2020 growth rates
Growth rates in 2020:
• Gaming: +20%
• Box Office: -70%
• Music: +5%
• Streaming Video: +18% https://t.co/hUAYc7JMyr— Rex Woodbury (@rex_woodbury) April 25, 2021
Digital Literacy for St. Cloud State University
Growth rates in 2020:
• Gaming: +20%
• Box Office: -70%
• Music: +5%
• Streaming Video: +18% https://t.co/hUAYc7JMyr— Rex Woodbury (@rex_woodbury) April 25, 2021
https://www.techlearning.com/news/is-samr-dead
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more on SAMR in this IMS blog
https://blog.stcloudstate.edu/ims?s=samr
According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world
The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Last month, #RecRoom reached a $1 billion valuation. Experts say that more such #unicorns are on the way, especially in applications that encourage #virtual #communities to thrive.
More unicorns likely in #community-based #VR applications https://t.co/mhXYqL7qXE pic.twitter.com/Q5iNpyhAHw
— Charlie Fink (@CharlieFink) April 16, 2021
https://store.steampowered.com/app/471710/Rec_Room/
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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
LinkedIn’s 2020 list of skills in most demand includes these soft skills at the very top:
And these hard skills at the very top:
Further steps have been taken independently by universities that are utilizing blockchain technology to disseminate transcripts containing rich detail and documentation not available in the traditional paper document.
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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain
more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential
https://www.researchgate.net/profile/Katrin-Becker-3
https://blog.stcloudstate.edu/ims/2018/01/10/soe-workshop-gamificaiton/
http://www.gamesforchange.org/blog/2021/03/11/g4c-epic/
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more on games in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=education+games
“Our America” and four other projects will evenly split $125,000 from Unity, the company announced Tuesday at the Game Developers Conference, which runs online through Friday. Each project may also get technical, marketing, and fundraising support from Unity.
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more on empathy in this IMS blog
https://blog.stcloudstate.edu/ims?s=empathy
The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.
If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.
the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.
rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.
the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.
https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor
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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive
https://sites.psu.edu/whatthedeck/
What the Deck is an exploratory, card-based game that aims to introduce students, faculty and staff of all ages and backgrounds to a wide variety of situations in which established and emerging technologies impact society.