gerrymandering explained
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more on gerrymandering in this IMS blog
https://blog.stcloudstate.edu/ims?s=gerrymandering
Digital Literacy for St. Cloud State University
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more on gerrymandering in this IMS blog
https://blog.stcloudstate.edu/ims?s=gerrymandering
Cengage‘s Digital Learning Pulse Survey, conducted by Bay View Analytics on behalf of the Online Learning Consortium, WICHE Cooperative for Educational Technologies, University Professional and Continuing Education Association (UPCEA) and Canadian Digital Learning Research Association, polled 1,469 students and 1,286 faculty and administrators across 856 United States institutions
Sixty-eight percent of students were also in favor of some combination of in-person and online courses. On the faculty side, 57 percent said they would prefer teaching hybrid courses post-pandemic — slightly more than those who preferred teaching fully online.
both students and faculty agreed: Roughly two-thirds across the board said they would like to use more tech and digital course materials in the future.
For years, augmented reality technology has been quietly integrated into our lives. Experts believe it is ready to make the jump to the mainstream, but technical and social barriers remain.
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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
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more on VR in this IMS blog
Implementing student-directed hybrid classes
Brian J. Beatty
https://edtechbooks.org/hyflex
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more on hyflex in this IMS blog
https://blog.stcloudstate.edu/ims?s=hyflex
Rather than create plug-ins for Zoom or similar services, however, Engageli’s founders created a standalone platform that combines video with active-learning features such as quizzes and small-group breakouts. Instructors can also track engagement.
Class, formerly named ClassEDU, last year began testing add-on software for Zoom that allows instructors to administer assignments and track student engagement.
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more on Zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom
Here’s what students hope you’ll keep doing in the fall — and what they hope you’ll drop.
https://www.chronicle.com/article/7-dos-donts-for-post-pandemic-teaching-with-technology
a February panel of students sharing their views on pandemic teaching….
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
Jeremy Bailenson
https://hbr.org/2020/09/is-vr-the-future-of-corporate-training
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https://www.bignewsnetwork.com/news/269445281/why-virtual-reality-training-matters-and-helping-ceos
A wide range of manufacturing industries such as oilgas refineries, petrochemicals, power, mining, automotive, aerospace, life sciences, pharmaceuticals etc
Managers and supervisors can track employee learning performance with detailed evaluation reports and feedback to achieve the required competencies. The learning is gamified which makes learning fun and rewarding.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Kerry Lorette
Have any of you implemented a gamification project and lived to tell the tale? Did you publish? I’m looking for papers and case studies to share in a course I’m writing about gamification in higher education. Please share your wisdom, links, posts, papers, presentations, videos, etc and many thanks!
https://www.facebook.com/groups/onlinelearningcollective/permalink/805665876730779/
excellent thread with a lot of materials:
Resources:
https://www.strivr.com/immersive-learning-guide/