May
2022
Digital Literacy for St. Cloud State University
Within these methods you’ll find close to 40 tools and tricks for finding out what your students know while they’re still learning.
edutopia.org/article/7-smart-fast-ways-do-formative-assessment
Entry and exit slips
Exit slips can take lots of forms beyond the old-school pencil and scrap paper. Whether you’re assessing at the bottom of Bloom’s taxonomy or the top, you can use tools like Padlet or Poll Everywhere, or measure progress toward attainment or retention of essential content or standards with tools like Google Classroom’s Question tool, Google Forms with Flubaroo, and Edulastic,
Low-stakes quizzes and polls: If you want to find out whether your students really know as much as you think they know, polls and quizzes created with Socrative or Quizlet or in-class games and tools like Quizalize, Kahoot, FlipQuiz, Gimkit, Plickers, and Flippity
Dipsticks: So-called alternative formative assessments are meant to be as easy and quick as checking the oil in your car, so they’re sometimes referred to as dipsticks. These can be things like asking students to:
Interview assessments: If you want to dig a little deeper into students’ understanding of content, try discussion-based assessment methods. Casual chats with students in the classroom can help them feel at ease even as you get a sense of what they know, and you may find that five-minute interview assessments
Flipgrid, Explain Everything, or Seesaw
Methods that incorporate art: Consider using visual art or photography or videography as an assessment tool. Whether students draw, create a collage, or sculpt, you may find that the assessment helps them synthesize their learning.
Misconceptions and errors: Sometimes it’s helpful to see if students understand why something is incorrect or why a concept is hard. Ask students to explain the “muddiest point” in the lesson—the place where things got confusing or particularly difficult or where they still lack clarity. Or do a misconception check:
Self-assessment: Don’t forget to consult the experts—the kids. Often you can give your rubric to your student
the room setup is very much the same as Mark Gill’s work on networking #virtualreality gogglesin 2020:
learning spaces has been a huge topic in the last decade, with the U leading in the field.
Now we are witnessing the emergence of a subfield: learning spaces for immersive collaborations:
https://blog.stcloudstate.edu/ims?s=learning+spaces
Artwork for GMoL S2E12 Greeks with Donald Clark
GREAT MINDS ON LEARNINGGMoL S2E12 Greeks with Donald Clark
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Making Sense of Learning in XR
https://www.universityworldnews.com/post.php?story=20220413115741390
Located in a building renovated over the past two years, the Dreamscape Learn centre welcomed 1,000 students in this, the first full semester. In place of traditional biology laboratory time, these students attend labs in the state-of-the-art virtual learning centre that cost US$20 million, paid for by Dreamscape Immersive, philanthropy and ASU.
What we’re doing with the alien zoo is replacing conventional biology labs with these highly immersive laboratory modules in which students get to enter into a virtual world and really deal with the way real scientists collect data, look at problems, collaborate, come up with solutions, try the solutions and then come up with other hypotheses.”
Making the abstract concrete
As is the case in many video games, the avatars can travel back in time, in this case to Britain at the start of the Industrial Revolution, when widespread burning of coal began increasing the CO2 levels in the atmosphere. We have an amazing tool, Schlosser told the conference, to put students next to where things happened, next to where they might look into the future. Doing this makes the abstract become concrete.
With student disengagement and mental health problems on the rise, edtech solutions are trying to help rebuild that student connection.
Organizations like Flatiron School and Stack Overflow make particularly good use of this strategy. Focused on helping software developers build out their skill sets, these businesses facilitate collective learning through group problem-solving and community feedback. “It’s also just [having] people to vent with,” said Kate Cassino, CEO of Flatiron School. “How are you making your way through?”
Handshake, an early career exploration platform for college students, uses student-to-student messaging to help users reach out to others like them on the platform.
Ruben Harris, chief executive officer of Career Karma, a career navigation and mentorship platform, highlighted just how powerful audio rooms can be as a tool to drive meaningful conversation and community. “I can just organize everybody together, and they’ll give you the sauce that you’d never be able to find,” he said. “Someone that comes from an underestimated background that already broke in [to the tech industry] can give you insight.”
Jenn Hofmann is a graduate fellow working on student engagement issues for Stanford University’s Digital Education team.
https://www.insidehighered.com/news/2022/04/13/building-courseware-close-racial-gaps-gateway-classes
Coalitions of companies, colleges and research groups, funded by Gates, will develop digital courses especially aimed at improving learning outcomes for underrepresented students in gateway statistics and chemistry courses.
Faculty members often tell students to seek help via email, a mode of communication that typically demands a professional tone. “So you’re telling me that in this moment I’m struggling, I need to craft an all-important email,” Thanos said. “Why not help them with some email templates? One of the solutions we’re planning is a tool that would populate the draft of an email message for various things, like seeking help from a professor, to reduce my anxiety about reaching out.”
faculty training in “practices that demonstrate caring, an element often left out of faculty support
What is 3DoF (Three Degrees of Freedom)? Less Than 100 Words
Milliman also plans to create a U Arizona course tailored to individuals who might come to the university via the Age of Empires IV experience. “It will help them transition from being gamers to being students,” he explained. “This will get online students familiar with doing historical research and being a university student. There won’t be any textbooks or tests. It will be project-focused and based on the experiences they had playing the game with our additional content.”
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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming