ISMAR2020
++++++++++++++++
more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
Digital Literacy for St. Cloud State University
++++++++++++++++
more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
virtual, augmented, mixed, and extended reality, with the help of brand research. On Thursday, October 29th, from 2-3 pm EDT, we’ll be joined by Jonathon Richter, Maya Georgieva, and Emory Craig, leaders of the Immersive Learning Research Network’s State of XR and Immersive Learning report.
To RSVP ahead of time, or to jump straight in at 2 pm ET this Thursday, click here:
++++++++++++++++
More on XR and Bryan Alexander in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+bryan+alexander
South Korea will launch 6G trials in 2026 with 1TBps speeds and 1/10th latency of 5G from r/Futurology
https://www.broadcastprome.com/news/satellite/south-korea-plans-to-launch-6g-trials-in-2026/
++++++++++++
more on 5G in this IMS blog
https://blog.stcloudstate.edu/ims?s=5g
https://www.lifewire.com/your-next-office-could-be-in-virtual-reality-5079457
+++++++++++
more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality
more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr
https://medium.com/@segkrg/the-advantages-of-a-digital-twin-virtual-reality-campus-563b77c951cc
Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:
++++++++++++
more on digital worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds
As we enter the Fourth Industrial Revolution (4IR), we must be vigilant to keep our classes relevant to the rapidly changing workplace and the emerging digital aspects of life in the 2020s.
deployment of 5G delivery to mobile computing
Certainly, 5G provides a huge upgrade in bandwidth, enabling better streaming of video and gaming. However, it is the low latency of 5G that enables the most powerful potential for distance learning. VR, AR and XR could not smoothly function in the 4G environment because of the lag in images and responses caused by a latency rate of 50 milliseconds (ms). The new 5G technologies drop that latency rate to 5 ms or less, which produces responses and images that our brains perceive as seamlessly instant.
+++++++++++++
more on the 4IR in this IMS blog
https://blog.stcloudstate.edu/ims?s=industrial+revolution
++++++++++++++
more on Apple Glass in this IMS blog
https://blog.stcloudstate.edu/ims?s=apple+glass
https://ai.umich.edu/blog/mixr-studios-podcast-13-bryan-alexander/
link to the interview: https://open.spotify.com/episode/2iHzgr6vHYlV3OoYcZam6z
virtual reality as a great medium for storytelling
++++++++++++++++++
More on XR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+education
Jeremy Nelson, Director of XR Initiative and Bryan Alexander
GIGXR, Inc., a provider of extended reality (XR) learning systems for instructor-led teaching and training, announced today the availability of its GIG Immersive Learning System for the Fall 2020 Northern Hemisphere academic year. The cloud-based System was created to dramatically enhance learning outcomes while simplifying complex, real-life teaching and training scenarios in medical and nursing schools, higher education, healthcare and hospitals.
++++++++++++++++
more on mixed reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=mixed+reality
+++++++++++++
more on extended reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality