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Virtual design👍🏻 . By @nickpbaker . . . . #augmentedreality #hololens #magicleap #art🎨 #arkit #arcore #vr #startup #technology #hogwarts #mixedreality #holographic #hologram #дополненнаяреальность #virtualreality #future #mixedreality #computergraphics #3d #iphonex #mixarofficial #виртуальнаяреальность #computervision #ai #artificial_intelligence
Posts Tagged ‘technology’
more on haptic in this IMS blog
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Some of the design features used on social media are so addictive that even Silicon Valley parents don’t want their kids using the services they create. A new bill before the Senate aims to ban social media and tech platforms from implementing “addictive” designs and features — including autoplaying videos or endless scrolling. Tap the link in our bio to read more. #technology #tech #socialmedia #social #media #USSenate #JoshHawlet #SiliconValley #addictive #design #webdesign #innovation #business #science #instatech #quoteoftheday #quotes #future #futurism
A new bill before the Senate aims to ban social media and tech platforms from implementing “addictive” designs and features — including autoplaying videos or endless scrolling. Tap the link in our bio to read more.
#technology #tech #socialmedia#social #media #USSenate#JoshHawlet #SiliconValley #addictive#design #webdesign #innovation#business #science #instatech#quoteoftheday #quotes #future#futurism
proposed topics for IM 260 class
- Media literacy. Differentiated instruction. Media literacy guide.
Fake news as part of media literacy. Visual literacy as part of media literacy. Media literacy as part of digital citizenship.
- Web design / web development
the roles of HTML5, CSS, Java Script, PHP, Bootstrap, JQuery, React and other scripting languages and libraries. Heat maps and other usability issues; website content strategy. THE MODEL-VIEW-CONTROLLER (MVC) design pattern
- Social media for institutional use. Digital Curation. Social Media algorithms. Etiquette Ethics. Mastodon
I hosted a LITA webinar in the fall of 2016 (four weeks); I can accommodate any information from that webinar for the use of the IM students
- OER and instructional designer’s assistance to book creators.
I can cover both the “library part” (“free” OER, copyright issues etc) and the support / creative part of an OER book / textbook
- “Big Data.” Data visualization. Large scale visualization. Text encoding. Analytics, Data mining. Unizin. Python, R in academia.
I can introduce the students to the large idea of Big Data and its importance in lieu of the upcoming IoT, but also departmentalize its importance for academia, business, etc. From infographics to heavy duty visualization (Primo X-Services API. JSON, Flask).
- NetNeutrality, Digital Darwinism, Internet economy and the role of your professional in such environment
I can introduce students to the issues, if not familiar and / or lead a discussion on a rather controversial topic
- Digital assessment. Digital Assessment literacy.
I can introduce students to tools, how to evaluate and select tools and their pedagogical implications
a hands-on exercise on working with Wikipedia. After the session, students will be able to create Wikipedia entries thus knowing intimately the process of Wikipedia and its information.
- Effective presentations. Tools, methods, concepts and theories (cognitive load). Presentations in the era of VR, AR and mixed reality. Unity.
I can facilitate a discussion among experts (your students) on selection of tools and their didactically sound use to convey information. I can supplement the discussion with my own findings and conclusions.
- eConferencing. Tools and methods
I can facilitate a discussion among your students on selection of tools and comparison. Discussion about the their future and their place in an increasing online learning environment
- Digital Storytelling. Immersive Storytelling. The Moth. Twine. Transmedia Storytelling
I am teaching a LIB 490/590 Digital Storytelling class. I can adapt any information from that class to the use of IM students
- VR, AR, Mixed Reality.
besides Mark Gill, I can facilitate a discussion, which goes beyond hardware and brands, but expand on the implications for academia and corporate education / world
- IoT , Arduino, Raspberry PI. Industry 4.0
- Instructional design. ID2ID
I can facilitate a discussion based on the Educause suggestions about the profession’s development
- Microcredentialing in academia and corporate world. Blockchain
- IT in K12. How to evaluate; prioritize; select. obsolete trends in 21 century schools. K12 mobile learning
- Podcasting: past, present, future. Beautiful Audio Editor.
a definition of podcasting and delineation of similar activities; advantages and disadvantages.
- Digital, Blended (Hybrid), Online teaching and learning: facilitation. Methods and techniques. Proctoring. Online students’ expectations. Faculty support. Asynch. Blended Synchronous Learning Environment
- Gender, race and age in education. Digital divide. Xennials, Millennials and Gen Z. generational approach to teaching and learning. Young vs old Millennials. Millennial employees.
- Privacy, [cyber]security, surveillance. K12 cyberincidents. Hackers.
- Gaming and gamification. Appsmashing. Gradecraft
- Lecture capture, course capture.
- Bibliometrics, altmetrics
- Technology and cheating, academic dishonest, plagiarism, copyright.
How Has Google Affected The Way Students Learn?
con?:with the advent of personal assistants like Siri and Google Now that aim to serve up information before you even know you need it, you don’t even need to type the questions.
pro: Whenever new technology emerges — including newspapers and television — discussions about how it will threaten our brainpower always crops up, Harvard psychology professor Steven Pinker wrote in a 2010 op-ed in The New York Times. Instead of making us stupid, he wrote, the Internet and technology “are the only things that will keep us smart.”
Pro and con: Daphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.
con: Daphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.
con: A 2008 study commissioned by the British Library found that young people go through information online very quickly without evaluating it for accuracy.
pro or con?: A 2011 study in the journal Science showed that when people know they have future access to information, they tend to have a better memory of how and where to find the information — instead of recalling the information itself.
pro: The bright side lies in a 2009 study conducted by Gary Small, the director of University of California Los Angeles’ Longevity Center, that explored brain activity when older adults used search engines. He found that among older people who have experience using the Internet, their brains are two times more active than those who don’t when conducting Internet searches.
the Internet holds great potential for education — but curriculum must change accordingly. Since content is so readily available, teachers should not merely dole out information and instead focus on cultivating critical thinking
make questions “Google-proof.”
“Design it so that Google is crucial to creating a response rather than finding one,” he writes in his company’s blog. “If students can Google answers — stumble on (what) you want them to remember in a few clicks — there’s a problem with the instructional design.”
more on use of laptop and phones in the classroom in this IMS blog
Some Very Good STEAM Websites to Use in Your Class
STEAM (Science, Technology, Engineering ,Art, and Math) tools to use in your classroom
provide teachers with a handy resource to use with their students to help them develop critical thinking skills and adopt ‘an engineering or design approach towards real-world problems while building on their mathematics and science base’.
download in PDF format from this link.
Technology Use Boosts Students’ Confidence in Their Job Prospects [#Infographic]
more on employment and technology in this IMS blog
Why I’m Asking You Not to / Use Laptops
++++++++++ against: ++++++++++++++++
Children who use smartphones, tablets, and video games for more than seven hours a day are more likely to experience premature thinning of the cortex, the outermost layer of the brain that processes thought and action, a 2018 study found. https://t.co/OJe6ZTBVkx
— EdWeek Teacher (@EdWeekTeacher) August 1, 2019
research showing how laptops can be more of a distraction than a learning enabler. Purdue University even started blocking streaming websites such as Netflix, HBO, Hulu and Pandora.
But others say banning laptops can be counterproductive, arguing these devices can create opportunity for students to discover more information during class or collaborate. And that certain tools and technologies are necessary for learners who struggle in a traditional lecture format.
The professor is upset. The professor has taken action, by banning laptops.
Bruff, whose next book, Intentional Tech: Principles to Guide the Use of Educational Technology in College Teaching, is set to be published this fall, is among the experts who think that’s a mistake. Why? Well, for one thing, he said, students are “going to have to graduate and get jobs and use laptops without being on Facebook all day.” The classroom should help prepare them for that.
Study: Use of digital devices in class affects students’ long-term retention of information
- A new study conducted by researchers at Rutgers University reveals that students who are distracted by texts, games, or videos while taking lecture notes on digital devices are far more likely to have their long-term memory affected and to perform more poorly on exams, even if short-term memory is not impacted, EdSurge reports.
- Exam performance was not only poorer for students using the devices, but also for other students in classes that permitted the devices because of the distraction factor, the study found.
- After conducting the study, Arnold Glass, the lead researcher, changed his own policy and no longer allows his students to take notes on digital devices.
By Jack Grove Twitter: @jgro_the April 4, 2017
Using laptops in class harms academic performance, study warns. Researchers say students who use computers score half a grade lower than those who write notes
findings, published in the journal Economics of Education Review in a paper, based on an analysis of the grades of about 5,600 students at a private US liberal arts college, found that using a laptop appeared to harm the grades of male and low-performing students most significantly.
While the authors were unable to definitively say why laptop use caused a “significant negative effect in grades”, the authors believe that classroom “cyber-slacking” plays a major role in lower achievement, with wi-fi-enabled computers providing numerous distractions for students.
April 07, 2006
A Law Professor Bans Laptops From the Classroom
by Anne Curzan http://www.chronicle.com/blogs/linguafranca/2014/08/25/why-im-asking-you-not-to-use-laptops/
Laptop multitasking hinders classroom learning for both users and nearby peers
March 13, 2017
The Distracted Classroom
Welcome, Freshmen. Look at Me When I Talk to You.
October 28, 2015
Memorization, Cheating, and Technology. What can we do to stem the increased use of phones and laptops to cheat on exams in class?
+++++++++++++++ for +++++++++++++
The learning experience is different in schools that assign laptops, a survey finds
Blended Learning – the idea of incorporating technology into the every day experience of education – can save time, raise engagement, and increase student retention.
Lets face it, our students are addicted to their phones. Like…drugs addicted. It is not just a bad habit, it is hard wired in their brains(literally) to have the constant stimulation of their phones.
If you are interested in the research, there is a lot out there to read about how it happens and how bad it is.
a Scientific American article published about a recent study of nomophobia – on adults (yes, many of us are addicted too).
Best Practices for Laptops in the Classroom
September 11, 2016
No, Banning Laptops Is Not the Answer. And it’s just as pointless to condemn any ban on electronic devices in the classroom
Don’t Ban Laptops in the Classroom
Use of Laptops in the Classroom: Research and Best Practices. Tomorrow’s Teaching and Learning
On Not Banning Laptops in the Classroom
+++++++++++++ neutral / observation +++++++++++++++
F January 26, 2001
Colleges Differ on Costs and Benefits of ‘Ubiquitous’ Computing
“Bring Your Own Device” Policies?
June 13, 2014, 2:40 pm By Robert Talbert
Three issues with the case for banning laptops
3 Tips for Managing Phone Use in Class
more on mobile learning in this IMS blog
start with the teachers, not with the students
OPINION So You Want to Drive Instruction With Digital Badges? Start With the Teachers
Participating teachers advance through a series of inquiry-based professional development modules. Teachers are awarded a digital badge for the successful completion of each 10-hour module. To accomplish this, they must complete the following steps: 1) study module content, 2) participate in a focused discussion with peers working on the same module, 3) create an original inquiry-based global lesson plan that incorporates new learning, 4) implement the original lesson plan in the classroom, 5) provide evidence of classroom implementation and 6) reflect on and revise the lesson created.
The final product of every module is a tested, global lesson plan that articulates learning objectives, activities, assessments, and resources for each stage of inquiry. Upon completion, teachers may publish finalized lessons in a resource library where they can be accessed by other educators. As designed, the HISD badging system will be a four-year, 16-badge approach that equates to 160 hours of professional learning for teachers.
five key features that taken together increase significantly the likelihood that the learning experience for a teacher will lead to results in the classroom for students — which, after all, is the point of professional development:
- Badging requires demonstrating understanding and implementation of a target content or skill.
- Badging provides recognition and motivation.
- Badging allows for knowledge circulation among teachers.
- Badging can be tracked and assessed.
- Badging is a scalable enterprise.
Philosophy’s influence on technology design – and why it needs to change
How we communicate is as important as why
Communication technology has tapped into a very human need to be liked and appreciated.
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