IM 690 lab
https://blog.stcloudstate.edu/ims/2020/02/07/im-690-vr-and-ar-lab/
Digital Literacy for St. Cloud State University
https://blog.stcloudstate.edu/ims/2020/02/07/im-690-vr-and-ar-lab/
https://www.neweurope.eu/article/facial-recognition-technology-breaches-gdpr-says-vestager/
Margrethe Vestager, EU’s tech chief Margrethe Vestager said on Thursday that facial recognition technologies breach the need to give consent, which is stipulated in Europe’s data protection rules (GDPR).
“China might have data and the US might have money, but Europe has purpose,” the Commission’s VP for a Europe Fit for the Digital Age said.
The use of facial recognition technology remains highly controversial due to fears of China-type surveillance regimes and human rights violations, with Ursula von der Leyen, EC President pledging to distance Europe from these practices and to announcing new AI ethical and human-centred rules in the first 100 days of her mandate.
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more on facial recognition in this IMS blog
https://blog.stcloudstate.edu/ims?s=facial+recognition
https://www.lifewire.com/what-is-the-google-voice-verification-code-scam-4774978
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More on privacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy
Life in Silicon Valley during the dawn of the unicorns.
“Ask forgiveness, not permission.”
Startups in New York were eager to create services for media and finance; software engineers in the Bay Area were building tools for other software engineers.
By the time I started looking for other jobs, I considered my blind faith in ambitious, aggressive, arrogant young men from America’s soft suburbs a personal pathology. But it wasn’t personal at all; it had become a global affliction.
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more on CRS in this IMS blog
https://blog.stcloudstate.edu/ims?s=classroom+response+systems
https://blog.stcloudstate.edu/ims?s=crs
IM 690 lab plan for Feb. 18, MC 205: Experience VR and AR
What is an “avatar” and why do we need to know how it works?
How does the book (and the movie) “Ready Player One” project the education of the future
Peter Rubin “Future Present” pictures XR beyond education. How would such changes in the society and our behavior influence education.
Readings:
each group selected one article of this selection: https://blog.stcloudstate.edu/ims/2020/02/11/immersive-reality-and-instructional-design/
to discuss the approach of an Instructional Designer to XR
Announcements:
https://blog.stcloudstate.edu/ims/2020/02/07/educators-in-vr/
https://blog.stcloudstate.edu/ims/2020/01/30/realities360-conference/
Inter
Inter-cognitive and Intra-cognitive communication in VR: https://slides.com/michaelvallance/deck-25c189#/
https://twitter.com/eco_onis/status/1230142463593123846
https://www.youtube.com/channel/UCGHRSovY-KvlbJHkYnIC-aA
People with dementia
Free resources:
https://blog.stcloudstate.edu/ims?s=free+audio, free sound, free multimedia
Lab work:
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
Assignment: Use Google Cardboard to watch at least three of the following options
YouTube:
Elephants (think how it can be used for education)
https://youtu.be/2bpICIClAIg
Sharks (think how it can be used for education)
https://youtu.be/aQd41nbQM-U
Solar system
https://youtu.be/0ytyMKa8aps
Dementia
https://youtu.be/R-Rcbj_qR4g
Facebook
https://www.facebook.com/EgyptVR/photos/a.1185857428100641/1185856994767351/
From Peter Rubin’s Future Presence: here is a link https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/ if you want to learn more
Empathy, Chris Milk, https://youtu.be/iXHil1TPxvA
Clouds Over Sidra, https://youtu.be/mUosdCQsMkM
Assignment: In 10-15 min (mind your peers, since we have only headset), do your best to evaluate one educational app (e.g., Labster) and one leisure app (games).
Use the same questions to evaluate Lenovo DayDream:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs
A little bit of humor, before we start: Actual Reality Goggles:
Merge Cube: Intro to AR (Augmented Reality)
6 min video explaining how to start the cube
Mark Gill merge cube workshop of October 22, 2019:
https://minnstate.zoom.us/rec/share/_-FwEpGh_ElJR4XBtG3US4M7Ranreaa80yZI__sMnk-vRzQElwtvUlSuWY7tTT22
Creating Merge Cube objects, Mark Gill video tutorial (password in your D2L course
https://blog.stcloudstate.edu/ims/2019/10/17/mark-gill-how-to-mergecube/
More information on Merge Cube and comparison with other AR devices:
https://blog.stcloudstate.edu/ims/2019/08/08/sources-to-intro-vr/
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Mark Gill explains creation of AR objects to students in an Unity workshop
SCSU AR Library Tour:
Seeing it through Hololens:
How to setup a Hololens
Advanced Hololens with Unity:
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More resources (advanced):