December 2021 archive

Socrates Gets Killed in the Metaverse

https://learn.framevr.io/post/socrates-gets-killed-in-the-metaverse

my annotations here:
https://hyp.is/go?url=https%3A%2F%2Flearn.framevr.io%2Fpost%2Fsocrates-gets-killed-in-the-metaverse%3Futm_medium%3Dsocial%26utm_source%3Dlinkedin&group=__world__

some of the implications of people spending significantly more time in immersive 3D environments that provide alternative “realities” to the physical world.

Online Coaching

The Flourishing, Surprising, And Badly Needed Market For Online Coaching

The Flourishing, Surprising, And Badly Needed Market For Online Coaching

the billion dollar+ market for online coaching. It’s an amazingly successful, fast-growing space with four distinct categories.

  • Coaching on-demand, driven by AI matching,
  • Leadership development for all, democratizing coaches for everyone,
  • Wellbeing, mental, and behavioral health – psychologists selected for you,
  • General coaching for training – coaches for sales, service, tech, and other jobs.

The biggest players in this market today are BetterUpTorchCoachHubSoundingBoardSpring Health, and Lyra.

Huawei smart glasses

Huawei smart glasses with HarmonyOS system launched

Huawei smart glasses support all-weather smart broadcasting. When worn for the first time every day, the accelerometer and gyroscope sensors in the glasses are sensed, and the product will automatically play the weather forecast and the day’s schedule.

At the same time, the glasses can intelligently broadcast information in the system APP and third-party APP applications such as WeChat and Meituan, such as flight and high-speed rail travel reminders, approaching schedule reminders, WeChat reminders, takeaway reminders, etc.

South Korea universities

<h3″>South Korea could lose half its universities within 25 years

https://www.universityworldnews.com/post.php?story=20211208083749429

South Korea could lose up to half of its universities within 25 years due to acute demographic decline, according to a report by Seoul National University and the Korea Institute for Health and Social Affairs, which provides a long-term outlook on already dire short-term predictions for higher education institutions.

medical and welfare VR platform JOLLYGOOD+

Launching the world’s first all-in-one medical and welfare VR platform JOLLYGOOD+

Providing to medical and welfare facilities for training medical professionals, for mental care and employment support of patients

https://www.prnewswire.com/news-releases/launching-the-worlds-first-all-in-one-medical-and-welfare-vr-platform-jollygood-301442913.html

For more details and applications for JOLLYGOOD+: https://jollygoodplus.com/

About Jolly Good Inc. (https://jollygood.co.jp/)

Universal Design for Learning (UDL)

Universal Design for Learning (UDL) is the new Learning Styles

https://fillingthepail.substack.com/p/universal-design-for-learning-udl

UDL is a complicated way to teach. It involves giving multiple representations of the same information to students which they then choose from. Students also choose to work collaboratively or individually. And they decide how to demonstrate their learning through written work, a video, a poster or some other means.

UDL as a form of classroom differentiation. Differentiation – the process of giving different students in the same classroom different forms of instruction

a new paper by Dr. Guy A. Boysen of McKendree University in the U.S. Boysen claims that this lack of evidence is one of the five ways in which UDL parallels debunked learning styles theories.

Learning styles theories are still remarkably popular despite most serious researchers classing them as a ‘neuromyth’.
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https://blog.stcloudstate.edu/ims?s=udl
https://blog.stcloudstate.edu/ims?s=learning+styles

lifelong learning

Why lifelong learning is the international passport to success

The university model needs to evolve.

https://bigthink.com/smart-skills/lifelong-learning/#Echobox=1640581247

universities and curricula are designed along the three unities of French classical tragedy: time, action, and place. Students meet at the university campus (unity of place) for classes (unity of action) during their 20s (unity of time). This classical model has traditionally produced prestigious universities, but it is now challenged by the digitalisation of society – which allows everybody who is connected to the internet to access learning – and by the need to acquire skills in step with a fast-changing world. Universities must realise that learning in your 20s won’t be enough. If technological diffusion and implementation develop faster, workers will have to constantly refresh their skills.

By teaching foundational knowledge and up-to-date skills, universities will provide students with the future-proof skills of lifelong learning, not just get them ‘job-ready’.

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https://blog.stcloudstate.edu/ims?s=upskilling
https://blog.stcloudstate.edu/ims?s=lifelong+learning

distance learning and immersive tech

Emergent Technology beyond the Pandemic – Preparing for the Future

My annotations here:
https://hyp.is/go?url=https%3A%2F%2Freadylearner.one%2Femergent-technology-beyond-the-pandemic-preparing-for-the-future%2F&group=__world__

So while we know that there are incredible applications for emergent technologies such as VR/AR, the goal for organizations isn’t to look to implement these types of solutions immediately while in the midst of a pandemic, adding layers of training and cost concerns to the already existing uncertainty. Rather, an approach that involves short and long term planning as well as data collection to inform decision making is a much more prudent approach.

“VR Learn: Virtual Reality in Learning”

  • Learners are able to learn more in less time. They are engaged.
  • Learners have a physical and emotional response that is based on empathy.
  • Learners develop mental muscle memory on new tasks and new procedures.
  • Learners show greater retention rates.
  • Learners are able to fail forward without real-world consequences.
  • Learners can do things in VR/AR that they can’t do in real-life.

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