October 2018 archive
men in humanities
We Need More Men in the Humanities
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more on male students in this IMS blog
https://blog.stcloudstate.edu/ims/2014/09/19/less-boys-more-girls-in-college/
first VR optometry lab
University of Waterloo to have first virtual reality optometry lab in Canada
FRIDAY, SEPTEMBER 28, 2018 https://uwaterloo.ca/news/news/university-waterloo-have-first-virtual-reality-optometry-lab
A new virtual reality (VR) training lab at the University of Waterloo’s School of Optometry and Vision Science, will help Canada’s next generation of optometrists learn how to diagnose vision problems and eye diseases more quickly and accurately.
The new lab, funded through an $800,000 investment by national eye care provider FYidoctors, At a total cost of $1.5 million, the FYidoctors Simulation Lab is the first of its kind in Canada and will ensure the School remains at the forefront in optometric education in North America.
Dr. Al Ulsifer, CEO and Chairman of FYidoctors and Waterloo alumnus, said that this investment isn’t just an investment in the University, but a stake in the future generation of optometrists.
The Equipment:
The lab will initially include 5 Eyesi® Binocular Indirect Ophthalmoscopes (BIO) are state of the art augmented reality simulator for training of retinal examinations and provides a highly realistic and dynamic 3D simulation of the anatomical structures of the eye and ophthalmoscope optics.
For more detailed information visit: https://www.vrmagic.com/simulators/feature-pages/indirect/
Phase two of the lab, to be unveiled at a later date, will include the addition of the Eyesi® Slit Lamp simulators. This technology will allow students to practice basic handling of the device and skills required to conduct a corneal exam, retinal exam and Gonioscopy & Tonometry.
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more on AR Augmented Reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality
The monopoly of the tech giants
Here’s the real danger that Facebook, Google, and the other tech monopolies pose to our society
Jamie Bartlett, October 1, 2018, https://blog.ed.ted.com/2018/10/01/heres-the-real-danger-that-facebook-google-and-the-other-tech-monopolies-pose-to-our-society/
distributed computing + power encryption = the future of Internet
the Dark Net is going mainstream, liberty, freedom, democracy; neither entirely dark, not entirely light, both things
The threat that tech monopolies pose to democracies is about more than the prices they charge: it’s the concentration of power, data and control over the public space — and their ability to wield this power over a growing number of economic activities, especially in the infrastructure and technologies of the future. The following companies operate as either monopolies or oligopolies in their respective fields: Google, Facebook, Uber, Airbnb, Amazon, Twitter, Instagram, Spotify. Integrated into everything, everywhere, their technology will blanket the world.
cultural hegemony.” That is, where domination can be achieved through controlling the ideas and assumptions available to the public. The idea, associated with philosopher and politician Antonio Gramsci
In 1995, left-wing academics Richard Barbrook and Andy Cameron detailed the philosophy and ideas of the new tech wunderkinds, christening it “The Californian Ideology.” This ideology represented a fusion of the cultural bohemianism of San Francisco and entrepreneurial free market zeal.
All you needed to get to utopia was a belief in “disruption,” the idea that progress is achieved through smashing up old industries and institutions and replacing them with something new and digital.
Money and ideas in Silicon Valley have a very complicated relationship. Silicon Valley runs according to a Faustian pact: money in exchange for world-changing ideas.
Over the years, the big tech firms have very carefully cultivated the Californian Ideology. Even though they are massive multi-billion-dollar corporations with huge PR teams, they pitch themselves as anti-establishment.The worse these companies behave and the richer they become, the more they spend on looking cool and talking about fairness and community.
And to whom do we look in order to solve our collective social problems? It’s no longer the state, but the modern tech-geek superhero.
Total victory for the monopoly is not over economics or politics. It’s over assumptions, ideas and possible futures.
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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media
multi-user reference support experiences
https://www.emeraldinsight.com/eprint/AU2Q4SJGYQG5YTQ5A9RU/full
Collaboration: Library as client.
Specific to this course collaboration, computer science students in their final year of study are given the option of several client projects on which to work. The Undergraduate Library has been a collaborator with senior computer science course projects for several years, beginning in 2012-2013 with mobile application design and chat reference software re-engineering (Hahn, 2015). (My note: Mark Gill, this is where and how Mehdi Mekni, you and I can collaborate)
The hurdles the students had the most trouble with was code integration – e.g. combining various individual software parts towards the end of the semester. The students also were challenged by the public HathiTrust APIs, as the system was developed to call the HathiTrust APIs from within the Unity programming environment and developing API calls in C#. This was a novel use of the HathiTrust search APIs for the students and a new area for the research team as well.
There are alternatives to Unity C# programming, notably WebVR, an open source specification for VR programming on the open web.
A-Frame has seen maturation as a platform agnostic and device agnostic software programming environment. The WebVR webpage notes that the specification supports HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream and Google Cardboard (WebVR Rocks, 2018). Open web platforms are consistent with library values and educational goals of sharing work that can be foundational in implementing VR learning experience both in VR environments and shareable on the web, too.
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more on VR in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+library
MOOC and online learning discussion
Bryan Alexander’s Future Trends Forum
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The Future Trends Forum welcomes
Anant Agarwal , the founder and CEO of edX, a non-profit venture created by Harvard University and the Massachusetts Institute of Technology, focused on transforming online and on-campus learning through groundbreaking methodologies.
He aims to help bring quality education to everyone, everywhere. Anant has also been a Professor of Electrical Engineering and Computer Science at MIT for 30 years.
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more on MOOC in this IMS blog
https://blog.stcloudstate.edu/ims?s=mooc
VR resurgence
State’s universities envision VR resurgence
Chris O’Malley
why the sudden interest in VR and AR after years of hype that failed to live up to expectations?
Heather Bellini, of Goldman Sachs Research, noted in a report last year that faster microprocessors and more powerful graphics cards have allowed more images per second to be delivered since the industry’s potential was hyped a decade ago.
There have also been advancements in AR gear, like glasses that allow vision of the real world but also have data or graphical images projected onto part of the glass.
As such, Goldman Sachs is projecting VR and AR to become an $80 billion market by 2025 – roughly equivalent to the size of the current PC market.
he big problems with VR is “motion to photon latency,” which is the time it takes to turn your head and the screen to refresh at the same rate.
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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
avoid mistakes microcredentialing
The Seven Deadly Sins Of Digital Badging In Education
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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing