Archive of ‘Library and information science’ category

EU Code of Conduct Snapchat

Snapchat joins EU Code of Conduct against hate speech

The EU’s code of conduct on countering illegal online hate speech was first presented in 2016 and initially had four major internet platforms that participated – Facebook, Microsoft, Twitter, and YouTube. Snapchat is the seventh major IT platform to join the EU’s non-binding ethics regulations to fight illegal online hate speech.

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more on Snapchat in this IMS blog
https://blog.stcloudstate.edu/ims?s=snapchat

Overselling of Education Technology

The Overselling of Education Technology

By Alfie Kohn     Mar 16, 2016

https://www.edsurge.com/news/2016-03-16-the-overselling-of-education-technology

Basically, my response to ed tech is “It depends.” And one key consideration on which it depends is the reason given for supporting it.

ads in education periodicals, booths at conferences, and advocacy organizations are selling not only specific kinds of software but the whole idea that ed tech is de rigueur for any school that doesn’t want to risk being tagged as “twentieth century.”

Other people, particularly politicians, defend technology on the grounds that it will keep our students “competitive in the global economy.” This catch-all justification has been invoked to support other dubious policies, including highly prescriptive, one-size-fits-all national curriculum standards. It’s based on two premises: that decisions about children’s learning should be driven by economic considerations, and that people in other countries should be seen primarily as rivals to be defeated.

But the rationale that I find most disturbing—despite, or perhaps because of, the fact that it’s rarely made explicit—is the idea that technology will increase our efficiency…at teaching the same way that children have been taught for a very long time.

a deeper question: “What kinds of learning should be taking place in those schools?” If we favor an approach by which students actively construct meaning, an interactive process that involves a deep understanding of ideas and emerges from the interests and questions of the learners themselves, well, then we’d be open to the kinds of technology that truly support this kind of inquiry. Show me something that helps kids create, design, produce, construct—and I’m on board. Show me something that helps them make things collaboratively (rather than just on their own), and I’m even more interested—although it’s important to keep in mind that meaningful learning never requires technology, so even here we should object whenever we’re told that software (or a device with a screen) is essential.

more worrisome are the variants of ed tech that deal with grades and tests, making them even more destructive than they already are: putting grades online (thereby increasing their salience and their damaging effects), using computers to administer tests and score essays, and setting up “embedded” assessment that’s marketed as “competency-based.”

we shouldn’t confuse personalized learning with personal learning. The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well.

a recent review found that studies of tech-based personalized instruction “show mixed results ranging from modest impacts to no impact” – despite the fact that it’s remarkably expensive. In fact, ed tech of various kinds has made headlines lately for reasons that can’t be welcome to its proponents. According to an article in Education Week, “a host of national and regional surveys suggest that teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning.” Last fall, meanwhile, OECD reportednegative outcomes when students spent a lot of time using computers, while Stanford University’s Center for Research on Education Outcomes

Ed tech is increasingly making its way even into classrooms for young children. And the federal government is pushing this stuff unreservedly: Check out the U.S. Office of Education Technology’s 2016 plan recommending greater use of “embedded” assessment, which “includes ongoing gathering and sharing of data,” plus, in a development that seems inevitable in retrospect, a tech-based program to foster a “growth mindset” in children. There’s much more in that plan, too—virtually all of it, as blogger Emily Talmage points out, uncannily aligned with the wish list of the Digital Learning Council, a group consisting largely of conservative advocacy groups and foundations, and corporations with a financial interest in promoting ed tech.

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more on technology literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=technology+literacy

Software Carpentry Workshop at SCSU Python

Registration is now open for the workshop: 

>>>>>>>>>  https://ntmoore.github.io/2018-06-02-stcloud/ <<<<<<<<<<<<<

Syllabus:

The Unix Shell

  • Files and directories
  • History and tab completion
  • Pipes and redirection
  • Looping over files
  • Creating and running shell scripts
  • Finding things
  • Reference…

Programming in Python

  • Using libraries
  • Working with arrays
  • Reading and plotting data
  • Creating and using functions
  • Loops and conditionals
  • Defensive programming
  • Using Python from the command line
  • Reference…

 

https://en.wikipedia.org/wiki/GNU_nano

https://swcarpentry.github.io/shell-novice/03-create/

http://pad.software-carpentry.org/2018-06-02-stcloud

Jupyter is IDE https://en.wikipedia.org/wiki/Integrated_development_environment

https://searchcloudcomputing.techtarget.com/definition/Infrastructure-as-a-Service-IaaS

JSON file format where Jupiter data is stored. HMTL and Markdown (simplified HTML).

Panda: https://pandas.pydata.org/

React OS (JS) https://en.wikipedia.org/wiki/ReactOS

 

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more on Software Carpentry workshops on this iMS blog
https://blog.stcloudstate.edu/ims/2017/10/26/software-carpentry-workshop/

VR discussion Plovdiv University

***** reserve space: register here |  запазете си място: регистрирайте се тук ******

Open Discussion: VR in Education |  Тема: Виртуалната реалност в образованието

Where | Университет Пловдив  https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа |  May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти  |  faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи  | use the following hashtag for backchanneling #BGtechEd

 

Facebook Live stream:
https://www.facebook.com/InforMediaServices/
and recording available
(предаване на живо и запис)

VIdeo 360 recording: part 1, part 2, part 3

Виртуална реалност в учебния процес – теория и практика-  1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on

Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност;  смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.

When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
https://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/

VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: https://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/

  1. Кратък теоретичен преглед на видео 360 – 10 мин

https://www.linkedin.com/groups/2811/2811-6391674579739303939

Definitions for VR/AR/MR | дефиниции на:  виртуална реалност; разширена реалност; смесена реалност
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

  1. Практически опит с видео 360 – 25 – 30 мин
  • Заснемане с камера
  • Редактиране на заснетия материал и възможности за интерактивност

  1. Дискусия относно методиката на приложение в учебния процес

2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:

******  https://youtu.be/VmOpsrVhEQE  ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение

  1. По избор – разговор с Марк Гил от Щатския университет Сейнт Клауд и демонстрация на виртуална реалност в учебния процес – 10-15 мин
  2. По избор –
    1. gaming and gamification and the role of VR and V360
      http://web.stcloudstate.edu/pmiltenoff/bi/
    2. digital storytelling and the role of VR and V360 | цифрово разказване и ролята на ВР и В360: http://web.stcloudstate.edu/pmiltenoff/lib490/
      Дискусии в тази ФБ група | Discussions welcome here: https://www.facebook.com/groups/SCSUDigitalStorytelling/

#3 from the following blog entry: https://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)

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Additional Information |  Дoпълнителна литература/информация

https://blog.stcloudstate.edu/ims?s=virtual+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality

switching OS

Are you considering switching an operating system (OS)?
Do you have an old computer (hardware), but you don’t want to through it out yet (environment)?
These and other questions discussed as comments to the following article:

https://www.theguardian.com/technology/askjack/2018/apr/26/what-can-i-do-with-my-windows-vista-pc-cant-afford-to-upgrade-it-firefox

I can’t afford to upgrade my Vista PC. What can I do?

Firefox is about to stop supporting Windows Vista and websites are not working. Is there a cheap or preferably free solution?

selected comments under the article (practical, funny, for pundits and novices):

Ujjwal Dey Fedora is nice but it’s for more experienced users. Setting it up for everyday use is no rocket science, but still requires a bit of work with bash or whatever shell Fedora provides these days. For easy migration Mint is the best IMO.

Fraser McCabe Maybe Linux Mint or Manjaro.
If you want to test them first, you can create a bootable USB thumb drive first
Ubuntu is ideal for older machines. I run Kali and Lubuntu on an old P4 for basic pen tests and VM. I use Tor and Private VPN. No probs. Slow compared to modern systems. Yet functional. I have a lot of old Machines that I collect for Free to network and simulate environments to penetrate with virtual emulators. Works perfectly fine.
The article doesn’t mention the excellent Microsoft Office alternative – Libre Office.
It’s completely free, comes ready-installed with Ubuntu Linux, and in most cases can read and write to Microsoft Office format documents.
(there’s also a version of Libre Office that runs on Windows – again, an excellent free alternative)
Easiest way is to install a pirate version of Win 7 for free, then you buy a Win 7 activation key on Ebay for like $5. Where there’s a will, there’s a way 👌👌
Buy a second hand laptop from somewhere like CeX for about £60 with Windows 7 or 10 installed, assuming you can afford that.
Stop using Firefox. Switch to Chrome or Internet Explorer.
I’ve been “off the line” for years now. My advice: read a bloody book!
Blame Brexit

multimedia in learning

Hacking Multimedia for Effective Learning

THURSDAY, MAY 24, 2018 | 1:00 PM CENTRAL | 60 MINUTES
$247 PER CONNECTION THROUGH 05/10/18, $297 THEREAFTER

https://www.magnapubs.com/online-seminars/hacking-multimedia-for-effective-learning-14900-1.html

LEARNING GOALS

Upon completion of this seminar, you’ll be able to:

  • Determine pedagogical deficiencies in multimedia found online
  • Apply multimedia learning principles to improve learning
  • Choose appropriate tools to reconstruct multimedia and tailor it to your course
  • Explain the educational rationale for multimedia modifications

TOPICS COVERED

  • Multimedia learning
  • Online learning
  • Enhancing videos and images
  • Annotating videos and images

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more on multimedia in this IMS blog
https://blog.stcloudstate.edu/ims?s=multimedia

2018 MN IT conference Craigun

++++++ short link http://bit.ly/Craigun2018 short link +++++++

https://guidebook.com/guide/117831/event/18107364/

FACEBOOK LIVE: https://www.facebook.com/InforMediaServices/videos/1514153152028510/

Mark Gill: https://www.facebook.com/SCSUVizLab/

Plamen Miltenoff: http://web.stcloudstate.edu/pmiltenoff/faculty/

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When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system

Education teched frenemies

frenemies

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VR/AR/MR and Video 360

Definitions for VR/AR/MR
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

Gaming and Gamification

The Intersection between IT | faculty | students during the adoption of educational technologies

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