Searching for "video"

Dealing with Digital Fatigue

8 Tips for Educators Dealing with Digital Fatigue

https://edtechmagazine.com/higher/article/2021/06/8-tips-educators-dealing-digital-fatigue

Feeling mentally exhausted from videoconferencing? Take these steps to stay sharp.

Tip #1: Create a Dedicated Space for Online Teaching

Tip #2: Be Selective When Trying Online Learning Tools

Tip #3: Calendar Block and Automate to Save Time

Tip #4: Delegate Tasks to Teaching Assistants or Students

Tip #5: To Prevent Burnout, Resist the Urge to Multitask

Tip #6: Turn Off Your Camera From Time to Time

Tip #7: Schedule Time for Self-Care in Education

Tip #8: Cut Yourself Some Slack During Online Teaching

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more on burnout in this IMS blog
https://blog.stcloudstate.edu/ims?s=burnout

Mayer’s 12 Principles of Multimedia

Mayer’s 12 Principles of Multimedia

How to Use Mayer’s 12 Principles of Multimedia Learning [Examples Included]

1. The Coherence Principle

2. The Signaling Principle

3. The Redundancy Principle
humans learn best with narration and graphics, as opposed to narration, graphics, and text.

4. The Spatial Contiguity Principle
learn best when relevant text and visuals are physically close together

5. The Temporal Contiguity Principle
learn best when corresponding words and visuals are presented together, instead of in consecutive order.

6. The Segmenting Principle
learn best when information is presented in segments, rather than one long continuous stream.

7. The Pre-Training Principle
learn more efficiently if they already know some of the basics.

8. The Modality Principle
learn best from visuals and spoken words than from visuals and printed words.

9. The Multimedia Principle
learn best from words and pictures than just words alone.

10. The Personalization Principle
 learn best from a more informal, conversational voice than an overly formal voice.

11. The Voice Principle
learn best from a human voice than a computer voice.

12. The Image Principle
humans do not necessarily learn better from a talking head video.

 

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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

 

 

AR/VR collaboration

Campfire announces summer Demo Days to allow companies to experience its AR and VR platform

https://www.auganix.org/campfire-announces-summer-demo-days-to-allow-companies-to-experience-its-ar-and-vr-platform/

Space is limited so enterprise guests can register here to request an invitation for the below events:

  • July 14, Brooklyn,  9AM – 7PM
  • August 11, Austin, 9AM – 7PM
  • September 8, San Francisco, CA  9AM – 7PM

Campfire brings a new approach to AR/VR collaboration with innovative devices and applications designed to visualize and collaborate with 3D models and data. The company states that the resulting experience helps to advance the visual experience, ease-of-use, and workflow integration for users. Features of the Campfire platform include:

  • The Campfire Headset, which has a 92° diagonal field-of-view in AR, and a new level of comfort in VR;
  • The Campfire Console acts like a holographic projector to bring the intuitiveness and robustness of traditional monitors to shared holographic experiences;
  • The Campfire Pack turns a phone into a hand held controller to reduce the learning curve of dedicated controllers and gestural interfaces;
  • The Campfire Scenes app enables users to create, share, and control scenes composed from 40+ types of CAD/3D files;
  • The Campfire Viewer app enables users to work within 3D scenes alone or during video calls using a Campfire Headset, tablet, or phone.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

H5P Live engagement tools

Live engagement tools June 2021 Release

https://h5p.org/live-engagement-tools-released

  • Live reports.
  • Reports stored in each student profile.
  • Report exports (csv).
  • Background music (several included options, and you may upload your own).
  • Fully customizable color themes as well as several ready made WCAG compliant themes to choose from.
  • Extra polish with animated backgrounds and a captivating student experience.

Multipoll allows you to combine Emoji Clouds, Word Clouds, Image Hotspot questions, Multiple Choice questions as well as texts, videos and images into a larger experience with multiple pages. Multipoll may be used to conduct larger surveys or as an intro to a larger discussion for instance.

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more on H5P in this iMS blog
https://blog.stcloudstate.edu/ims?s=h5p

Augmented Reality Apple iPhone 12 and Delta Airlines

Apple’s big iPhone 12 deal with Delta shows a path to AR

The augmented enterprise is the focal point for Apple and AR.

https://www.computerworld.com/article/3616982/apples-big-iphone-12-deal-with-delta-shows-a-path-to-ar.html

Delta Airlines this week dropped the biggest hint of this when it announced deployment of 19,000 iPhone 12s for its in-flight staff

Delta plans to use iPhones to offer immersive training experiences to staffers, featuring video, photos, and AR. Specifically, it plans to use AR to help cabin staff quickly locate where items are stowed – useful for hand luggage but even more useful when attempting to locate a flight’s worth of desserts for the meal.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

AR: The cutting-edge technology

AR: The cutting-edge technology slowly changing your reality

For years, augmented reality technology has been quietly integrated into our lives. Experts believe it is ready to make the jump to the mainstream, but technical and social barriers remain.

https://www.smh.com.au/national/ar-the-cutting-edge-technology-slowly-changing-your-reality-20210513-p57rp1.html

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality

Engageli

Zoom-alternative Engageli raises $33M to grow its digital learning platform

https://www.highereddive.com/news/zoom-alternative-engageli-raises-33m-to-grow-its-digital-learning-platform/599901/

Rather than create plug-ins for Zoom or similar services, however, Engageli’s founders created a standalone platform that combines video with active-learning features such as quizzes and small-group breakouts. Instructors can also track engagement.

Class, formerly named ClassEDU, last year began testing add-on software for Zoom that allows instructors to administer assignments and track student engagement.

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more on Zoom in this IMS blog
https://blog.stcloudstate.edu/ims?s=zoom

Gamification project in education

From the Higher Ed Learning Collective:

Kerry Lorette

Have any of you implemented a gamification project and lived to tell the tale? Did you publish? I’m looking for papers and case studies to share in a course I’m writing about gamification in higher education. Please share your wisdom, links, posts, papers, presentations, videos, etc and many thanks!

https://www.facebook.com/groups/onlinelearningcollective/permalink/805665876730779/

excellent thread with a lot of materials:

Statistics is puzzling: Testing a novel approach to statistics learning.

https://doi.apa.org/doiLanding?doi=10.1037%2Fstl0000204

Improved student independence through competitive tinkering

https://ieeexplore.ieee.org/document/8190500?fbclid=IwAR3cXin2-59lw2a84nLpqy3NzcjymGXykA9p0QT92oAYD3mGiYgC9jk_leA

Gamification in the Business Communication Course

https://journals.sagepub.com/doi/full/10.1177/2329490616676576?fbclid=IwAR0nrDjPlchoHH74vse39TjuxBJpDHEpnvf9xbOxG4pu6hX8B5kyasxLmHQ

The Multiplayer Classroom: Designing Coursework as a Game

gamification and online teaching

Study: Gamification Techniques Can Improve Online Teaching

https://campustechnology.com/articles/2021/04/12/study-gamification-techniques-can-improve-online-teaching.aspx

A new study out of MIT‘s Sloan School of Management explores the use of ideas and tools from the gaming community to improve online teaching and student learning outcomes.

four key elements for maximizing student engagement in online learning:

  • Narrative — a specific storyline or overarching theme. For instance, study co-author Brian Stevens, senior lecturer at the University of Tennessee‘s Haslam College of Business, created a video game theme for his statistics class, incorporating “Boss Battles,” “Speed Runs” and wacky characters to spice up his lectures.
  • Continuous flow of action in sight and sound, even before class starts. For example, Lo uses a countdown timer and upbeat music on his course page about 30 minutes before the start of a synchronous lecture, to build anticipation for class. He also switches tasks and/or scenes every 15 minutes to help maintain students’ attention and interest levels.
  • Opportunities for two-way communication. To help turn students from viewers into participants, Lo uses a combination of the “Raise Hand” function in Zoom, polls, breakout sessions, surveys and the chat window.
  • High production quality. Lo built a home studio with various input devices, professional lighting, a green screen and more to create richer, more engaging presentations for students.

The full study, “The World of EdCraft: Challenges and Opportunities in Synchronous Online Teaching,” is openly available online

serious gamers and gamification experts on that panel. More here on the initiative: https://tinyurl.com/IABOL2021

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

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