Searching for "physics"

Finland Eyes Programming Classes for Elementary School Students

http://mashable.com/2013/11/16/finland-tech-education-schools/?utm_cid=mash-prod-email-topstories&utm_emailalert=daily&utm_source=newsletter&utm_medium=email&utm_campaign=daily

Finland Eyes Programming Classes for Elementary School Students

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Beyond Mindcraft: Games That Inspire Building and Exploration

http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/

1. Garry’s Mod 

garryscreenshotGarry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod,students are exposed to physics concepts while having madcap fun.

2. Kerbal Space Program

kerbal_screenshotKerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.

3. Sound Shapes 

soundshapes_screenshotSound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.

4. DIY

DIYFor creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.

5. STENYCIL

screen568x568Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.

6. CODECADEMY

Screen Shot 2013-11-18 at 3.31.05 PMCodecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don’t create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code’s output directly onscreen.

Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.

Digital Identity and Digital Citizenship

5 Excellent Videos to Teach Your Students about Digital Citizenship ~ Educational Technology and Mobile Learning

bibliography:

Ramspott’s blog entry best written for my personal taste, but here is a long list of additional and similar opinions:

Bramman, R. (n.d.). Digital Identity Essentials: Understanding Online Etiquette and the Rules Social Media Engagement. Research Personal Branding. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/

Braunstein, D. (2013, March 20). Digital Identities: Who Are You When You’re Online? Huffington Post. Retrieved from http://www.huffingtonpost.com/danya-braunstein/digital-identities-who-ar_b_2904211.html
Dalton, J. C., & Crosby, P. C. (2013). Digital Identity: How Social Media Are Influencing Student Learning and Development in College. Journal of College and Character, 14(1), 1–4. doi:10.1515/jcc-2013-0001
Death and the Social Network: The Persistence of Digital Identity. (n.d.). Jed Brubaker. Retrieved October 3, 2013, from http://www.jedbrubaker.com/death-and-the-social-network-the-persistence-of-digital-identity/
Digital identity. (2013, October 3). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Digital_identity&oldid=575355398
Digital Identity – Social Media and You. (n.d.). Altan Khendup. Retrieved October 3, 2013, from http://altankhendup.com/altankhendupblog/2013/6/6/digital-identity-social-media-and-you
Digital Identity and Social Media CFC. (n.d.). Liquid Learning. Retrieved October 3, 2013, from http://warburton.typepad.com/liquidlearning/2009/09/digital-identity-and-social-media-cfc.html
Digital Identity, Social Media, Privacy, Balance, and Being Radical. (n.d.). Retrieved October 3, 2013, from http://eduniverse.org/digital-identity-social-media-privacy-balance-and-being-radical
fsubeccaramspott. (n.d.). 2013: The Year of Digital Identity Development in Higher Education. CASE Blog. Retrieved October 3, 2013, from http://blog.case.org/2013/01/15/2013-the-year-of-digital-identity-development-in-higher-education/
Higher Ed Live – Digital Identity Development. (n.d.). Higher Ed Live. Retrieved October 3, 2013, from http://higheredlive.com/higher-ed-live-digital-identity-development/
Manage Your Digital Identity | Inside Higher Ed. (n.d.). Retrieved October 3, 2013, from http://www.insidehighered.com/blogs/gradhacker/manage-your-digital-identity
News: Social Media Thought Leader Eric Stoller to Speak About Digital Identity and Higher Education at Kent State, Feb. 14. (n.d.). Kent State University. Retrieved October 3, 2013, from http://www.kent.edu/news/newsdetail.cfm?newsitem=CAB2045F-0159-B0DC-526E15EFB8C5A416
Stewart, B. (n.d.). Digital Identities: Six Key Selves of Networked Publics. The Theoryblog. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/
Stroller, E. (n.d.). Digital Identity and Social Media // Speaker Deck. Retrieved October 3, 2013, from https://speakerdeck.com/ericstoller/digital-identity-and-social-media
Warburton, S., & Hatzipanagos, S. (Eds.). (2012). Digital Identity and Social Media: IGI Global. Retrieved from http://www.igi-global.com/book/digital-identity-social-media/63892

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Teach Digital Citizenship with … Minecraft

http://askatechteacher.wordpress.com/2013/10/03/teach-digital-citizenship-with-minecraft/

In the summer, there was an article about physics professor using Minecraft, but that’s not new because an MIT physics professor was using rap in the down of podcasting to teach physics and then another one later on was using Second Life. All of them gone by now…

From: Ewing, M Keith
Sent: Monday, September 30, 2013 4:43 PM
Subject: Eric Stoller on Digital Identity

A couple of interesting links to comments by Eric Stoller on “digital identity” – which he defines as “made up of their online interactions and exchanges.”

Character Clearinghouse – Interview with Eric Stoller, 2013 Jon C. Dalton Institute on College Student Values, Keynote Speaker

https://characterclearinghouse.fsu.edu/index.php/jon-c-dalton-institute-on-college-student-values/keynote-speakers/925-stoller

Digital Identity Keynote at Curry College (full video is about 63 minutes; includes transcript of the Twitter stream about his talk)

http://ericstoller.com/blog/2013/06/21/digital-identity-keynote-at-curry-college/

Eric might make a good speaker to students (and faculty) …

my (Plamen) note: Keith’s email and his suggestions for readings, e.g.

http://www.degruyter.com/view/j/jcc.2013.14.issue-1/jcc-2013-0001/jcc-2013-0001.xml

connects with “contemplative computing” and Turkle’s disconnect, so I am entering as tags

clickers documentation

Thursday, April 11, 11AM-1PM, Miller Center B-37
and/or
http://media4.stcloudstate.edu/scsu

We invite the campus community to a presentation by three vendors of Classroom Response System (CRS), AKA “clickers”:

11:00-11:30AM          Poll Everywhere,              Mr. Alec Nuñez

11:30-12:00PM          iClikers,                                Mr. Jeff Howard
12:00-12:30PM          Top Hat Monocle             Mr. Steve Popovich

12:30-1PM                  Turning Technologies     Mr. Jordan Ferns

links to documentation from the vendors:

http://web.stcloudstate.edu/informedia/crs/ClickerSummaryReport_NDSU.docx 

 http://web.stcloudstate.edu/informedia/crs/Poll%20Everywhere.docx

http://web.stcloudstate.edu/informedia/crs/tophat1.pdf

http://web.stcloudstate.edu/informedia/crs/tophat2.pdf

http://web.stcloudstate.edu/informedia/crs/turning.pdf

Top Hat Monocle docs:

http://web.stcloudstate.edu/informedia/crs/thm/FERPA.pdf

http://web.stcloudstate.edu/informedia/crs/thm/proposal.pdf

http://web.stcloudstate.edu/informedia/crs/thm/THM_CaseStudy_Eng.pdf

http://web.stcloudstate.edu/informedia/crs/thm/thm_vsCRS.pdf

iCLicker docs:
http://web.stcloudstate.edu/informedia/crs/iclicker/iclicker.pdf

http://web.stcloudstate.edu/informedia/crs/iclicker/iclicker2VPAT.pdf

http://web.stcloudstate.edu/informedia/crs/iclicker/responses.doc

 

Questions to vendor: alec@polleverywhere.com 
  1. 1.     Is your system proprietary as far as the handheld device and the operating system software?

The site and the service are the property of Poll Everywhere. We do not provide handheld devices. Participants use their own device be it a smart phone, cell phone, laptop, tablet, etc.

  1. 2.     Describe the scalability of your system, from small classes (20-30) to large auditorium classes. (500+).

Poll Everywhere is used daily by thousands of users. Audience sizes upwards of 500+ are not uncommon. We’ve been used for events with 30,000 simultaneous participants in the past.

  1. 3.     Is your system receiver/transmitter based, wi-fi based, or other?

N/A

  1. 4.     What is the usual process for students to register a “CRS”(or other device) for a course? List all of the possible ways a student could register their device. Could a campus offer this service rather than through your system? If so, how?

Student participants may register by filling out a form. Or, student information can be uploaded via a CSV.

  1. 5.     Once a “CRS” is purchased  can it be used for as long as the student is enrolled in classes? Could “CRS” purchases be made available through the campus bookstore? Once a student purchases a “clicker” are they able to transfer ownership when finished with it?

N/A. Poll Everywhere sells service licenses the length and number of students supported would be outlined in a services agreement.

  1. 6.     Will your operating software integrate with other standard database formats? If so, list which ones.

Need more information to answer.

  1. 7.     Describe the support levels you provide. If you offer maintenance agreements, describe what is covered.

8am to 8pm EST native English speaking phone support and email support.

  1. 8.     What is your company’s history in providing this type of technology? Provide a list of higher education clients.

Company pioneered and invented the use of this technology for audience and classroom response. http://en.wikipedia.org/wiki/Poll_Everywhere. University of Notre Dame
South Bend, Indiana

University of North Carolina-Chapel Hill
Raleigh, North Carolina

University of Southern California
Los Angeles, California

San Diego State University
San Diego, California

Auburn University
Auburn, Alabama

King’s College London
London, United Kingdom

Raffles Institution
Singapore

Fayetteville State University
Fayetteville, North Carolina

Rutgers University
New Brunswick, New Jersey

Pepperdine University
Malibu, California

Texas A&M University
College Station, Texas

University of Illinois
Champaign, Illinois

  1. 9.     What measures does your company take to insure student data privacy? Is your system in compliance with FERPA and the Minnesota Data Practices Act? (https://www.revisor.leg.state.mn.us/statutes/?id=13&view=chapter)

Our Privacy Policy can be found here: http://www.polleverywhere.com/privacy-policy. We take privacy very seriously.

  1. 10.  What personal data does your company collect on students and for what purpose? Is it shared or sold to others? How is it protected?

Name. Phone Number. Email. For the purposes of voting and identification (Graded quizzes, attendance, polls, etc.). It is never shared or sold to others.

  1. 11.  Do any of your business partners collect personal information about students that use your technology?

No.

  1. 12.  With what formats can test/quiz questions be imported/exported?

Import via text. Export via CSV.

  1. 13.  List compatible operating systems (e.g., Windows, Macintosh, Palm, Android)?

Works via standard web technology including Safari, Chrome, Firefox, and Internet Explorer. Participant web voting fully supported on Android and IOS devices. Text message participation supported via both shortcode and longcode formats.

  1. 14.  What are the total costs to students including device costs and periodic or one-time operation costs

Depends on negotiated service level agreement. We offer a student pays model at $14 per year or Institutional Licensing.

  1. 15.  Describe your costs to the institution.

Depends on negotiated service level agreement. We offer a student pays model at $14 per year or Institutional Licensing.

  1. 16.  Describe how your software integrates with PowerPoint or other presentation systems.

Downloadable slides from the website for Windows PowerPoint and downloadable app for PowerPoint and Keynote integration on a Mac.

17. State your level of integration with Desire2Learn (D2L)?Does the integration require a server or other additional equipment the campus must purchase?Export results from site via CSV for import into D2L.
  1. 17.  How does your company address disability accommodation for your product?

We follow the latest web standards best practices to make our website widely accessible by all. To make sure we live up to this, we test our website in a text-based browser called Lynx that makes sure we’re structuring our content correctly for screen readers and other assisted technologies.

  1. 18.  Does your software limit the number of answers per question in tests or quizzes? If so, what is the max question limit?

No.

  1. 19.  Does your software provide for integrating multimedia files? If so, list the file format types supported.

Supports image formats (.PNG, .GIF, .JPG).

  1. 20.  What has been your historic schedule for software releases and what pricing mechanism do you make available to your clients for upgrading?

We ship new code daily. New features are released several times a year depending on when we finish them. New features are released to the website for use by all subscribers.

  1. 21.  Describe your “CRS”(s).

Poll Everywhere is a web based classroom response system that allows students to participate from their existing devices. No expensive hardware “clickers” are required. More information can be found at  http://www.polleverywhere.com/classroom-response-system.

  1. 22.  If applicable, what is the average life span of a battery in your device and what battery type does it take?

N/A. Battery manufacturers hate us. Thirty percent of their annual profits can be contributed to their use in clickers (we made that up).

  1. 23.  Does your system automatically save upon shutdown?

Our is a “cloud based” system. User data is stored there even when your computer is not on.

  1. 24.  What is your company’s projection/vision for this technology in the near and far term.

We want to take clicker companies out of business. We think it’s ridiculous to charge students and institutions a premium for outdated technology when existing devices and standard web technology can be used instead for less than a tenth of the price.

  1. 25.  Does any of your software/apps require administrator permission to install?

No.

  1. 26.  If your system is radio frequency based, what frequency spectrum does it operate in? If the system operate in the 2.4-2.5 ghz. spectrum, have you tested to insure that smart phones, wireless tablet’s and laptops and 2.4 ghz. wireless phones do not affect your system? If so, what are the results of those tests?

No.

  1. 27.  What impact to the wireless network does the solution have?

Depends on a variety of factors. Most university wireless networks are capable of supporting Poll Everywhere. Poll Everywhere can also make use of cell phone carrier infrastructure through SMS and data networks on the students phones.

  1. 28.  Can the audience response system be used spontaneously for polling?

Yes.

  1. 29.  Can quiz questions and response distributions be imported and exported from and to plaintext or a portable format? (motivated by assessment & accreditation requirements).

Yes.

  1. 30.  Is there a requirement that a portion of the course grade be based on the audience response system?

No.

Gloria Sheldon
MSU Moorhead

Fall 2011 Student Response System Pilot

Summary Report

 

NDSU has been standardized on a single student response (i.e., “clicker”) system for over a decade, with the intent to provide a reliable system for students and faculty that can be effectively and efficiently supported by ITS. In April 2011, Instructional Services made the decision to explore other response options and to identify a suitable replacement product for the previously used e-Instruction Personal Response System (PRS). At the time, PRS was laden with technical problems that rendered the system ineffective and unsupportable. That system also had a steep learning curve, was difficult to navigate, and was unnecessarily time-consuming to use. In fact, many universities across the U.S. experienced similar problems with PRS and have since then adopted alternative systems.

A pilot to explore alternative response systems was initiated at NDSU in fall 2011. The pilot was aimed at further investigating two systems—Turning Technologies and iClicker—in realistic classroom environments. As part of this pilot program, each company agreed to supply required hardware and software at no cost to faculty or students. Each vendor also visited campus to demonstrate their product to faculty, students and staff.

An open invitation to participate in the pilot was extended to all NDSU faculty on a first come, first serve basis. Of those who indicated interest, 12 were included as participants in this pilot.

 

Pilot Faculty Participants:

  • Angela Hodgson (Biological Sciences)
  • Ed Deckard (AES Plant Science)
  • Mary Wright (Nursing)
  • Larry Peterson (History, Philosophy & Religious Studies)
  • Ronald Degges (Statistics)
  • Julia Bowsher (Biological Sciences)
  • Sanku Mallik (Pharmaceutical Sciences)
  • Adnan Akyuz (AES School of Natural Resource Sciences)
  • Lonnie Hass (Mathematics)
  • Nancy Lilleberg (ITS/Communications)
  • Lisa Montplaisir (Biological Sciences)
  • Lioudmila Kryjevskaia (Physics)

 

Pilot Overview

The pilot included three components: 1) Vendor demonstrations, 2) in-class testing of the two systems, and 3) side-by-side faculty demonstrations of the two systems.

After exploring several systems, Instructional Services narrowed down to two viable options—Turning Technologies and iClicker. Both of these systems met initial criteria that was assembled based on faculty input and previous usage of the existing response system. These criteria included durability, reliability, ease of use, radio frequency transmission, integration with Blackboard LMS, cross-platform compatibility (Mac, PC), stand-alone software (i.e., no longer tied to PowerPoint or other programs), multiple answer formats (including multiple choice, true/false, numeric), potential to migrate to mobile/Web solutions at some point in the future, and cost to students and the university.

In the first stage of the pilot, both vendors were invited to campus to demonstrate their respective technologies. These presentations took place during spring semester 2011 and were attended by faculty, staff and students. The purpose of these presentations was to introduce both systems and provide faculty, staff, and students with an opportunity to take a more hands-on look at the systems and provide their initial feedback.

In the second stage of the pilot, faculty were invited to test the technologies in their classes during fall semester 2011. Both vendors supplied required hardware and software at no cost to faculty and students, and both provided online training to orient faculty to their respective system. Additionally, Instructional Services staff provided follow-up support and training throughout the pilot program. Both vendors were requested to ensure system integration with Blackboard. Both vendors indicated that they would provide the number of clickers necessary to test the systems equally across campus. Both clickers were allocated to courses of varying sizes, ranging from 9 to 400+ students, to test viability in various facilities with differing numbers of users. Participating faculty agreed to offer personal feedback and collect feedback from students regarding experiences with the systems at the end of the pilot.

In the final stage of the pilot, Instructional Services facilitated a side-by-side demonstration led by two faculty members. Each faculty member showcased each product on a function-by-function basis so that attendees were able to easily compare and contrast the two systems. Feedback was collected from attendees.

 

Results of Pilot

In stage one, we established that both systems were viable and appeared to offer similar features, functions, and were compatible with existing IT systems at NDSU. The determination was made to include both products in a larger classroom trial.

In stage two, we discovered that both systems largely functioned as intended; however, several differences between the technologies in terms of advantages and disadvantages were discovered that influenced our final recommendation. (See Appendix A for a list of these advantages, disadvantages, and potential workarounds.) We also encountered two significant issues that altered the course of the pilot. Initially, it was intended that both systems would be tested in equal number in terms of courses and students. Unfortunately, at the time of the pilot, iClicker was not able to provide more than 675 clickers, which was far fewer than anticipated. Turning Technologies was able to provide 1,395 clickers. As a result, Turning Technologies was used by a larger number of faculty and students across campus.

At the beginning of the pilot, Blackboard integration with iClicker at NDSU was not functional. The iClicker vendor provided troubleshooting assistance immediately, but the problem was not resolved until mid-November. As a result, iClicker users had to use alternative solutions for registering clickers and uploading points to Blackboard for student viewing. Turning Technologies was functional and fully integrated with Blackboard throughout the pilot.

During the span of the pilot additional minor issues were discovered with both systems. A faulty iClicker receiver slightly delayed the effective start date of clicker use in one course.  The vendor responded by sending a new receiver, however it was an incorrect model. Instructional Services temporarily exchanged receivers with another member of the pilot group until a functional replacement arrived. Similarly, a Turning Technologies receiver was received with outdated firmware. Turning Technologies support staff identified the problem and assisted in updating the firmware with an update tool located on their website. A faculty participant discovered a software flaw in the iClicker software that hides the software toolbar when disconnecting a laptop from a second monitor. iClicker technical support assisted in identifying the problem and stated the problem would be addressed in a future software update. A workaround was identified that mitigated this problem for the remainder of the pilot. It is important to note that these issues were not widespread and did not widely affect all pilot users, however these issues attest to the need for timely, reliable, and effective vendor support.

Students and faculty reported positive experiences with both technologies throughout the semester. Based on feedback, users of both systems found the new technologies to be much improved over the previous PRS system, indicating that adopting either technology would be perceived as an upgrade among students and faculty. Faculty pilot testers met several times during the semester to discuss their experiences with each system; feedback was sent to each vendor for their comments, suggestions, and solutions.

During the stage three demonstrations, feedback from attendees focused on the inability for iClicker to integrate with Blackboard at that time and the substantial differences between the two systems in terms of entering numeric values (i.e., Turning Technologies has numeric buttons, while iClicker requires the use of a directional key pad to scroll through numeric characters). Feedback indicated that attendees perceived Turning Technologies’ clickers to be much more efficient for submitting numeric responses. Feedback regarding other functionalities indicated relative equality between both systems.

Recommendation

Based on the findings of this pilot, Instructional Services recommends that NDSU IT adopt Turning Technologies as the replacement for the existing PRS system. While both pilot-tested systems are viable solutions, Turning Technologies appears to meet the needs of a larger user base. Additionally, the support offered by Turning Technologies was more timely and effective throughout the pilot. With the limited resources of IT, vendor support is critical and was a major reason for exploring alternative student response technologies.

From Instructional Services’ standpoint, standardizing to one solution is imperative for two major reasons: cost efficiency for students (i.e., preventing students from having to purchase duplicate technologies) and efficient utilization of IT resources (i.e., support and training). It is important to note that this recommendation is based on the opinion of the Instructional Services staff and the majority of pilot testers, but is not based on consensus among all participating faculty and staff. It is possible that individual faculty members may elect to use other options that best meet their individual teaching needs, including (but not limited to) iClicker. As an IT organization, we continue to support technology that serves faculty, student and staff needs across various colleges, disciplines, and courses. We feel that this pilot was effective in determining the student response technology—Turning Technologies—that will best serve NDSU faculty, students and staff for the foreseeable future.

Once a final decision concerning standardization is made, contract negotiations should begin in earnest with the goal of completion by January 1, 2012, in order to accommodate those wishing to use clickers during the spring session.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

Appendix A: Clicker Comparisons
Turning Technologies and iClicker

 

Areas where both products have comparable functionality:

  • Setting up the receiver and software
  • Student registration of clickers
  • Software interface floats above other software
    • Can use with anything – PowerPoint, Websites, Word, etc.
    • Asking questions on the fly
    • Can create questions / answers files
    • Managing scores and data
      • Allow participation points, points for correct answer, change correct answer
      • Reporting – Summary and Detailed
      • Uploading scores and data to Blackboard (but there was a big delay with the iClicker product)
      • Durability of the receivers and clickers
      • Free software
      • Offer mobile web device product to go “clickerless”

Areas where the products differ:

Main Shortcomings of Turning Technology Product:

  • Costs $5 more – no workaround
  • Doesn’t have instructor readout window on receiver base –
    • This is a handy function in iClicker that lets the instructor see the %’s of votes as they come in, allowing the instructor to plan how he/she will proceed.
    • Workaround: As the time winds down to answer the question, the question and answers are displayed on the screen. Intermittently, the instructor would push a button to mute the projector, push a button to view graph results quickly, then push a button to hide graph and push a button to unmute the projector. In summary, push four buttons quickly each time you want to see the feedback, and the students will see a black screen momentarily.
    • Processing multiple sessions when uploading grading –
      • Turning Technologies uses their own file structure types, but iClicker uses comma-separated-value text files which work easily with Excel
      • Workaround: When uploading grades into Blackboard, upload them one session at a time, and use a calculated total column in Bb to combine them. Ideally, instructors would upload the grades daily or weekly to avoid backlog of sessions.

 

Main Shortcomings of iClicker Product:

  • Entering numeric answers –
    • Questions that use numeric answers are widely used in Math and the sciences. Instead of choosing a multiple-choice answer, students solve the problem and enter the actual numeric answer, which can include numbers and symbols.
    • Workaround: Students push mode button and use directional pad to scroll up and down through a list of numbers, letters and symbols to choose each character individually from left to right. Then they must submit the answer.
    • Number of multiple choice answers –
      • iClicker has 5 buttons on the transmitter for direct answer choices and Turning Technologies has 10.
      • Workaround: Similar to numeric answer workaround. Once again the simpler transmitter becomes complex for the students.
      • Potential Vendor Support Problems –
        • It took iClicker over 3 months to get their grade upload interface working with NDSU’s Blackboard system. The Turning Technology interface worked right away.  No workaround.

 

 

 

 

D2L camp Monday December 2012

  1. 9:00-9:30am: Snacks, networking and welcome.
  2. 9:30-10:00am: D2L Version 10 update.
  3. 10:00-10:30am: Overview of D2L basics and share best practices. Dr. Plamen Miltenoff, LRS
    • please enter ideas and suggestions
      who is helping students with the new D2L interface?
      PPT about the changes to the new version at:
      http://web.stcloudstate.edu/informedia/d2l10.pptx
      the new version does not discrimante the teacher, versus T2 and GA unless you
      change of Navbar. BE AWARE that you cannot add tools (you need to request via d2L@stcloudstate.edu) but you can take off tools from the new navbar. To take off a tool, go to “Edit Course” in the new version, click on “Tools” and find “Set Inactive”
      Dropbox addition. Feedback left for students can be kept as a draft

 

  1. 10:30-11:00am: Automation of lab reports using D2L.  Dr. Zengqiang “John” Liu, Physics
  • please enter ideas and suggestions
    – D2L dropbox:
    1. when papers are a big stack of paper, versus electronic format in dropbox, is it a bigger psychological burden?
    2. Navbar CANNOT be changed by faculty. Need to request the change from D2L@stcloudstate.edu
    3. BWhen assignng bonus points work, they fine, but do not apply to the final grade
    4. Naming the file deposited in the dropbox is crucial to navigating later on
    5. “Properties: One file per sumbission | overwrite submissions” is probably the best way to streamline the dropbox flow
    6. “Restrictions: Display in Calendar” helps student as a reminder, even if the D2L calendar is not populated and used regularly
    7. “Restrictions: Additional Release and Conditions” is the overarching idea of successful teaching. Conditioning Dropbox with Content, Discussions and Quizzes can bring uniformity and structure in students’ learning
    8. Restrictions: Special Access” is poorly phrased and can confuse faculty.
    9. Downloading all files at once via zipped file attaches Last Name First name of the student to its paper’s file name
  1. 11:00-11:30am: Organization of D2L Content delivery and student learning. Dr. Lakshmaiah Sreerama, Chemistry
    please have a link to Ram’s presentation: http://web.stcloudstate.edu/informedia/d2l/Organization_D2L_Content_Student_Learning.pptx  
  • please enter ideas and suggestions
    1. what is optimal when using CMS.
    2. the switch from WebCT to D2L was very consuming. Is it gonna be again when we switch to a different one?
    3. How to deliver content is challange. write versus speak. Student takes notes or listens? Also engage, becomes to much. Classes become “flipped classroom”
    4. Modular | recorded lectures | lectures notes in several formats | study guides
    5. develop best practices for my discipline
    6. modular guide: goals | outcomes | objectives | readings | activities | quizzes
    7. recorded lexture: in sciences is easIER to organize, how it will be in humanities? This is where we can be creative
    8. providing all this content in all thes[e] format[s] made me a better teacher. It also made students better prepared for class.  student learning success
    9. Best Practices used by Ram: check his PPT. -) choose simler presenation format -) listen to student feedback -) privacy issues (release form about taping students), intellectual property rights
    10. Flipped classroom: -) capture
    11. discussion – Camtasia versus Adobe Connect how do we manage this. Camtasia has larger file size. Kaltura is still tested. The MediaSite server as carrying the heavy duty files. Authentication not needed if the files are made public.
  1. 11:30-12:00pm: New tools in D2L. Greg Jorgensen and Karin Duncan, ITS
  • please enter ideas and suggestions
    1. search option in minibar only if faculty has ten or more classes
    2. instant notifications: new features. ellect to receive emails
    3. discussions managed in two spots: -) via subscription  on the top as general, or -) subscribe for each topic.  There is an option: include in my summary of activity
    4. D2L now keeps “sent” email.  Comibne an email to all six classes I teach; how do I do that?
    5. Classlist has inconsistency, be aware, ask D2L@stcloudstate.edu about it
    6. Assesst discussions has a sqaure ot check “must post first.” It is off by default. Edit topic, under Options: “A user must comopse a message before participating in the topic.”
    7. reset dates by Manage Dates: instead of going to separate modules one by one and changing dates. Notice the checkbox on the right for Calendar.  The offset option makes the dates relevant to this semester.
    8. App for iPAD, free, Assignment Grader. leave feedback, asses using rubrics and review on PDF and feeds D2L.
    9. SCORM user, can be reported into D2L. If Polleverywhere is SCORM complient it can be reported via SCORM like poll in Adobe Connect.
    10. Grates, Discussions, and other areas, which are wide, the header image goes away
  1. 1:00-1:30pm: Case study and sharing best practices. Dr. David Switzer, Economics
  • please enter ideas and suggestions
    1. creating groups in class and each person in a group and locking up. but that before subscribing for discussions.
    2. gradebooks exporting and importing. Problem. D2L graidng is not very flexible. First export to CSV file. Sort in excel by last name and have it in order.
    3. bonus items in grades: to curve grades, instead exporting importing, go to grades, createa bonus item called “exam 1 curve” and thus not only automating the grading but seeing the curve next semester
    4. switch in quiz from the default “users” to tab “questions” it saves time when grading
    5. take home exam is in quiz, not in dropbox, because dropbox cannot be taimed
    tip for students
    6. tip for students: discussion forums. Subsribe to topics by students. It helps students a lot, since they don’t have to go and login into D2L, the get it via email. Quesion: how many of them are using now mobile devices to get this notifications?
    7. New section shows only the most recent announcments. This can be changed via settings
    8. Video, mp4 format, 7 min, intro screencapture walking students through D2L.  A MnSCU video might exist.
    9. Narrated PPTs does not act well when hand writting. Presenter for PPT. Or Camtasia
    10. Surveys.  Show in class that “anonymous” is real.
    11. practice quizzes. also similar in Content. also the gamification: can go to the next quiz after 75% of the previous one is resolved
  1. 1:30-2:00pm: Creating and assigning online quizzes. Dr. Eugmin Kang, SOB
  • please enter ideas and suggestions
    1. quiz structure. the option for randomly assigning questions. So every time the student takes the trainng quiz again, new questions are assigned.
    using different types: multiple choice, true/false, images as part of the quiz question. To ensure that equal questions from each section are chosen, one need to create separate sections in the library. To do it, create a new “random’ section, with name “random1” and import the quiz q/s from the book section 1 etc.
    accumulative final.  Pull questions for the final quiz from training quizzes randomly.
  1. 2:00-3:00pm: Open time for individual projects and problem solving.

please enter ideas and requests

 

You can also join us via virtual synchronous connection through Adobe Connect at:
http://media4.stcloudstate.edu/d2lworkshop/

 

Limited space; please consider registering at https://secure.mnsu.edu/mnscupd/login/default.asp?campusid=0073

 

We would like to organize similar event sometimes in January. Please share with us your preference for day/time in January 2013, as well as topics of interest.

Follow us on Twitter: @SCSUtechinstruc   #techworkshop

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