Archive of ‘Library and information science’ category
Quick little prototype using Google's ARCore and Unity. Turn your sound up for this one. Once the benchmarks are placed, ARCore using the floor to track the phone's position through real space.
Posted by SCSU VizLab on Friday, March 30, 2018
more on augmented reality in this IMS blog
Islandora for OER Discussion
Waite Park, St. Cloud, March 30, 2018
Alex is a former archivist from the MN Historical society
statistics, custom interface, preservation tools, automatic processes, multiple formats, metadata – core features
My Q/s to Alex/Tim:
- at the August OER meeting: http://blog.stcloudstate.edu/ims/2017/08/28/oer-workday-librarians/ there were more contenders to house OER. E.g., the Minnesota Library Publishing Project is based on Edublog, thus more familiar platform
What makes Islandora a better choice?
Additional question related: why not use already existing solutions, as used across the world. Alex response: open source. Tim: content available across institutions. text banks and other data can be grouped by disciplines. Follow up q/n: MLNC, OER Commons. Solution already exists and why don’t we use existing accumulated work. Answer by Karen: pulling many resources, promoting collaboration btw 2 and 4 year institutions. Bigger then just having a repository, collaborative effort on different levels
- Access to a “sandbox” to test Islandora: who to contact when and how.
Alex response to “estimated date for faculty upload” – August 2018 approximately
- Transferability/ compatible: how east it is to migrate Islandora content to a different platform (e.g. the Minnesota Library Publishing Project) shall other platform is chosen as MN OER platform?
- How will this structure ensure that the OER initiative (Islandora in particular) is not “owned” by one branch on campus (e.g. librarians) but it is a mutual effort by faculty and staff (e.g. ATT) in terms of access, e.g. access to different admin levels in Islandora?
From the Adobe COnnect online attendees:
Barbara Sandarin: Regarding “Admin. Rights,” does this restrict who may upload items?
Maintenance: weeding out old materials
the history of Islandora: who when developed. 2009, U of Rhode Island
Stephen Kelly: how does Inslandora integrate video. microsite solutions
structure of repository:
Islandora only stores, but the actual creation is outside of Islandora adoption scope
how do the individual teams are built, communicate with
open pedagogy: students creating open textbooks. creating of D2L courseroom. Karen: learning circles. Gary Hunter’s form regarding copyright issues etc.
storage: unlimited yet, but might be if file size are big.
Robert Bilyk: Look at OpenStax on how they handle derivative content
Tim: what do we want to be able to search for: 1. Title 2. subject 3. Format 4. type 5. permission to modify or not 6. keywords 7. author 8. home institution of author 9. peer revieewd 10. author info (advanced feature) 11. Robert Bilyk: Assurance of accessibility — tables, images, etc. 12. course 13. hashtags
Robert Bilyk: Curriki allows any submission — but their editorial board eventually gets around to review — and then this is indicated
OTL (Open textbook library): https://open.umn.edu/opentextbooks/
more about Islandora in this IMS blog
more on Apple in this IMS blog
School librarians fear a ‘quiet crisis’ is endangering their place in the education world
more on media specialist in this IMS blgo
Course title: IM 554 Developing Skills for Online Teaching and Learning
Topic for this week: Game-based learning, Virtual Reliability, and Augmented Reality
Audience: IM Graduate students working for K12 schools or in business
7:20 to 8:20 PM, Thursday, March 29. Instructor: Yun Claire Park
- What did we learn from last year: http://blog.stcloudstate.edu/ims/2017/02/22/im554-discussion-gbl/
- definitions and delineation of gaming and gamification
- the connection to BYOD
- What do we want to learn this year/today?
- more on gaming and gamification
- more on realities
- what is VR – virtual reality
Virtual reality (VR) is “a computer technology that uses virtual reality headsets or multi-
projected environments, sometimes in combination with physical environments or props, to
generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment” (“Virtual Reality” n.d.) VR is accomplished by using headsets, such as HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The use of the headsets creates (and enhances) digitally constructed “reality,” thus providing excellent opportunities for simulations and learning through training and practice. Among a myriad of other definitions, Noor (2016, 34) describes Virtual Reality (VR) as “a computer-generated environment that can simulate physical presence in places in the real world or imagined worlds. The user wears a headset and through specialized software and sensors is immersed in 360- degree views of simulated worlds.”
from our book chapter: Video 360: The new type of visualization to help patrons enter the era of VR, AR and Mixed Reality (under review).
what is AR – augmented reality
“Augmented Reality (AR) supplements the physical environment with computer-generated sensory input such as sound, video, graphics, or other useful information – essentially overlaying the digital information on top of the physical world. Some consider the smartphone popular game “Pokemon Go” a form of consumer AR.”
from my book Chapter 12: VR, AR and Video 360: A Case Study Towards New Realities in Education by Plamen Miltenoff (under review)
what is MR – mixed reality
- Video 360
- how to create non-expensive VR = Video 360 degrees
A two-dimensional flat frame
Consumer types of cameras
More information on GBL in this IMS blog:
more on VR in education in this IMS blog:
more on AE in this IMS blog
Malaysia accused of muzzling critics with jail term for fake news
Move to impose 10-year sentence seen as attempt to silence talk of corruption before election
More on fake news in this IMS blog:
The anti-fake news bill, which must be approved by parliament, calls for penalising those who create, offer, circulate, print or publish fake news – or publications containing fake news – with a 10-year jail term, a fine of up to 500,000 ringgit (£90,000) or both.
The bill defines fake news as “any news, information, data and reports which is, or are, wholly or partly false whether in the form of features, visuals or audio recordings or in any other form capable of suggesting words or ideas”.
It covers all media and extends to foreigners outside Malaysia if Malaysia or its citizens are affected.
Excel basics: https://turbofuture.com/computers/Microsoft-Excel-Basic-Terms-and-Terminology
https://www.networkworld.com/article/2906987/software/excel-formulas-cheat-sheet-15-essential-tips-for-calculations-and-common-tasks.html or http://www.networkworld.com/article/2906987/software/excel-formulas-cheat-sheet-15-essential-tips-for-calculations-and-common-tasks.html
more on fake news, data privacy in this IMS blog
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