Author Archive

Research and Ethics: If Facebook can tweak our emotions and make us vote, what else can it Do?

If Facebook can tweak our emotions and make us vote, what else can it do?

http://www.businessinsider.com/facebook-calls-experiment-innovative-2014-7#ixzz36PtsxVfL

Google’s chief executive has expressed concern that we don’t trust big companies with our data – but may be dismayed at Facebook’s latest venture into manipulation

Please consider the information on Power, Privacy, and the Internet and details on ethics and big data in this IMS blog entry:https://blog.stcloudstate.edu/ims/2014/07/01/privacy-and-surveillance-obama-advisor-john-podesta-every-country-has-a-history-of-going-over-the-line/

important information:
Please consider the SCSU Research Ethics and the IRB (Institutional Review Board) document:
http://www.stcloudstate.edu/graduatestudies/current/culmProject/documents/ResearchEthicsandQualitative–IRBPresentationforGradStudentsv2.2011.pdf
For more information, please contact the SCSU Institutional Review Board : http://www.stcloudstate.edu/irb/default.asp

The Facebook Conundrum: Where Ethics and Science Collide

http://blogs.kqed.org/mindshift/2014/07/the-facebook-conundrum-where-ethics-and-science-collide

The field of learning analytics isn’t just about advancing the understanding of learning. It’s also being applied in efforts to try to influence and predict student behavior.

Learning analytics has yet to demonstrate its big beneficial breakthrough, its “penicillin,” in the words of Reich. Nor has there been a big ethical failure to creep lots of people out.

“There’s a difference,” Pistilli says, “between what we can do and what we should do.”

Gaming and Education: Resources

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
https://blog.stcloudstate.edu/ims/?s=game

 

Social Media: How to Write a Social Media Policy to Empower Employees

How to Write a Social Media Policy to Empower Employees

http://www.socialmediaexaminer.com/write-a-social-media-policy/

Why a Social Media Policy?

Research shows that a majority of employees are willing to share company information—they’re just not sure what to share because they don’t want to get in trouble.
A constructive company-wide social media policy will answer questions and encourage employees to add support on social media whenever possible.

Constructivism: Lecture and project-based learning

The blog entry title initially was:

Constructivism: Lecture versus project-based learning

Actually, the article is about both lecture and group work finding a niche in the complex process of teaching and learning.

Excellent points, ideas and discussion in and under a recently published article:

Anyone Still Listening? Educators Consider Killing the Lecture

http://blogs.kqed.org/mindshift/2013/07/anyone-still-listening-educators-consider-killing-the-lecture/

“Professors do not engage students enough, if at all, when trying to innovate the classroom. It’s shocking how out of touch they can be, just because they didn’t take the time to hear their students’ perspectives.”

The article and the excellent comments underneath the article do not address the possibility of cultural differences. E.g., when article cites the German research, it fails to acknowledge that the US culture is pronouncedly individualistic, whereas other societies are more collective. For more information pls consider:
Ernst, C. T. (2004). Richard E. Nisbett. The Geography of Thought: How Asians and Westerners Think Differently … and Why. Personnel Psychology, (2), 504.
Nisbett, R. E. (2009). Intelligence and how to get it : why schools and cultures count / Richard E. Nisbett. New York : W.W. Norton & Co., c2009.
The article generalizes, since another omission is the subject-oriented character of the learning process: there are subjects, where lecture might be more prevalent and there are some where project learning, peer instruction and project-based learning might be more applicable.

Former Obama Spokesmen Join Attack on Teacher Tenure and Seniority

Former Obama Spokesmen Join Attack on Teacher Tenure and Seniority

http://dianeravitch.net/2014/06/24/former-obama-spokesmen-join-attack-on-teacher-tenure-and-seniority/

Campbell Brown, a former CNN anchor who is highly antagonistic to teachers’ unions, is creating an organization to pursue a Vergara-style lawsuit in New York against teachers’ job protections. Her campaign will have the public relations support of an agency led by Robert Gibbs, former Obama Press Secretary, and Ben LaBolt, former Obama campaign spokesman.

The Overworked Bachelor’s Degree Needs a Makeover

The Overworked Bachelor’s Degree Needs a Makeover

http://m.chronicle.com/article/The-Overworked-Bachelors/147105

see also our blog post: Generation Z – the time of emojis approaching
Advanced college degrees are less important to them. 64% of Gen Z-ers are considering an advanced college degree, compared to 71% of millennials.
http://www.businessinsider.com/generation-z-spending-habits-2014-6#ixzz35nFL8oRS

What’s desperately needed is a bachelor’s-degree makeover, one that isolates the liberal-arts education everyone needs in a fast-changing global economy and is flexible enough to accommodate the demand for skills training throughout one’s life.

 

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