Online learning tuition finances
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
Digital Literacy for St. Cloud State University
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning
IM 690 lab plan for March 3, MC 205: Oculus Go and Quest
Readings:
Lab work (continue):
revision from last week:
How to shoot and edit 360 videos: Ben Claremont
https://www.youtube.com/channel/UCAjSHLRJcDfhDSu7WRpOu-w
and
https://www.youtube.com/channel/UCUFJyy31hGam1uPZMqcjL_A
Climbing
Racketball
Practice interactivity (space station)
Interactivity: communication and working collaboratively with Altspace VR
setting up your avatar
joining a space and collaborating and communicating with other users
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Enhance your XR instructional Design with other tools: https://blog.stcloudstate.edu/ims/2020/02/07/crs-loop/
https://learn.framevr.io/ (free learning of frame)
https://sketchfab.com/ WebxR technology
https://mixedreality.mozilla.org/hello-webxr/
https://studio.gometa.io/landing
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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs
https://blog.stcloudstate.edu/ims/2020/02/07/im-690-vr-and-ar-lab/
please use this D2L discussion thread to log your thoughts regarding the readings below
https://stcloudstate.learn.minnstate.edu/d2l/le/4819732/discussions/threads/43535382/View
https://elitevrtraining.com/instructional-design-in-virtual-reality-experiences/
reading this short article, what are the questions, VR poses to IDs (e.g. SCORM for things like learner picked up the correct tool.)
why do you think creating higher order thinking learning objectives for a virtual reality training
https://www.360immersive.com/instructional-design/
In this conversation between Monica Price and David Cleverdon, what is the most striking idea, you gathered?
Do you think Monica is right when she says that only “see and hear” is not that potent to let us learn?
Can you elaborate on Monica’s thoughts regrading the connection between simulation and retention (e.g. Imo’s group final project can argue that their project for new employees training is superior to the current training with the ability for the employee to repeat the simulation until they think, it is retained)
Allen claims that traditional ID does not translate to VR ID. Do you agree and why?
VR is supposed to be more engaging then 2D. Why?
Which of the six steps do you find important and why?
https://elearningindustry.com/instructional-design-strategies-virtual-reality-learning
which of the three instructional design strategies you find most appealing and why?
Life in Silicon Valley during the dawn of the unicorns.
“Ask forgiveness, not permission.”
Startups in New York were eager to create services for media and finance; software engineers in the Bay Area were building tools for other software engineers.
By the time I started looking for other jobs, I considered my blind faith in ambitious, aggressive, arrogant young men from America’s soft suburbs a personal pathology. But it wasn’t personal at all; it had become a global affliction.
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more on CRS in this IMS blog
https://blog.stcloudstate.edu/ims?s=classroom+response+systems
https://blog.stcloudstate.edu/ims?s=crs
A little bit of humor, before we start: Actual Reality Goggles:
Merge Cube: Intro to AR (Augmented Reality)
6 min video explaining how to start the cube
Mark Gill merge cube workshop of October 22, 2019:
https://minnstate.zoom.us/rec/share/_-FwEpGh_ElJR4XBtG3US4M7Ranreaa80yZI__sMnk-vRzQElwtvUlSuWY7tTT22
Creating Merge Cube objects, Mark Gill video tutorial (password in your D2L course
https://blog.stcloudstate.edu/ims/2019/10/17/mark-gill-how-to-mergecube/
More information on Merge Cube and comparison with other AR devices:
https://blog.stcloudstate.edu/ims/2019/08/08/sources-to-intro-vr/
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Mark Gill explains creation of AR objects to students in an Unity workshop
SCSU AR Library Tour:
Seeing it through Hololens:
How to setup a Hololens
Advanced Hololens with Unity:
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More resources (advanced):