Searching for "virtual reality"

Firefox Reality

available for Viveport, Oculus, and Daydream

From the moment you open the browser, you will be presented with immersive experiences that can be enjoyed on a VR headset directly from the Firefox Reality browser. We are working with creators around the world to bring an amazing collection of games, videos, environments, and experiences that can be accessed directly from the home screen.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

Augmented Reality Apple

Apple is hiring for an Augmented Reality team, possibly focused on Apple Maps

Joshua Fruhlinger

https://www.linkedin.com/pulse/apple-hiring-augmented-reality-team-possibly-focused-maps-fruhlinger/

Earlier this week, Apple ($NASDAQ:AAPL) acquired augmented reality (AR) lens and glasses company Akonia Holographics ($AKONIAHOLOGRAPHICS), which spawned plenty of speculation on Apple getting serious about AR.

Augmented reality overlays digital information over the real world and differs from virtual reality (VR), where the whole environment is simulated. Akonia describes its AR product as “thin, transparent smart glass lenses that display vibrant, full-color, wide field-of-view images.”

“Digital maps have become essential tools of our everyday lives, yet despite their ubiquity, they are still in their infancy. From urban mobility to indoor positioning, from LIDAR to Augmented Reality, advances in technology and new kinds of data are powering innovations in all areas of digital mapping. If you love maps and are passionate about what is possible, you will be in great company.”

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more about augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

virtual labs

Arizona State online biology students getting hands-on experience in virtual labs

James Paterson, Aug. 28, 2018

https://www.educationdive.com/news/arizona-state-online-biology-students-getting-hands-on-experience-in-virtua/531039/

  • Thirty students registered for Arizona State University Online’s general biology course are using ASU-supplied virtual reality (VR) headsets for a variety of required lab exercises
  • The VR equipment, which costs ASU $399 per student, allows learners to complete lab assignments in virtual space using goggles and a controller to maneuver around a simulated lab. Content for the online course was developed and assessed by ASU biology professors and was evaluated this summer. Students also can use their own VR headsets and access the content on their laptops, as 370 other students are doing.
  • A university official told Campus Technology the initiative will help online students have the experiences provided in brick-and-mortar labs as well as new ones that were impossible previously. The effort also will ease a problem on campus with limited lab space.

Similar labs are planned for the University of Texas at San Antonio and McMaster University in Canada, according to a blog post from Google, which partnered with the ed-tech company Labster to create the virtual labs. In addition, virtual labs also are available at eight community colleges in California, offering IT and cybersecurity skills instruction.

About half of colleges have space dedicated to VR, with adoption expected to increase as technology costs go down, according to a recent survey by nonprofit consortium Internet2. The survey found that 18% of institutions have “fully deployed” VR and are increasingly making it available to online students, while half are testing or have not yet deployed the technology.

Colleges are using VR for a variety of purposes, from classroom instruction to admissions recruiting to career training.

In addition, because the use of VR is growing in K–12 education, students will expect to use it in college.

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more on virtual reality in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

take a look at OUR VR lab tour:

https://poly.google.com/u/0/view/epydAlXlJSw

eXtended Reality XR

eXtended Reality (XR): The New World of Human/Machine Interaction

Wednesday, October 31 | 9:45am – 10:30am MT |
Session Type: Breakout Session
Delivery Format: Interactive Presentation

eXtended reality (XR) technologies present opportunities to advance the higher education mission and prepare students for a new world of human/machine interaction. In this interactive session, we will explore what is being done today and what is possible in four key areas of XR: use, technology, content development, and gamification.

Outcomes:
*Identify best-of-class tools and methods available for the design and support of XR in higher ed
* Explain to campus stakeholders the potential of XR to support pedagogy, research, and student success
* Understand the areas of focus of our growing XR community of practice and how you can participate

https://en.wikipedia.org/wiki/Extended_reality
 augmented reality (AR), augmented virtuality (AV) and virtual reality (VR)

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

https://blog.stcloudstate.edu/ims?s=virtual+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality+education

https://blog.stcloudstate.edu/ims?s=mixed+reality

 

virtual field trips

Tap your community for virtual field trip experiences

Lynne Schrum and Sandi Sumerfield 4/26/2018

https://www.iste.org/explore/articleDetail?articleid=2189

Many museums now offer makerspaces and after-school programs, and universities have developed low-cost materials to spark students’ imagination and interest, such as the Carnegie Mellon CREATE Lab

The Smithsonian National Air and Space Museum in Washington, D.C

http://www.ala.org/aboutala/offices/resources/virtualfield

https://education.microsoft.com/skype-in-the-classroom/virtual-field-trips

Art museums throughout the world offer virtual tours sorted by collection, artist or decade.

After one of these rich experiences, students can use free resources, such as Skype in the Classroom, to connect with experts to engage in scholarly dialogue to make their experience more meaningful and academically relevant or to interact with learners in other parts of the world.

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more on virtual tours in this IMS blog
https://blog.stcloudstate.edu/ims/2016/03/13/virtual-tours-museums/

http://www.ala.org/aboutala/offices/resources/virtualfield

https://education.microsoft.com/skype-in-the-classroom/virtual-field-trips

more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

more on video 360 in this blog
https://blog.stcloudstate.edu/ims?s=video+360

Windows Mixed Reality

Windows Mixed Reality headsets will bring virtual reality to the masses later this year

Windows Mixed Reality headsets will bring virtual reality to the masses later this year

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

immersive reality education conference

Immerse Yourself in Learning

Realities360. The Enhanced Realities Conference

Augmented Reality

Augmented reality adds computer-generated content as a contextual overlay to the real world. This technology, often powered by devices we already carry, has enormous applications for training and development.

Virtual Reality

Virtual reality has existed for decades, but technology has finally emerged that makes it truly accessible. VR allows us to put learners in a truly immersive environment, creating entirely new opportunities for training and learning.

Expanded Realities

AR and VR are just the start of the alternate-reality conversation. There are additional technologies that we can use on their own or as part of a blend with AR and VR to increase the level of immersion in the experiences we create.

Sessions list: https://www.elearningguild.com/realities360/content/4900/2017-realities360-conference–home/?utm_campaign=r17early&utm_medium=social&utm_source=linkedin-el2#sessions-link

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more on VR, AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Augmented Reality For Special Needs Learning

Utilizing Augmented Reality For Special Needs Learning

Utilizing Augmented Reality For Special Needs Learning

Augmented reality is a variation of virtual environments, but has a few added advantages for special needs learning. With virtual environments the user is completely immersed in a virtual world and cannot see the real environment around him or her. This may cause some confusion for special needs learners and can hinder learning. In contrast, augmented reality allows the user to see the real world with virtual objects superimposed upon or composited with the real world. This provides the greatest benefit as learners remain part of the world around them and learn easily.

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more on the topic

Muñoz, Silvia Baldiris Navarro and Ramón, “Gremlings in My Mirror: An Inclusive AR-Enriched Videogame for Logical Math Skills Learning”, Advanced Learning Technologies (ICALT) 2014 IEEE 14th International Conference on, pp. 576-578, 2014.

augmented reality and education

Amazon Wants To Beam Augmented Reality Into Your Living Room

Aaron Tilley

Amazon has built up a nice little collection of devices at its Palo Alto, Calif.-based hardware division, Lab126.

 

=== higher ed ======= higher ed ======= higher ed ======= higher ed ======= higher ed ======= higher ed ====

Colleges begin to take virtual reality seriously

http://www.ecampusnews.com/technologies/colleges-virtual-reality-941

the power of VR goes beyond simply recruiting. The University of Michigan uses the technology as a learning tool, and by instituting a virtual reality “cave” they’ve allowed engineering students to interact with virtual structures as they “come together, buckle and collapse.” Instead of relying on physical models—which tend to be large, expensive, and slow to build—a student using the MIDEN VR cave can fly around a virtual structure to study mechanical connections.

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New Horizon Report 2015 K12 Edition

http://k12.wiki.nmc.org/Augmented+Reality

Will Virtual Reality Stake Its Claim in K–12 Classrooms?

As the cost to install and support enabling technologies continues to fall, VR-based instruction will likely become a reality in K–12 schools.

More on virtual reality in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=virtual+reality&submit=Search

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