemination and integration of this technology across the curriculum. For our purposes, 3D technology includes, but is not limited to Augmented Reality (AR) and Virtual Reality (VR) technologies, 3D modeling and scanning software, 3D game engines and WebGL platforms, as well as 3D printers and extruders. While 3D/VR/AR technologies demonstrate real possibilities for collaborative, multidisciplinary learning, they are also fraught with broader concerns prevalent today about digital technologies.”
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Dalton, C. (2021). 3D Modeling for Historical Reconstruction. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction
https://dlfteach.pubpub.org/pub/vol2-dalton-3d-modeling-for-historical-reconstruction/release/1
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Clark, J. L. (2021). Creating an Equally Effective Alternative Action Plan for Immersive Technologies. #DLFteach. Retrieved from https://dlfteach.pubpub.org/pub/vol2-clark-creating-an-equally-effective-alternative-action-plan
bookwidgets
math and history
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More on digital humanities in this blog
https://blog.stcloudstate.edu/ims?s=Digital+humanities
hyflex courses for Multimodal Learning Environments
Designing Hybrid-Flexible (HyFlex) Courses to Support Multimodal Learning Environments
badge earned for attending the course:
https://www.credly.com/badges/d115ce80-17a9-4238-8f7a-9e4cbc327114/linked_in
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Multimodal Learning Environments
https://ascilite.org/conferences/sydney10/procs/Sankey-full.pdf
Neuroscience research has also revealed that „significant increases in learning can be
accomplished through the informed use of visual and verbal multimodal learning‟ (Fadel, 2008, p. 12).
Multimodal learning environments allow instructional elements to be presented in more than one sensory mode (visual, aural, written). In turn, materials that are presented in a variety of presentation modes may lead learners to perceive that it is easier to learn and improve attention, thus leading to improved learning performance; in particular for lower–achieving students (Chen & Fu, 2003; Moreno & Mayer, 2007; Zywno 2003).
multimodal design, in which „information (is) presented in multiple modes such as visual and auditory‟ (Chen & Fu, 2003, p.350). The major benefit of which, as identified by Picciano (2009), is that it „allows students to experience learning in ways in which they are most comfortable, while challenging them to experience and learn in other ways as well‟ (p. 13). Consequently, students may become more self–directed, interacting with the various elements housed in these environments.
VARK learning styles inventory online to help determine their learning style (http://www.vark–learn.com/english/index.asp)
https://vark-learn.com/the-vark-questionnaire/
(see motivation theory: https://blog.stcloudstate.edu/ims/2021/10/14/motivation-theory/)
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more on hyflex in this blog
https://blog.stcloudstate.edu/ims?s=hyflex
pandemic and online ed
The Pandemic Could Have Unlocked Remote Schooling. It Hasn’t
Parents interested in remote learning may also discover their choices are all or nothing: Either they can pull their child out of their traditional school to enroll for the whole year in an online option or they can remain in a brick-and-mortar building and hope for the best.
Remote learning isn’t the only need. Pandemic pods and learning hubs have shown the power of small, individualized spaces where community organizations—whose staff often have the trust of students and families in their neighborhoods—to help students discover a sense of belonging and connect them to essential services like tutoring or mental-health support.
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More on the pandemic in this blog
https://blog.stcloudstate.edu/ims?s=covid
quiz tools in zoom
immersive training
higher-ed programs using XR
5 higher-ed programs using XR to transform how college students learn
Colleges and universities are using virtual and augmented reality in courses that range from human anatomy to media as a way to make education more immersive and inclusive.
medical school students at Colorado State University’s Clapp Lab reach for virtual reality (VR) headsets, which dangle from the ceiling of the 2,500 square foot facility.
Distance learning in VR
Building community and critical thinking skills
Exploring XR storytelling
Evaluating the influence of media in XR
At Syracuse University’s Newhouse School of Public Communications, Associate Professor T. Makana Chock is conducting research on storytelling in XR
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More immersive and higher Ed in this blog
https://blog.stcloudstate.edu/ims?s=immersive+higher+ed
Online students engagement
Online students engage more in lectures than physical attendees
https://phys.org/news/2021-09-online-students-engage-physical-attendees.html
how, in practice, did HyFlex instruction for large lectures work out? One University of Copenhagen researcher studied exactly that in a study just published in the Danish journal, Læring og Medier (Learning and Media).