Archive of ‘instructional technology’ category

digital curation

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more on digital curation in this IMS blog
https://blog.stcloudstate.edu/ims?s=curation

IM 690 VR and AR lab part 2

IM 690 Virtual Reality and Augmented Reality. short link: http://bit.ly/IM690lab

IM 690 lab plan for March 3, MC 205:  Oculus Go and Quest

Readings:

  1. TAM:Technology Acceptances Model
    Read Venkatesh, and Davis and sum up the importance of their model for instructional designers working with VR technologies and creating materials for users of VR technologies.
  2. UTAUT: using the theory to learn well with VR and to design good acceptance model for endusers: https://blog.stcloudstate.edu/ims/2020/02/20/utaut/
    Watch both parts of Victoria Bolotina presentation at the Global VR conference. How is she applying UTAUT for her research?
    Read Bracq et al (2019); how do they apply UTAUT for their VR nursing training?

Lab work (continue):

revision from last week:
How to shoot and edit 360 videos: Ben Claremont
https://www.youtube.com/channel/UCAjSHLRJcDfhDSu7WRpOu-w
and
https://www.youtube.com/channel/UCUFJyy31hGam1uPZMqcjL_A

  1. Oculus Quest as VR advanced level
    1. Using the controllers
    2. Confirm Guardian
    3. Using the menu

Oculus Quest main

    1. Watching 360 video in YouTube
      1. Switch between 2D and 360 VR
        1. Play a game

Climbing


Racketball

View this post on Instagram

Hell yeah, @naysy is the ultimate Beat Saber queen! 💃 #VR #VirtualReality #BeatSaber #PanicAtTheDisco

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Practice interactivity (space station)

    1. Broadcast your experience (Facebook Live)
  1. Additional (advanced) features of Oculus Quest
    1. https://engagevr.io/
    2. https://sidequestvr.com/#/setup-howto

Interactivity: communication and working collaboratively with Altspace VR

https://account.altvr.com/

setting up your avatar

joining a space and collaborating and communicating with other users

  1. Assignment: Group work
    1. Find one F2F and one online peer to form a group.
      Based on the questions/directions before you started watching the videos:
      – Does this particular technology fit in the instructional design (ID) frames and theories covered
      – how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
      – what models and ideas from the videos you will see seem possible to be replicated by you?
      exchange thoughts with your peers and make a plan to create similar educational product
    2. Post your writing in the following D2L Discussions thread
  2. Augmented Reality with Hololens Watch videos at computer station)
    1. Start and turn off; go through menu

      https://youtu.be/VX3O650comM
    2. Learn gestures, voice commands,
  1. Augmented Reality with Merge Cube
    1. 3D apps and software packages and their compatibility with AR
  2. Augmented Reality with telephone
  3. Samsung Gear 360 video camera
    1. If all other goggles and devices are busy, please feel welcome to use the camera to practice and/or work toward your final project
    2. CIM card and data transfer – does your phone have a CIM card compatible with the camera?
    3. Upload 360 images and videos on your YouTube and FB accounts
  4. Issues with XR
    1. Ethics
      1. empathy
        Peter Rubin “Future Presence”
        https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/

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Enhance your XR instructional Design with other tools: https://blog.stcloudstate.edu/ims/2020/02/07/crs-loop/

https://aframe.io/

https://framevr.io/

https://learn.framevr.io/ (free learning of frame)

https://hubs.mozilla.com/#/

https://sketchfab.com/ WebxR technology

https://mixedreality.mozilla.org/hello-webxr/

https://studio.gometa.io/landing

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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs

IM 690 lab

https://blog.stcloudstate.edu/ims/2020/02/07/im-690-vr-and-ar-lab/

View this post on Instagram

#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

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View this post on Instagram

#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

A post shared by Digital literacy at SCSU (@scsutechinstruct) on

View this post on Instagram

#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

A post shared by Digital literacy at SCSU (@scsutechinstruct) on

 

immersive reality and instructional design

please use this D2L discussion thread to log your thoughts regarding the readings below
https://stcloudstate.learn.minnstate.edu/d2l/le/4819732/discussions/threads/43535382/View

Instructional Design in Virtual Reality Experiences

reading this short article, what are the questions, VR poses to IDs (e.g. SCORM for things like learner picked up the correct tool.)
why do you think creating higher order thinking learning objectives for a virtual reality training

Instructional Design in VR Training

In this conversation between Monica Price and David Cleverdon, what is the most striking idea, you gathered?
Do you think Monica is right when she says that only “see and hear” is not that potent to let us learn?
Can you elaborate on Monica’s thoughts regrading the connection between simulation and retention (e.g. Imo’s group final project can argue that their project for new employees training is superior to the current training with the ability for the employee to repeat the simulation until they think, it is retained)

The Future of Instructional Design: Experience Design

A glimpse inside the role of instructional design for Immersive Learning

Allen claims that traditional ID does not translate to VR ID. Do you agree and why?
VR is supposed to be more engaging then 2D. Why?
Which of the six steps do you find important and why?

 

3 Instructional Design Strategies For Virtual Reality Learning

https://elearningindustry.com/instructional-design-strategies-virtual-reality-learning

which of the three instructional design strategies you find most appealing and why?

 

Virtual Reality | VR in Education | Instructional Design for VR from Hugh Seaton

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