Archive of ‘Library and information science’ category

SCSU vizlab augmented reality orientation

VizLab ARCore tour

Quick little prototype using Google's ARCore and Unity. Turn your sound up for this one. Once the benchmarks are placed, ARCore using the floor to track the phone's position through real space.

Posted by SCSU VizLab on Friday, March 30, 2018

+++++++++++++++

more on augmented reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

school librarians fears

School librarians fear a ‘quiet crisis’ is endangering their place in the education world

the digital age only exacerbates the need for a school librarian, which he describes as a position that far exceeds “book manager.”
A bill sponsored by Sen. Becky Harris in the 2017 session proposed changing that. SB143 would have required public schools, including charters, to maintain a school library and staff a certified librarian, except in specific circumstances.
“Students are technology literate when they come to Miller,” he said. “But they are informationally illiterate.”
The American Association of School Librarians is in the beginning stages of studying state policies regarding school libraries and librarians, said the organization’s president, Steven Yates. He doesn’t think eliminating school libraries or the position is a widespread movement in K-12 education, but he acknowledged that’s happening in more places than just Southern Nevada.

++++++++++++
more on media specialist in this IMS blgo
http://blog.stcloudstate.edu/ims?s=media+specialist

IM 554 discussion on GBL 2018

Course title: IM 554 Developing Skills for Online Teaching and Learning

Topic for this week: Game-based learning, Virtual Reliability, and Augmented Reality
Audience: IM Graduate students working for K12 schools or in business

7:20 to 8:20 PM, Thursday, March 29.  Instructor: Yun Claire Park

  1. What did we learn from last year: http://blog.stcloudstate.edu/ims/2017/02/22/im554-discussion-gbl/
    1. definitions and delineation of gaming and gamification
    2. the connection to BYOD
  2. What do we want to learn this year/today?
    1. more on gaming and gamification
    2. more on realities
      1. what is VR – virtual reality

Virtual reality (VR) is “a computer technology that uses virtual reality headsets or multi-
projected environments, sometimes in combination with physical environments or props, to
generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment” (“Virtual Reality” n.d.) VR is accomplished by using headsets, such as HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The use of the headsets creates (and enhances) digitally constructed “reality,” thus providing excellent opportunities for simulations and learning through training and practice. Among a myriad of other definitions, Noor (2016, 34) describes Virtual Reality (VR) as “a computer-generated environment that can simulate physical presence in places in the real world or imagined worlds. The user wears a headset and through specialized software and sensors is immersed in 360- degree views of simulated worlds.”

from our book chapter: Video 360: The new type of visualization to help patrons enter the era of VR, AR and Mixed Reality (under review).

what is AR – augmented reality

“Augmented Reality (AR) supplements the physical environment with computer-generated sensory input such as sound, video, graphics, or other useful information – essentially overlaying the digital information on top of the physical world. Some consider the smartphone popular game “Pokemon Go” a form of consumer AR.”

from my book Chapter 12: VR, AR and Video 360: A Case Study Towards New Realities in Education by Plamen Miltenoff (under review)

what is MR – mixed reality

mixed reality

 

 

 

https://commons.wikimedia.org/wiki/Category:Mixed_reality#/media/File:Mixed_Reality_Scale.png

  1. Video 360
    1. how to create non-expensive VR = Video 360 degrees

A two-dimensional flat frame

 

 

 

A two-dimensional flat frame

Consumer types of cameras

Consumer types of cameras

++++++++++++++
More information on GBL in this IMS blog:
http://blog.stcloudstate.edu/ims?s=%22game-based+learning%22

more on VR in education in this IMS blog:
http://blog.stcloudstate.edu/ims?s=virtual+reality+education

more on AE in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

prison time for fake news?

Malaysia accused of muzzling critics with jail term for fake news

Move to impose 10-year sentence seen as attempt to silence talk of corruption before election

More on fake news in this IMS blog:
http://blog.stcloudstate.edu/ims?s=fake+news

The anti-fake news bill, which must be approved by parliament, calls for penalising those who create, offer, circulate, print or publish fake news – or publications containing fake news – with a 10-year jail term, a fine of up to 500,000 ringgit (£90,000) or both.

The bill defines fake news as “any news, information, data and reports which is, or are, wholly or partly false whether in the form of features, visuals or audio recordings or in any other form capable of suggesting words or ideas”.

It covers all media and extends to foreigners outside Malaysia if Malaysia or its citizens are affected.

 

Excel formulas

Excel basics: https://turbofuture.com/computers/Microsoft-Excel-Basic-Terms-and-Terminology

https://imgur.com/gallery/3Fljonf

Excel formulas

also

https://www.networkworld.com/article/2906987/software/excel-formulas-cheat-sheet-15-essential-tips-for-calculations-and-common-tasks.html  or http://www.networkworld.com/article/2906987/software/excel-formulas-cheat-sheet-15-essential-tips-for-calculations-and-common-tasks.html

 

 

Spotify

“Spotify Saved Music. Can It Save Itself? – https://www.bloomberg.com/news/articles/2018-03-23/spotify-saved-music-can-it-save-itself” via Digg
Ek, 35, started Spotify in 2006 because he thought he could stamp out the piracy that had ravaged the music business. He was right.
More than 70 million people now pay Spotify an average of about $5 a month to access 35 million songs, plus playlists and podcasts. In private transactions, investors have valued the company at more than $20 billion.
There’s only one small flaw in the business model: Spotify doesn’t make any money. The service has reported higher losses in three consecutive years despite quadrupling sales. It’s hard to be profitable when music-rights holders collect more than 75¢ on every dollar that comes in.
 Pandora Media Inc.hasn’t been profitable in six years as a public company. Deezer SA, a European service once seen as a Spotify rival, called off an initial public offering in 2015. If you don’t remember Grooveshark, MOG, Songza, or Rdio, it’s because they shut down or were bought by larger companies. Meanwhile, the tech giants don’t mind losing money on music if it helps sell other stuff
Ek is optimistic. “The music industry today is quite inefficient when it comes to breaking artists, when it comes to promoting and marketing artists,” he said at the investor presentation. “There is a tremendous opportunity in connecting these 3 million artists we have today with these 160 million-plus users that we have.” The question now is whether investors think he can do that and how much profit he can wring out each time he does.

1 2 3 4 5 115