Archive of ‘learning’ category

The Zoom Gaze

https://reallifemag.com/the-zoom-gaze/

In May 2020 the company removed the “unmute all” setting for hosts due to privacy concerns but now has brought it back as a nuanced “unmute with consent,” which allows a host to unmute an individual participant’s microphone at any time in any of the host’s meetings once given permission. But this framing of consent is problematic to say the least. Can you refuse if the host is your boss? What if they not only have authority over you but abusive intent?

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more on Zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom

online education is the future

Colorado State U. Global’s provost says online education is the future

 

In the U.S., the percentage of undergraduate students taking at least one course online grew from 15% in 2004 to 43% in 2016, a 2018 study from the National Center for Education Statistics found.

CSU Global last week launched Direct Path Education, a new program centered on industry-specific education that allows students to transfer their credits toward a degree or earn certificates and professional certifications. The six-week courses add to a growing trend in the U.S. as many workers who lost their jobs following the pandemic search for new opportunities.

My note: this article in conjunction with the “global upskilling”: https://blog.stcloudstate.edu/ims/2021/02/11/global-upskilling-and-universities/

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more on online ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education

global upskilling and universities

https://www.universityworldnews.com/post.php?story=20210129110449887

Upskilling for Shared Prosperity predicts that upskilling and reskilling could propel the transition to an economy where human labour is increasingly complemented and augmented – rather than replaced – by new technology, thus improving the overall quality of jobs.

Inertia in educational systems

The new Davos report points out that education systems – in particular secondary and tertiary education – must act and embrace this to play a central role in a comprehensive upskilling agenda.

Several higher education areas urgently need addressing:

• Curricula:
• Technology:
• Education providers:
• Qualifications, experiences and recognition:
• Connectivity:
• Credentialing:

Role of universities

“New arrangements – shorter, modular, part-time, with mixtures of in-person teaching and asynchronous self-directed learning – have to be developed. And to do that in a high-quality manner requires an enormous investment.”

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more on 4th industrial revolution in this IMS blog
https://blog.stcloudstate.edu/ims?s=industrial+revolution

4year schools and adult learners

Report: It’s Time for 4-Year Schools to Welcome Adult Learners

https://campustechnology.com/articles/2021/01/25/report-its-time-for-4-year-schools-to-welcome-adult-learners.aspx

New Horizons: American Universities and the Case for Lifelong Learning” was produced by the Longevity Project, whose lead content collaborator is the Stanford Center on Longevity, among other nonprofits, think tanks and media organizations.

The big challenges schools will have to tackle in pursuit of this goal are twofold:

  • Faculty “intransigence” for adopting new methods of teaching and learning; and
  • The need to sort out how to make various credentials “portable and ‘stackable.'”

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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential

innovative online instructor

5 ways to be an innovative online instructor

BY DR. KATHARINE BENTHAM, ASSOCIATE PROFESSOR, RASMUSSEN UNIVERSITY
January 21st, 2021

https://www.ecampusnews.com/2021/01/21/5-ways-to-be-an-innovative-online-instructor/

1. Assess the level of student engagement
2. Leverage technology
3. Get student input
4. Encourage student involvement
5. Have discussions with your peers

STEM lab for HTC Vive and Oculus Rift

Here is the link to the Molecule Builder on Steam: https://lnkd.in/e7RqXrB

My team is investing into the development of STEM Labs for HTC Vive / Oculus Rift and are making them available through the Steam store. This past week, we launched a chemistry experience where students learn to build molecules in a space lab. Our Molecule Builder Lab teaches:

  • How atoms in a molecule bond
  • The geometric shape of the molecule
  • The polarity of the molecule

Since this is an investment we’re making internally, we have made the module available for an accessible cost through the STEAM VR store. I know this group is not for self-promotion, so as a token of appreciation for allowing us to share this information, our team would like to give away up to 10-keys for free for those interested in using this at their academic institutions.

I hope you are all having a great weekend, and again, thank you for allowing us to share this information.

Douglas Fajardo CEO | CXO 954.559.5133

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more on chemistry in this IMS blog
https://blog.stcloudstate.edu/ims?s=chemistry

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