Searching for "metrics"

the wired child

Forget Screen Time Rules — Lean In To Parenting Your Wired Child, Author Says

https://www.kqed.org/mindshift/52899/forget-screen-time-rules-lean-in-to-parenting-your-wired-child-author-says

https://www.npr.org/2019/01/15/679304393/forget-screen-time-rules-lean-in-to-parenting-your-wired-child

The overuse of technology has overtaken drugs, sex and bullying as the biggest parental worry, according to the annual Brigham Young and Deseret News American Family Survey.

the intersection of child development and digital media: the Joan Ganz Cooney Center at Sesame Workshop and the Center for Universal Education at the Brookings Institution.

The American Academy of Pediatrics supports this idea of joint media engagement, basically engaging alongside your kids, as you suggest, whether with games, videos or social media. But isn’t there such a thing as too much screen time?

When people talk about addiction, I think it’s weird we want to blame the digital media because you can form unhealthy relationships with lots of things — food, sex, work, money.

We’re using screens as a babysitter.

There’s an interesting study that recently came out that looked at how parents and young children were interacting around devices. It showed that this joint media engagement is not happening.

I feel like part of the problem is that parents are getting essentially abstinence-only education, like in sex education. The research on that says, if all you hear is, “Just say no,” it has no positive effects.

Nobody actually thinks we’re going to have a world without [tech]. They’re aiming for that healthy relationship. A healthy relationship is you being able to have the autonomy to make good decisions.

Instagram use

10 Mistakes On Instagram That Can Make You Lose Followers

 December 25th, 2018  Business  Charles Crawford

10 Mistakes On Instagram That Can Make You Lose Followers

Photograph Quality

Not Consistent or Posting More Than You Should

You Aren’t Making Your Feed “Easy On The Eyes”

No Engagement

Buying Fake Comments and/or Likes

It’s tempting right? I mean, you are paying something to do your work for you! Unfortunately, as it may be the easy way out, it could get you in trouble, and by trouble I mean, Instagram might end up deleting or banning your account – and that is probably the last thing you would want to happen.

It may take a big chunk of your time each day, but if you want your account to grow, focus on being genuine, providing value and engaging with your audience in an authentic manner!

Horrible Captions
Brainstorm catchy, appealing and/or captions that provide value to the content you are posting.

Not Using Hashtags

Hashtags are a big factor of Instagram

You Provide No Value or Entertainment

You Are Not Being Proactive

 

You Are Being “Too Salesy”

++++++++
more on Instagram in this IMS blog
https://blog.stcloudstate.edu/ims?s=instagram

Evelyn Berezin

Evelyn Berezin, Computer Scientist Behind Groundbreaking Word Processor, Dies At 93

https://www.npr.org/2018/12/12/676024428/evelyn-berezin-computer-scientist-behind-groundbreaking-word-processor-dies-at-9

Evelyn Berezin, a computer scientist who designed the world’s first word processor, has died at the age of 93.

as she explained in an oral history interview, she was having trouble finding work in the physics field, so she started asking about computers — having barely even heard of them.

It wasn’t easy being a woman in the industry. In 1960, Berezin says she was offered a job at the New York Stock Exchange, as a vice president managing the computer system that handled their communications. But then the offer was retracted by the board of directors.

In 2006, Berezin was inducted into the Long Island Technology Hall of Fame, and she joined the Women In Technology Hall of Fame in 2011. In 2015, she became a fellow at the Computer History Museum.

Support For Mental Health Care

Report: World Support For Mental Health Care Is ‘Pitifully Small’+

October 15, 20183:12 PM ET 

https://www.npr.org/sections/goatsandsoda/2018/10/15/656669752/report-world-support-for-mental-health-care-is-pitifully-small

comprehensive report from the Lancet Commission on Global Mental Health, three years in the making, released this past week at a London summit

In the mid-1990s, the first Global Burden of Disease study noted that of the top ten causes of disability worldwide, five were mental illnesses. Mental health researchers had little to offer at the time in terms of proven inexpensive treatments. But researchers since then have demonstrated that diseases such as depression and substance abuse can often be accurately identified and treated by community health workers with talk therapy.

++++++++++
more on mindfulness in this IMS blog
https://blog.stcloudstate.edu/ims?s=mindfulness

suggestions for academic writing

these are suggestions from Google Groups with doctoral cohorts 6, 7, 8, 9 from the Ed leadership program

How to find a book from InterLibrary Loan: find book ILL

Citing someone else’s citation?:

http://library.northampton.ac.uk/liberation/ref/adv_harvard_else.php

http://guides.is.uwa.edu.au/c.php?g=380288&p=3109460
use them sparingly:
http://www.apastyle.org/learn/faqs/cite-another-source.aspx
Please take a look at “Paraphrasing sources: in
http://www.roanestate.edu/owl/usingsources_mla.html
it gives you a good idea why will distance you from a possibility of plagiarizing.
n example of resolution by this peer-reviewed journal article
https://doi.org/10.19173/irrodl.v17i5.2566
Ungerer, L. M. (2016). Digital Curation as a Core Competency in Current Learning and Literacy: A Higher Education Perspective. The International Review of Research in Open and Distributed Learning17(5). https://doi.org/10.19173/irrodl.v17i5.2566
Dunaway (2011) suggests that learning landscapes in a digital age are networked, social, and technological. Since people commonly create and share information by collecting, filtering, and customizing digital content, educators should provide students opportunities to master these skills (Mills, 2013). In enhancing critical thinking, we have to investigate pedagogical models that consider students’ digital realities (Mihailidis & Cohen, 2013). November (as cited in Sharma & Deschaine, 2016), however warns that although the Web fulfils a pivotal role in societal media, students often are not guided on how to critically deal with the information that they access on the Web. Sharma and Deschaine (2016) further point out the potential for personalizing teaching and incorporating authentic material when educators themselves digitally curate resources by means of Web 2.0 tools.
p. 24. Communities of practice. Lave and Wenger’s (as cited in Weller, 2011) concept of situated learning and Wenger’s (as cited in Weller, 2011) idea of communities of practice highlight the importance of apprenticeship and the social role in learning.
criteria to publish a paper

Originality: Does the paper contain new and significant information adequate to justify publication?

Relationship to Literature: Does the paper demonstrate an adequate understanding of the relevant literature in the field and cite an appropriate range of literature sources? Is any significant work ignored?

Methodology: Is the paper’s argument built on an appropriate base of theory, concepts, or other ideas? Has the research or equivalent intellectual work on which the paper is based been well designed? Are the methods employed appropriate?

Results: Are results presented clearly and analyzed appropriately? Do the conclusions adequately tie together the other elements of the paper?

Implications for research, practice and/or society: Does the paper identify clearly any implications for research, practice and/or society? Does the paper bridge the gap between theory and practice? How can the research be used in practice (economic and commercial impact), in teaching, to influence public policy, in research (contributing to the body of knowledge)? What is the impact upon society (influencing public attitudes, affecting quality of life)? Are these implications consistent with the findings and conclusions of the paper?

Quality of Communication: Does the paper clearly express its case, measured against the technical language of the field and the expected knowledge of the journal’s readership? Has attention been paid to the clarity of expression and readability, such as sentence structure, jargon use, acronyms, etc.

mixed method research

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3deric%26AN%3dEJ971947%26site%3dehost-live%26scope%3dsite

Stanton, K. V., & Liew, C. L. (2011). Open Access Theses in Institutional Repositories: An Exploratory Study of the Perceptions of Doctoral Students. Information Research: An International Electronic Journal16(4),

We examine doctoral students’ awareness of and attitudes to open access forms of publication. Levels of awareness of open access and the concept of institutional repositories, publishing behaviour and perceptions of benefits and risks of open access publishing were explored. Method: Qualitative and quantitative data were collected through interviews with eight doctoral students enrolled in a range of disciplines in a New Zealand university and a self-completion Web survey of 251 students. Analysis: Interview data were analysed thematically, then evaluated against a theoretical framework. The interview data were then used to inform the design of the survey tool. Survey responses were analysed as a single set, then by disciple using SurveyMonkey’s online toolkit and Excel. Results: While awareness of open access and repository archiving is still low, the majority of interview and survey respondents were found to be supportive of the concept of open access. The perceived benefits of enhanced exposure and potential for sharing outweigh the perceived risks. The majority of respondents were supportive of an existing mandatory thesis submission policy. Conclusions: Low levels of awareness of the university repository remains an issue, and could be addressed by further investigating the effectiveness of different communication channels for promotion.

PLEASE NOTE:

the researchers use the qualitative approach: by interviewing participants and analyzing their responses thematically, they build the survey.
Then then administer the survey (the quantitative approach)

How do you intend to use a mixed method? Please share

paraphrasing quotes

statement of the problem

Problem statement – Wikipedia

 
Metaphors: A Problem Statement is like… 
metaphor — a novel or poetic linguistic expression where one or more words for a concept are used outside normal conventional meaning to express a similar concept. Aristotle l 
The DNA of the research l A snapshot of the research l The foundation of the research l The Heart of the research l A “taste” of the research l A blueprint for the study
 
 
 
Here is a good exercise for your writing of the problem statement:
Chapter 3
several documents, which can be helpful in two different ways:
– check your structure and methodology
– borrow verbiage
http://education.nova.edu/Resources/uploads/app/35/files/arc_doc/writing_chpt3_quantitative_research_methods.pdf 
http://education.nova.edu/Resources/uploads/app/35/files/arc_doc/writing_chpt3_qualitative_research_methods.pdf
http://www.trinitydc.edu/sps/files/2010/09/APA-6-BGS-Quantitative-Research-Paper-August-2014.pdf

digital object identifier, or DOI

digital object identifier (DOI) is a unique alphanumeric string assigned by a registration agency (the International DOI Foundation) to identify content and provide a persistent link to its location on the Internet. The publisher assigns a DOI when your article is published and made available electronically.

Why do we need it?

2010 Changes to APA for Electronic Materials Digital object identifier (DOI). DOI available. If a DOI is available you no longer include a URL. Example: Author, A. A. (date). Title of article. Title of Journal, volume(number), page numbers. doi: xx.xxxxxxx

http://www.stcloudstate.edu/writeplace/_files/documents/working-with-sources/apa-electronic-material-citations.pdf

Mendeley (vs Zotero and/or RefWorks)

https://www.brighttalk.com/webcast/11355/226845?utm_campaign=Mendeley%20Webinars%202&utm_campaignPK=271205324&utm_term=OP28019&utm_content=271205712&utm_source=99&BID=799935188&utm_medium=email&SIS_ID=46360

Online Writing Tools: FourOnlineToolsforwriting

social media and altmetrics

Accodring to Sugimoto et al (2016), the Use of social media platforms for by researchers is high — ranging from 75 to 80% in large -scale surveys (Rowlands et al., 2011; Tenopir et al., 2013; Van Eperen & Marincola, 2011) .
There is one more reason, and, as much as you want to dwell on the fact that you are practitioners and research is not the most important part of your job, to a great degree, you may be judged also by the scientific output of your office and/or institution.
In that sense, both social media and altimetrics might suddenly become extremely important to understand and apply.
Shortly altmetrics (alternative metrics) measure the impact your scientific output has on the community. Your teachers and you present, publish and create work, which might not be presented and published, but may be widely reflected through, e.g. social media, and thus, having impact on the community.
How such impact is measured, if measured at all, can greatly influence the money flow to your institution
For more information:
For EVEN MORE information, read the entire article:
Sugimoto, C. R., Work, S., Larivière, V., & Haustein, S. (2016). Scholarly use of social media and altmetrics: a review of the literature. Retrieved from https://arxiv.org/abs/1608.08112
related information:
In the comments section on this blog entry,
I left notes to
Thelwall, M., & Wilson, P. (2016). Mendeley readership altmetrics for medical articles: An analysis of 45 fields. Journal of the Association for Information Science and Technology, 67(8), 1962–1972. https://doi.org/10.1002/asi.23501
Todd Tetzlaff is using Mendeley and he might be the only one to benefit … 🙂
Here is some food for thought from the article above:
Doctoral students and junior researchers are the largest reader group in Mendeley ( Haustein & Larivière, 2014; Jeng et al., 2015; Zahedi, Costas, & Wouters, 2014a) .
Studies have also provided evidence of high rate s of blogging among certain subpopulations: for example, approximately one -third of German university staff (Pscheida et al., 2013) and one fifth of UK doctoral students use blogs (Carpenter et al., 2012) .
Social data sharing platforms provide an infrastructure to share various types of scholarly objects —including datasets, software code, figures, presentation slides and videos —and for users to interact with these objects (e.g., comment on, favorite, like , and reuse ). Platforms such as Figshare and SlideShare disseminate scholars’ various types of research outputs such as datasets, figures, infographics, documents, videos, posters , or presentation slides (Enis, 2013) and displays views, likes, and shares by other users (Mas -Bleda et al., 2014) .
Frequently mentioned social platforms in scholarly communication research include research -specific tools such as Mendeley, Zotero, CiteULike, BibSonomy, and Connotea (now defunct) as well as general tools such as Delicious and Digg (Hammond, Hannay, Lund, & Scott, 2005; Hull, Pettifer, & Kell, 2008; Priem & Hemminger, 2010; Reher & Haustein, 2010) .
qualitative research
“The focus group interviews were analysed based on the principles of interpretative phenomenology”
 
1. What are  interpretative phenomenology?
Here is an excellent article in ResarchGate:
 
https://www.researchgate.net/publication/263767248_A_practical_guide_to_using_Interpretative_Phenomenological_Analysis_in_qualitative_research_psychology
 
and a discussion from the psychologists regarding the weaknesses when using IPA (Interpretative phenomenological analysis)

https://thepsychologist.bps.org.uk/volume-24/edition-10/methods-interpretative-phenomenological-analysis

2. What is Constant Comparative Method?

http://www.qualres.org/HomeCons-3824.html

Nvivo shareware

https://blog.stcloudstate.edu/ims/2017/01/11/nvivo-shareware/

Qualitative and Quantitative research in lame terms
podcast:
https://itunes.apple.com/us/podcast/how-scientific-method-works/id278981407?i=1000331586170&mt=2
if you are not podcast fans, I understand. The link above is a pain in the behind to make work, if you are not familiar with using podcast.
Here is an easier way to find it:
1. open your cell phone and go find the podcast icon, which is pre-installed, but you might have not ever used it [yet].
2. In the app, use the search option and type “stuff you should know”
3. the podcast will pop up. scroll and find “How the scientific method works,” and/or search for it if you can.
Once you can play it on the phone, you have to find time to listen to it.
I listen to podcast when i have to do unpleasant chores such as: 1. walking to work 2. washing the dishes 3. flying long hours (very rarely). 4. Driving in the car.
There are bunch of other situations, when you may be strapped and instead of filling disgruntled and stressed, you can deliver the mental [junk] food for your brain.
Earbuds help me: 1. forget the unpleasant task, 2. Utilize time 3. Learn cool stuff
Here are podcasts, I am subscribed for, besides “stuff you should know”:
TED Radio Hour
TED Talks Education
NPR Fresh Air
BBC History
and bunch others, which, if i don’t go a listen for an year, i go and erase and if i peruse through the top chart and something picks my interest, I try.
If I did not manage to convince to podcast, totally fine; do not feel obligated.
However, this podcast, you can listen to on your computer, if you don’t want to download on your phone.
It is one hour show by two geeks, who are trying to make funny (and they do) a dry matter such as quantitative vs qualitative, which you want to internalize:
1. Sometimes at minute 12, they talk about inductive versus deductive to introduce you to qualitative versus quantitative. It is good to listen to their musings, since your dissertation is going through inductive and deductive process, and understanding it, can help you control better your dissertation writing. 
2. Scientific method. Hypothesis etc (around min 17).
While this is not a Ph.D., but Ed.D. and we do not delve into the philosophy of science and dissertation etc. the more you know about this process, the better control you have over your dissertation. 
3. Methods and how you prove (Chapter 3) is discussed around min 35
4. dependent and independent variables and how do you do your research in general (min ~45)
Shortly, listen and please do share your thoughts below. You do not have to be kind to this source offering. Actually, be as critical as possible, so you can help me decide, if I should offer it to the next cohort and thank you in advance for your feedback. 

 

 

Iron Age Sword

8-Year-Old Girl Discovers Iron Age Sword In Swedish Lake

October 4, 20187:16 PM ET   https://www.npr.org/2018/10/04/654524234/8-year-old-girl-discovers-iron-age-sword-in-swedish-lake

According to the museum, the sword is about 33 inches long and “exceptionally well-preserved.” It even has a sheath made of wood and leather.

Further searching in the lake yielded a piece of metal jewelry from A.D. 300-400.

Saga Vanecek

An iron age sword was discovered by an 8-year-old girl who was wading in a lake this summer in southern Sweden, in what local authorities called

+++++++++++++
more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history

gamification and learning

Student Perceptions of Learning and Instructional Effectiveness in College Courses

https://www.ets.org/Media/Products/perceptions.pdf

Students’ Perception of Gamification in Learning and Education.

https://link.springer.com/chapter/10.1007%2F978-3-319-47283-6_6

College students’ perceptions of pleasure in learning – Designing gameful gamification in education

investigate behavioral and psychological metrics that could affect learner perceptions of technology

today’s learners spend extensive time and effort posting and commenting in social media and playing video games

Creating pleasurable learning experiences for learners can improve learner engagement.

uses game-design elements in non-gaming environments with the purpose of motivating users to behave in a certain direction (Deterding et al., 2011)

How can we facilitate the gamefulness of gamification?

Most gamified activities include three basic parts: “goal-focused activity, reward mechanisms, and progress tracking” (Glover, 2013, p. 2000).

gamification works similarly to the instructional methods in education – clear learning and teaching objectives, meaningful learning activities, and assessment methods that are aligned with the objectives

the design of seven game elements:

  • Storytelling: It provides the rules of the gamified activities. A good gamified activity should have a clear and simple storyboard to direct learners to achieve the goals. This game-design element works like the guidelines and directions of an instructional activity in class.
  • Levels: A gamified activity usually consists of different levels for learners to advance through. At each level, learners will face different challenges. These levels and challenges can be viewed as the specific learning objectives/competencies for learners to accomplish.
  • Points: Points pertain to the progress-tracking element because learners can gain points when they complete the quests.
  • Leaderboard: This element provides a reward mechanism that shows which learners are leading in the gamified activities. This element is very controversial when gamification is used in educational contexts because some empirical evidence shows that a leaderboard is effective only for users who are aggressive and hardcore players (Hamari, Koivisto, & Sarsa, 2014).
  • Badges: These serve as milestones to resemble the rewards that learners have achieved when they complete certain quests. This element works as the extrinsic motivation for learners (Kapp, 2012).
  • Feedback: A well-designed gamification interface should provide learners with timely feedback in order to help them to stay on the right track.
  • Progress: A progress-tracking bar should appear in the learner profile to remind learners of how many quests remain and how many quests they have completed.

Dominguez et al. (2013) suggested that gamification fosters high-order thinking, such as problem-solving skills, rather than factual knowledge. Critical thinking, which is commonly assessed in social science majors, is also a form of higher-order thinking.

Davis (1989) developed technology acceptance model (TAM) to help people understand how users perceive technologies. Pleasure, arousal, and dominance (PAD) emotional-state model that developed by Mehrabian (1995) is one of the fundamental design frameworks for scale development in understanding user perceptions of user-system interactions.

Technology Acceptance Model from Damian T. Gordon

Introduction of the basic emotional impact of environments from Sekine masato

Van der Heijdedn (2004) asserted that pleasurable experiences encouraged users to use the system for a longer period of time
Self-determination theory (Deci & Ryan, 1985) has been integrated into the design of gamification and addressed the balance between learners’ extrinsic and intrinsic motivation.

Self determination theory from Jeannie Maraya
Ryan and Deci (2000) concluded that extrinsic rewards might suppress learners’ intrinsic motivation. Exploiting the playfulness and gamefulness in gamification, therefore, becomes extremely important, as it would employ the most effective approaches to engage learners.
Sweetser and Wyeth (2005) developed GameFlow as an evaluation model to measure player enjoyment in games
Fu, Su, and Yu (2009) adapted this scale to EGameFlow in order to measure college students’ enjoyment of e-learning games. EGameFlow is a multidimensional scale that consists of self-evaluated emotions.

Gamification and Flow from Martin Sillaots
Eppmann, Bekk, and Klein (2018) developed gameful experience scale (GAMEX) to measure gameful experiences for gamification contexts. one of the limitations of GAMEX to be used in education is that its effects on learning outcome has not been studied
the Big Five Model, which has been proposed as trait theory by McCrae & Costa (1989) and is widely accepted in the field, to measure the linkages between the game mechanics in gamification and the influences of different personality traits.

The Big Five Personality Model from Devina Srivastava

Storytelling in the subscale of Preferences for Instruction emphasizes the rules of the gamified learning environments, such as the syllabus of the course, the rubrics for the assignments, and the directions for tasks. Storytelling in the subscale of Preferences for Instructors’ Teaching Style focuses on the ways in which instructors present the content. For example, instructors could use multimedia resources to present their instructional materials. Storytelling in the subscale of Preferences for Learning Effectiveness emphasizes scaffolding materials for the learners, such as providing background information for newly introduced topics.

The effective use of badges would include three main elements: signifier, completion logic, and rewards (Hamari & Eranti, 2011). A useful badge needs clear goal-setting and prompt feedback. Therefore, badges correlate closely with the design of storytelling (rules) and feedback, which are the key game design elements in the subscale of Preferences for Instruction.

Students can use Google to search on their laptops or tablets in class when instructors introduce new concepts. By reading the reviews and viewing the numbers of “thumbs-up” (agreements by other users), students are able to select the best answers. Today’s learners also “tweet” on social media to share educational videos and news with their classmates and instructors. Well-designed gamified learning environments could increase pleasure in learning by allowing students to use familiar computing experiences in learning environments.

 

dating apps

Documentary Swipes Left On Dating Apps

September 9, 20185:46 PM ET 

https://www.npr.org/2018/09/09/645704776/a-documentary-swipes-left-on-dating-apps

I would love for the film to raise a discussion around dating app culture and online dating and sexual violence. I was really not aware of this, I would say, relationship between dating apps and rape culture before I started interviewing young women for the film.

+++++++++++
more on online dating in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+dating

1 2 3 4 5 6 10