Archive of ‘Library and information science’ category

blockchain in education

What is Blockchain

http://www.freetech4teachers.com/2018/02/common-craft-explains-blockchain.html

What is Blockchain in Education

Andreia Inamorato Dos Santos from bcined

Digital Skills Gap Peer Learning Activity – Blockchain in Education – Usage Scenarios for HE In the European Higher Education Area from EDEN Digital Learning Europe

Blockchain for Education: A Study on Digital Accreditation of Personal and Academic Learning from Anthony Fisher Camilleri

Technology Innovation Loves Humanities: Open Education on the Blockchain from Hristian Daskalov

Distributed Education Manifesto (2013) from Hristian Daskalov

Ad Kroft from bcined

+++++++++++
more blockchain in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain+education

best practices VR education

3 best practices from VR implementation across departments

BY ANDREW WOODBERRY  January 16th, 2018

Professors across many disciplines are embracing VR technology as an integral part of their learning tools

https://www.ecampusnews.com/featured/featured-on-ecampus-news/3-best-practices-vr-implementation-across-departments/?ps=pmiltenoff@stcloudstate.edu-00130000013Si4S-0033000001DJUCL

. Link VR content to course outcomes. If you want to VR to succeed in your college classroom, you have to look at how 360-degree audio and video adds value. The forensic-science department, for example, is trying to get a close approximation of a crime scene so that students can acclimate to the job environment and take a real-world approach to investigations. Adding VR without adding value will not be effective.
2. Do a proof-of-concept app first. The history reenactment app was a great starting point, as it was a simple-to-film, single-location shoot that didn’t require much editing. You want to start simple to get an early win. They learned valuable lessons during that shoot, such as best camera placement to minimize distractions.

3. Get buy-in at the highest levels. Marketing students in the capstone project are presenting the final apps to the President, Provost, and other administration officials. Once you get buy-in at an administrative level, it’s easier to secure funding for more equipment and more promotion of your work to other departments.

+++++++++++
more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

Big Tech in schools

Former Google Design Ethicist: Relying on Big Tech in Schools Is a ‘Race to the Bottom’

By Jenny Abamu     Feb 7, 2018

https://www.edsurge.com/news/2018-02-07-former-google-design-ethicist-relying-on-big-tech-in-schools-is-a-race-to-the-bottom

Common Sense Media recently partnered with the Center for Humane Technology, which supports the development of ethical technological tools, to lay out a fierce call for regulation and awareness about the health issues surrounding tech addiction.

Tristan Harris, a former ethicist at Google who founded the Center for Humane Technology

To support educators making such decisions, Common Sense Media is taking their “Truth about Tech” campaign to schools through an upgraded version of their current Digital Citizenship curriculum. The new updates will include more information on subjects such as:

  • Creating a healthy media balance and digital wellness;
  • Concerns about the rise of hate speech in schools, that go beyond talking about cyberbullying; and
  • Fake news, media literacy and curating your own content

What Does ‘Tech Addiction’ Mean?

In a recent NPR report, writer Anya Kamenetz, notes that clinicians are debating whether technology overuse is best categorized as a bad habit, a symptom of other mental struggles (such as depression or anxiety) or as an addiction.

Dr. Jenny Radesky, a developmental-behavioral pediatrician at the American Academy of Pediatrics, notes that though she’s seen solid evidence linking heavy media usage to problems with sleep and obesity, she hesitated to call the usage “addiction.”

Dr. Robert Lustig, an endocrinologist who studies hormones at the University of Southern California disagreed, noting that parents have to see the overuse of technology as an addiction.

UNICEF cryptocurrency

Unicef recruits gamers to mine Ethereum in aid of Syrian children

Cryptocurrency scheme is part of wider UN effort to revolutionise aid with blockchain technology, increasing financial transparency

https://www.theguardian.com/global-development/2018/feb/06/unicef-recruits-gamers-mine-ethereum-aid-syrian-children

The UN’s children’s agency, Unicef, has launched a futuristic pilot project to utilise the cryptocurrency Ethereum to raise money for Syrian children.

the “blockchain” technology associated with the cryptocurrency – the world’s second largest after the controversial Bitcoin – to revolutionise not only how aid organisations raise money but also to increase transparency in their financial transactions.

Blockchain – which emerged as one of the underpinnings of Bitcoin – is a shared record of transactions maintained by a network of computers. It has become a key technology because of its ability to record and keep track of assets or transactions with no need for middlemen.

With a valuation of some $88bn (£62bn), Ethereum – which launched in 2015 – has an equivalent market value to Starbucks, according to Forbes magazine

The World Food Programme (WFP) has used Ethereum to deliver $1.4m in food vouchers, via the use of iris recognition scanners in camp supermarkets, to around 10,000 Syrian refugees in Jordan,

 

++++++++++
more on cryptocurrency in this IMS blog
https://blog.stcloudstate.edu/ims?s=cryptocurrency

a twist in cyberbullying

A new twist on cyberbullying

By Cynde Reneau 1/17/2018 Digital citizenship Standards

Just as in the 1970s, when antidrug campaigns were scoffed at by the very people they were targeting, anti-bullying campaigns are also losing their effectiveness. I got a taste of this firsthand last year when I spoke about sexting, online safety and cyberbullying at an all-school assembly. When a student blurted out an obscenity during the sexting portion, the students went wild and didn’t listen to a thing I said. I was frustrated and discouraged. Later, I offered an iPad mini to the student who produced the best video and poster. Even that got little response.

The fact is, anti-bullying clichés have become a shut-off switch. What we really need to be doing is giving students actual skills to prevent bullying. To get that conversation going, I pose this question to students: “Will you accept the identity that others give you?”

+++++++++
more on cyberbullying in this IMS blog
https://blog.stcloudstate.edu/ims?s=cyberbullying

cryptocurrency Russia

Russia’s Sberbank plans cryptocurrency exchange in Switzerland

PUBLISHED 03:43 FEBRUARY 6, 2018

Moscow appears to have moved quickly into the market of cryptocurrencies and cryptography. Gref earlier warned that companies including Blockchain and Bitcoin should not be banned or hindered in their operations.

Russia’s Finance Ministry legalised cryptocurrency trading on January 25 with the Digital Assets Regulation Bill, despite vocal objections from the country’s Central Bank. The bill defined cryptocurrencies and tokens as digital financial assets that are not legal tender in Russia. The Central Bank, however, argued that digital currency trading rules should only be applied to tokens that would attract financial investments.

+++++++++++
https://news.bitcoin.com/sberbank-bypass-russian-regulations-trade-cryptocurencies-overseas/

https://www.reuters.com/article/russia-sberbank-cryptocurrencies/sberbank-plans-to-trade-cryptocurrencies-outside-russia-idUSL8N1PP5SL

https://www.crypto-economy.net/ceo-of-sberbank-disagree-with-a-cryptocurrency-ban

+++++++++++

Bitcoin price falls below $6,000 as banker signals crackdown

BIS head says cryptocurrency is a ‘Ponzi scheme’ that poses a threat to financial stability
https://www.theguardian.com/technology/2018/feb/06/bitcoin-price-crackdown-bis-cryptocurrency

+++++++++++
more on cryptocurrency in this IMS blog
https://blog.stcloudstate.edu/ims?s=cryptocurrency

VR in education must experiment

Riddell, R. (2018, February 2). Ed shouldn’t invest heavily in VR yet, but experimentation is key. Retrieved February 2, 2018, from https://www.educationdive.com/news/ed-shouldnt-invest-heavily-in-vr-yet-but-experimentation-is-key/516160/
Google, for instance, has made virtual field trips to inaccessible locations easier for history and social studies classes with its Cardboard viewers used in conjunction with the Expeditions app. And technologies like zSpace have expanded opportunities in STEM subjects with virtual interactive dissections, diagrams and experiments.

+++++++++++
more on VR in education in this IMS blog

media technology and well being

Kushlev, K. (2018). Media technology and well-being: A complementarity-interference model. In E.Diener, S. Oishi, & L. Tay (Eds.), Handbook of well-being. Salt Lake City, UT: DEF Publishers. DOI:nobascholar.com.  Retrieved from https://www.academia.edu/35761357/Media_Technology_and_Well-Being_A_Complementarity-Interference_Model
Media technology—from mass media to social media and from video gaming to computer-mediated communication—plays an increasingly central role in people’s lives. Due to exponential increases in computing power, people now carry incredibly powerful computers—their smartphones—everywhere they go. This ever-greater access to media technology is generating an ever-greater conflict between media activities and the unmediated activities critical for psychological well-being—from our face-to-face conversations and family time to our down time and work lives. What are the costs and benefits of people’s modern media technology use for psychological well-being? Using a complementarity-interference (CI) framework, I review research to illuminate key psychological processes (i.e., mediators) and conditions (i.e., moderators) of the relationship between media technology and psychological well-being. Based on the existing evidence, I propose an initial theoretical CI model of the effects of media technology on psychological well-being. I use this CI model to outline important directions for future research, providing guidelines for an integrated, theoretically informed research on media technology.
Keywords: Media, Communication technology, Computer-mediated communication (CMC), Subjective well-being, Human-computer interaction (HCI)
Definition Media Technology
Media technology. In this chapter, we will explore psychological well-being in the context of modern media technology. In common parlance, we often think of the word ‘media’ as referring to mass media, such as news media (e.g., TV, radio), and more recently, to social media (e.g., Facebook, Twitter, Instagram). But media—the plural of medium—broadly refers to any technological tool that serves as a bridge or conduit to stimuli not otherwise available in the immediate physical environment. Thus, media technology refers to books and newspapers, radio and television, video and computer games—or to any device or method people use to transcend the constraints of their immediate physical environment: from yesterday’s dial-up telephone to the today’s smartphone, and from writing a hand-written letter to texting a friend (c.f., Okdie et al., 2014). Related terms also exist in the literature including information and communication technology, or ICT, as well as computer-mediated communication, or CMC. Most of the findings discussed here apply to—and in fact come from—the literature on ICT and CMC
While using the broad term, media technology, this chapter will focus primarily on the effects of media technology developed in the past century or so, including television, video games, and, most recently, mobile computers such as smartphones. In other words, we will be focusing on screen media technology. I will use the term mediated to refer to the stimuli afforded by the media technology, and the term unmediated to refer to behavior that does not involve the use of media (e.g., face-to-face interactions). Even though media technology itself is physical, I will use the term immediate physical environment to refer to the environment in which the media technology use occurs.

++++++++++++++
more on contemplative computing in this IMS blog
https://blog.stcloudstate.edu/ims?s=contemplative+computing

Putin’s game

What Putin Really Wants

Russia’s strongman president has many Americans convinced of his manipulative genius. He’s really just a gambler who won big.

JULIA IOFFE  JANUARY/FEBRUARY 2018 ISSUE

https://www.theatlantic.com/magazine/archive/2018/01/putins-game/546548/

(translated in Bulgarian http://librev.com/index.php/2013-03-30-08-56-39/prospects/europe/3371-igrata-na-putin-1

“They do plan,” said a senior Obama-administration official. “They’re not stupid at all. But the idea that they have this all perfectly planned and that Putin is an amazing chess player—that’s not quite it. He knows where he wants to end up, he plans the first few moves, and then he figures out the rest later. People ask if he plays chess or checkers. It’s neither: He plays blackjack. He has a higher acceptance of risk. Think about it. The election interference—that was pretty risky, what he did. If Hillary Clinton had won, there would’ve been hell to pay.”

Even the manner of the Russian attack was risky. The fact that the Russians didn’t really bother hiding their fingerprints is a testament to the change in Russia’s intent toward the U.S., Robert Hannigan, a former head of the Government Communications Headquarters, the British analogue to the National Security Agency, said at the Aspen Forum. “The brazen recklessness of it … the fact that they don’t seem to care that it’s attributed to them very publicly, is the biggest change.”

also: https://blog.stcloudstate.edu/ims/2016/11/13/hacking-voting/

in German: http://www.sueddeutsche.de/medien/phishing-attacken-der-feind-liest-mit-1.3378411

+++++++++++
more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity

1 112 113 114 115 116 220