Archive of ‘learning’ category
higher-ed programs using XR
5 higher-ed programs using XR to transform how college students learn
Colleges and universities are using virtual and augmented reality in courses that range from human anatomy to media as a way to make education more immersive and inclusive.
medical school students at Colorado State University’s Clapp Lab reach for virtual reality (VR) headsets, which dangle from the ceiling of the 2,500 square foot facility.
Distance learning in VR
Building community and critical thinking skills
Exploring XR storytelling
Evaluating the influence of media in XR
At Syracuse University’s Newhouse School of Public Communications, Associate Professor T. Makana Chock is conducting research on storytelling in XR
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More immersive and higher Ed in this blog
https://blog.stcloudstate.edu/ims?s=immersive+higher+ed
motivation theory
undergraduate major in Virtual Reality and Game Development (VRGD)
Supporting Academic research
ExLibris Report: “Exploring the Challenges of Researchers and Research Offices”
- COVID-19 has affected research funding significantly, with STEM fields seeing an increase in funding, while in the humanities, social sciences, and arts, funding is declining.
- Funding remains a key challenge for researchers.
- The showcasing of research and expertise is increasing in importance
- Research office members and researchers differ in the way in which they measure research impact.
- The administrative burden on researchers continues to be a major challenge. Seven out of 10 researchers spend at least 30% of their time on administrative tasks. The core expertise of libraries and research offices is still underutilized.
- Interdisciplinary collaboration is high on researchers’ agenda, with 37% of researchers saying that most or all of their work involves interdisciplinary collaboration. This figure aligns somewhat with research office priorities; 25% of research office leaders stated that promoting interdisciplinary collaboration is a priority.
- Researchers expect more from their library than in 2020. Although 61% of researchers expressed satisfaction with the support they receive from their institution’s library, they expect more assistance than in 2020, especially with data-related services and services such as publication depositing.
- Collaboration between research offices and libraries has risen in 2021.
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More on academic research in this blog
https://blog.stcloudstate.edu/ims?s=Academic+research
Active Screen Time
After studying children ages 4 to 11 on their use of screen time, a University of Michigan study found that “how children use the devices, not how much time they spend on them, is the strongest predictor of emotional or social problems connected with screen addiction.”
According to an Australian study on active and passive screen uses, there are actually two types of active screen use: physical and cognitive. Kids can actually get similar benefits to physical exercise when they play with active video game systems like the Nintendo Switch, XBox Kinect or Pokemon Go.
Playing active games has been proven to have similar effects to moderate walking, skipping and jogging. There are also plenty of active screen uses that spark the cognitive side of the brain.
Studies show that children respond to activity-based programming when it is fun, designed for them and encourages imitation or participation.
Online students engagement
Online students engage more in lectures than physical attendees
https://phys.org/news/2021-09-online-students-engage-physical-attendees.html
how, in practice, did HyFlex instruction for large lectures work out? One University of Copenhagen researcher studied exactly that in a study just published in the Danish journal, Læring og Medier (Learning and Media).
Playposium
https://www.eventbrite.com/e/playposium-2021-welcome-to-the-playvolution-tickets-168051551715
Professors at Play celebrates its second year with an all-new, totally fun, online Playposium. What’s a Playposium? For us, it’s a chance for professors from all over the world to come together, learn, discover, find inspiration and play. We believe that play can change higher education and the world.
This year’s event will take place on Zoom, 8am -3pm MST, Friday, October 15th, 2021.
Diffusion of Innovation Theory
Diffusion of Innovation Theory
This theory has been used successfully in many fields including communication, agriculture, public health, criminal justice, social work, and marketing.
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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design
Predatory Journals
Manuscript Submission Invitations from ‘Predatory Journals’: What Should Authors Do?
Credible journals do not chase authors and send article sub-mission invitations, rather authors look for them.
Course contents of the undergraduate and postgraduatecurriculums need to include mechanisms of checking the authenticity of a journal, credibility of the metrics and whether the journal is indexed in reputable databases such as MEDLINE,PubMed or Web of Science.