Archive of ‘educational technology’ category

Maya Georgieva Emory Craig XR

The state of XR in higher education

Two experts reveal the state of the art

July 22, 1:00 – 2:00 PM (CDT)

What is happening with virtual and augmented reality in higher education?

This week the Forum will explore that question with two authors of a new report, iLRN‘s State of XR 2021.  Maya Georgieva and Emory Craig, founders and principals of Digital Bodies, are world experts in Extended Reality.  They have also been brilliant and in-demand Forum guests in 20202019, and 2018.

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more on future trends forum in this IMS blog
https://blog.stcloudstate.edu/ims?s=future+trends+forum

AI Technology in Education Will Grow 40%

AI Technology in Education Will Grow 40% Annually Until 2027

According to the author of the report, one of the participants in the AI education market will be IBM, AWS, Microsoft, Google, Nuance, Century Tech, Blackboard, Pearson, Cognii, Volley.com, Blippar, Knewton, Jenzabar, Content Technologies, PLEIQ, Luilishuo, Pixatel System, Cerevrum Inc., CheckiO, and Quantum Adaptive Learning.

Europe is expected to hold a significant market share with supportive government initiatives.

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

Computational Thinking

https://www.edsurge.com/news/2019-05-21-computational-thinking-is-critical-thinking-and-it-works-in-any-subject/

Computational thinking is one of the biggest buzzwords in education—it’s even been called the ‘5th C’ of 21st century skills.

Document-based questions have long been a staple of social studies classrooms

Since the human brain is essentially wired to recognize patterns, computational thinking—somewhat paradoxically—doesn’t necessarily require the use of computers at all.

In a 2006 paper for the Association for Computing Machinery, computer scientist Jeanette Wing wrote a definition of computational thinking that used terms native her field—even when she was citing everyday examples. Thus, a student preparing her backpack for the day is “prefetching and caching.” Finding the shortest line at the supermarket is “performance modeling.” And performing a cost-benefit analysis on whether it makes more sense to rent versus buy is running an “online algorithm.” “Computational thinking will have become ingrained in everyone’s lives when words like algorithm and precondition are part of everyone’s vocabulary,” she writes.

three main steps:

Looking at the data: Deciding what’s worth including in the final data set, and what should be left out. What are the different tools that can help manipulate this data—from GIS tools to pen and paper?

Looking for patterns: Typically, this involves shifting to greater levels of abstraction—or conversely, getting more granular.

Decomposition: What’s a trend versus what’s an outlier to the trend? Where do things correlate, and where can you find causal inference?

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more on critical thinking in this IMS blog
https://blog.stcloudstate.edu/ims?s=critical+thinking

ICERI2021

https://iated.org/iceri/

ICERI2021, the 14th annual International Conference of Education, Research and Innovation will be held in Seville (Spain) on the 8th, 9th and 10th of November, 2021.

ICERI is one of the largest international education conferences for lecturers, researchers, technologists and professionals from the educational sector. After 14 years, it has become a reference event where more than 800 experts from 80 countries will get together to present their projects and share their knowledge on teaching and learning methodologies and educational innovations. The 2021 edition of ICERI is sure to be among the most successful education conferences in Europe.

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More on conferences in this IMS blog
https://blog.stcloudstate.edu/ims?s=conferences

benefits of gamification

4 Benefits of Gamification in the Online Classroom

1. Combining Learning and Gaming Develops Additional Skills

2. Gamification Dwarfs the Fear of Failure

3. Game-Based Learning Provides Short-Term Rewards

4. Gamifying the Learning Experience Promotes Collaboration and Healthy Competition

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

Dealing with Digital Fatigue

8 Tips for Educators Dealing with Digital Fatigue

https://edtechmagazine.com/higher/article/2021/06/8-tips-educators-dealing-digital-fatigue

Feeling mentally exhausted from videoconferencing? Take these steps to stay sharp.

Tip #1: Create a Dedicated Space for Online Teaching

Tip #2: Be Selective When Trying Online Learning Tools

Tip #3: Calendar Block and Automate to Save Time

Tip #4: Delegate Tasks to Teaching Assistants or Students

Tip #5: To Prevent Burnout, Resist the Urge to Multitask

Tip #6: Turn Off Your Camera From Time to Time

Tip #7: Schedule Time for Self-Care in Education

Tip #8: Cut Yourself Some Slack During Online Teaching

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more on burnout in this IMS blog
https://blog.stcloudstate.edu/ims?s=burnout

Ed Tech Adoption during pandemic

How the Pandemic Boosted Ed Tech Adoption

https://campustechnology.com/articles/2021/06/08/how-the-pandemic-boosted-ed-tech-adoption.aspx

CHLOE is an annual survey of chief online officers about the structure and organization of online learning in United States higher education, conducted by Quality Matters and Eduventures Research. The 2021 survey polled representatives from 422 U.S. colleges and universities, drilling down into the impact of the pandemic on the future of online learning.

Full report: https://www.qualitymatters.org/qa-resources/resource-center/articles-resources/CHLOE-6-report-2021

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more on ed tech in this IMS blog
https://blog.stcloudstate.edu/ims?s=educational+technology

The future of customer experience CX

Prediction: The future of CX

https://www.mckinsey.com/business-functions/marketing-and-sales/our-insights/prediction-the-future-of-cx#

The CX programs of the future will be holistic, predictive, precise, and clearly tied to business outcomes

Why use a survey to ask customers about their experiences when data about customer interactions can be used to predict both satisfaction and the likelihood that a customer will remain loyal, bolt, or even increase business?

 

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