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more on education responding to corona virus in this IMS blog
https://blog.stcloudstate.edu/ims?s=corona+virus
\Asking for a “friend,” does anyone know if on a Zoom call whether the host can tell if you’ve navigated to another window – i.e., multi-tasking? I’ve heard of teachers threatening students with this capability.
— Scott Kupor (@skupor) March 11, 2020
My note: From a pedagogical point of view, the bigger question is: does one (instructor) need to “big brother” students’ activities, in this case multi-tasking on another window.
Blast from the past:
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/
Here is the collection of opinions regarding a similar issue 15 years ago: do we have to let students use Internet-connected laptops in the class room and 5 years ago: can we let students use smart phones in the classroom.
The opinion i liked most and side with it: if we (the instructors) are not able to create arresting content and class presence, we should not blame students for straying away from our activities. It does not matter how much control Zoom will give us to “big brother” students, it is up to our teaching, not to the technology to keep students learning
#Gaming #gamification
https://www.mapping-access.com/blog-1/2020/3/10/accessible-teaching-in-the-time-of-covid-19
ONLINE TEACHING AND ACCESSIBILITY
IF YOUR COURSE IS LECTURE-BASED… (see link the above for more details)
IF YOUR COURSE IS DISCUSSION-BASED…
(see link the above for more details)
IF YOUR COURSE ASSIGNS TESTS, QUIZZES, AND PAPERS…
(see link the above for more details)
IF YOUR COURSE ASSIGNS PROJECTS…
(see link the above for more details)
IF YOUR COURSE ASSIGNS PRESENTATIONS…
(see link the above for more details)
AS YOU PREPARE FOR ONLINE TEACHING:
(see link the above for more details)
USE A QUESTIONNAIRE TO CHECK IN WITH STUDENTS
SAMPLE QUESTIONS:
CHECKING IN ABOUT NEW ACCESSIBILITY NEEDS
CHECK IN ABOUT INTERNET ACCESS AND TECH AVAILABILITY
CHECK IN ABOUT WELL-BEING AND BASIC NEEDS
CONDUCT A SYLLABUS HACK-A-THON OR DESIGN CHARRETTE
BUILD SOLIDARITY, MUTUAL AID, AND FEELINGS OF CONNECTION
SUPPORT DISABILITY JUSTICE
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
2020 Immersive Learning Technology
https://www.jff.org/what-we-do/impact-stories/jfflabs-acceleration/2020-immersive-learning-technology/
2020-Immersion-012420 per Mark Gill’s finding
Technology is rapidly changing how we learn and grow. More and more, tools and platforms that make use of virtual reality (VR), augmented reality (AR), and extended reality (ER)—collectively known as immersive learning technology—are moving from the niche world of Silicon Valley into retail stores, warehouses, factory floors, classrooms as well as corporate education and training programs. The value is clear: these immersive learning tools help companies, training providers, and educators train workers better, faster, and more efficiently. Of course, the impact doesn’t stop at the bottom line. Immersive learning presents an opportunity to reliably train employees for situations that are expensive to support, challenging to replicate, and even dangerous. And it can be done efficiently, safely, and with better learning outcomes.
1 in every 3 small and mid-size businesses in the U.S. is expected to be piloting a VR employee training program by 2021, seeing their new hires reach full productivity 50% faster as a result.1
The worldwide AR and VR market size is forecast to grow nearly 7.7 times between 2018 and 2022.
14 million AR and VR devices are expected to be sold in 2019
By 2023, enterprise VR hardware and software revenue is expected to jump 587% to $5.5 billion, up from an estimated $800 million in 2018.
Virtual Reality VR A computer-generated experience that simulates reality. VR may include visual, auditory, or tactile experiences.
Augmented Reality AR A live experience of a physical space, where computer-enhanced visualizations, sounds, or tactile experiences overlay the real-world environment.
Mixed Reality MR A blend of virtual experiences and the real world where virtual and augmented experiences are presented simultaneously
Extended Reality ER An immersive experience involving interactions with the real world, virtual reality, augmented reality, as well as other machines or computers adding content to the experience.
Soft Skills Technical Skills Immersive learning technologies can help people develop human skills, such as empathy, customer service, improving diversity and inclusion, and other areas
Technical Skills. Immersive learning technologies enable workers to learn through simulated experiences, providing the opportunity for risk-free repetition of complex or dangerous technical tasks.
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more on immersive learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+learning