Posts Tagged ‘edad’

students and technology

2015 Student and Faculty Technology Research Studies


Infographic: ECAR_2015


Study of Students and Information Technology, 2014


Infographic: ECAR_2014


Higher Ed: EDUCAUSE Releases ECAR Study of Undergraduate Students and Information Technology 2013

Direct to Full Text Report (49 pages; PDF)

students and technology 2013


ECAR 2011

students and technology 2011

digital literacy

Laura Devaney (@eSN_Laura).  4/12/16, 9:32 AM This is exactly why we need digital literacy: #DigitalLiteracy #assessments #edtech

Online Testing Highlights the Need for Digital Literacy

Online Testing Highlights the Need for Digital Literacy

Daily Exposure to Digital Devices

the Consortium for School Networking’s “Becoming Assessment Ready” initiative

Because online exams require students to have functional literacy with computing devices, such as switching between screens, opening drop-down menus and highlighting words, students should be using technology in their day-to-day classroom experience so they are building these digital literacy skills, he explains.

“The more often students use digital devices in their day-to-day learning, the more comfortable with those devices they become,” says Ribble, who has written a book about digital literacy and citizenship for the International Society for Technology in Education.

Younger Students Perform Better in Online Formats

More on digital literacy in this IMS blog:

digital badges in education

Digital Badges in Education: Trends, Issues, and Cases.

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

digital badges


Badges and Leaderboards: Professional Developments for Teachers in K12

digital badges

Why should I bother earning badges?


Canvas Badges:


Edmodo Badges:


issues to consider:

digital badges: issues to consider


More on badges and gaming in education in this IMS blog:

agility and leadership

Meyers, P. (2015). The Agility Shift: Creating Agile and Effective Leaders, Teams, and Organizations. Retrieved from
book review:
Joiner, W., & Josephs, S. (2007). Leadership Agility: Five Levels of Mastery for Anticipating and Initiating Change. San Francisco, CA: Jossey-Bass.
book review:

augmented reality by ISTE

4 AR tools to build executive function and engagement

Luis Perez and Kendra Grant 7/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools

the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:

Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.

Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.

Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.

QR codes

AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.

Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.

iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.

More on QR codes in this IMS blog:

Regulations for Distance Education

Breaking News on “Teacher Prep” Regulations for Distance Education

It is proposed that a college’s program could fall short in ONE state and lose the right to offer TEACH grants to distance students in ANY state. That might work if every state used the same criteria, but that’s not required. The “Discussion of Costs, Benefits, and Transfers” is a baffling attempt at measuring activity for which there is no good data.

social intranet

New technologies for knowledge sharing

Steve Kelman Mar 28, 2016 at 4:38 PM

Ines Mergel report from the IBM Center for the Business of Government, called The Social Intranet: Insights on Managing and Sharing Knowledge Internally.

co-locating subject-matter experts

traditional technologies have important limitations

when teaching about efforts many agencies are making to break down functional stovepipes, which often involves having functional experts spend significant time in offsite cross-agency teams with “functionals” from other specialties. This has a number of advantages, but creates risks that employees won’t have anywhere to go to get answers to questions or refresh their knowledge base. My students and I also discussed communities of practice, which allowed employees to ask questions to fellow experts not at the same location.

“social intranet” — a one-stop shop where agency employees can go to find or request information in a number of different ways to help them do their jobs. The social intranet consists of wikis; places for people to go to ask questions or solicit collaboration; publicly available conversation threads; central places for blogs; and opportunities for people to create profiles and (in a professional context) “friend” each other. These elements all appear at one web address, with its common home page, to which an employee can link.

These different features work in different ways. Wikis, for example, allow a group of employees to add knowledge to a text that is then accessible to the whole organization — and to which everyone can edit and add. Other employees can subscribe to the updates. Blogs, on the other hand, allow longer text to provide project updates, comment on industry developments, or introduce new issues more transparently than blast e-mail updates can manage.

Most intranet collaboration platforms do not require an approval chain to publish, which lowers the barriers to quick sharing. And while the personal profiles and “friending” often start by providing occasions for social conversations, the intention is for these to be a gateway to knowledge sharing; Mergel quotes a manager as saying, “The social feeds into the professional.”

data analytics education

Analytics for Achievement: White Paper

Around the world, in both developing and developed countries, too many primary and secondary students are falling below proficiency levels. Measuring and monitoring performance and understanding the factors at play in student achievement can help educators create the right conditions and design the most effective interventions for student success.

link to the article (PDF file) ; THE_IBM_data_Analytics_for_Achievement k12

value of higher ed

Chronicle releases report on how students, families look at value of higher ed

PSE institutions are starting to notice changes in the ways that students and their families evaluate the value of higher ed, and the Chronicle of Higher Education has released a new in-depth report looking at what factors influence these judgments. The report, titled Education Under Review: Examining the value of education for student success—in career and life, investigates the importance students and their families place on critical thinking skills, career readiness training, and student debt, among other factors. Among the report’s key findings is that only 13% of student respondents said they believed the higher education system as a whole provided excellent value. Report

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