Archive of ‘Digital literacy’ category

Flipped Classrooms, Blended Learning, and Integrating Technology

PLANNING MEETING – Flipped Classrooms, Blended Learning, and Integrating Technology

Date: Thursday, May 26, 2016
Time: 3:00 – 4:00 PM ET
Presenters: Steve Gilbert  and many more

Description

In this session we will finalize the design of the May 27th & June 24th events. Link to planning document.

Here is a history of our work on this topic:

  • During our March 11th FridayLive! event, Irene Knokh helped us explore the flipped classroom.  There was interest expressed in building a flipped classroom toolkit.
  • On March 17th TLT Members were invited to start this work.
  • On March 24th TLT Members met and decided to create a Flipped/Blended Learning Series.
  • On March 31st the planning continued and the 3 part series has begun to take shape.
  • In April we decided to focus on 2 events.
  • On April 27th we finalized the dates (May 27 and June 24th) and began to design the first session.
  • On May 5th the design work continued
  • On May 11th the design work continued
  • On May 19th the design work continued

big data and the government

What can the government do about big data fairness?

https://fcw.com/articles/2016/05/23/big-data-fairness.aspx

At a Ford Foundation conference dubbed Fairness by Design, officials, academics and advocates discussed how to address the problem of encoding human bias in algorithmic analysis. The White House recently issued a report on the topic to accelerate research into the issue.

The FTC released two studies on how big data is used to segment consumers into profiles and interests.

U.S. CTO Megan Smith said the government has been “creating a seat for these techies,” but that training future generations of data scientists to tackle these issues depends on what we do today. “It’s how did we teach our children?” she said. “Why don’t we teach math and science the way we teach P.E. and art and music and make it fun?”

“Ethics is not just an elective, but some portion of the main core curriculum.”

more on big data in this IMS blog:

https://blog.stcloudstate.edu/ims?s=big+data

Re-conceptualizing Librarianship as a Design Discipline

Re-conceptualizing Librarianship as a Design Discipline

From ‘Design Thinking’ to ‘Design Knowing’

https://goo.gl/yLrG8l

Rachel Ivy Clarke, Ph.D. (@archivy) discussed the theoretical underpinnings that distinguish design knowledge from scientific knowledge and how it is relevant to research, teaching and practice in librarianship.

Recent years have seen an upsurge of interest in applying “design thinking” to library work, but librarianship also aligns with “design knowing”—foundations of knowledge in design that differentiate it from science.

The Blended Librarians Online Community for the webcast of the session

problem solving – who is doing and how.
how the problem is framed. e.g. is the classification system for the librarians or for the students. or both; a wicked problem

design is not an end product, but an ongoing
iteration. a procedure in which repetition of a sequence of operations yields results successively closer to a desired result
and reflection
in design, reflection is going throughout the entire process.

repertoire is the accumulation but not acknowledged.

rationale – why; critique, constructive, so what – research and education and practice

online risk and teenagers

Researchers: Forget Internet Abstinence; Teens Need some Online Risk

By Dian Schaffhauser 05/16/16

https://thejournal.com/articles/2016/05/16/researchers-forget-internet-abstinence-teens-need-to-face-some-amount-of-online-risk.aspx

My note: after years of imposing Internet filters at schools, “cap” students’ natural curiosity by denying open access to the Internet, etc., this is the first article, which openly defies the bureaucratic / technocratic approach to regulation of the acquisition of knowledge at American schools.

the conclusion from a Pennsylvania State University research project that examined adolescent online safety. This approach includes an important role for teachers as “trusted confidantes” and “educated advisors.”

The results, “Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences,” were published by the Association for Computing Machinery and presented at the organization’s recent Conference on Human Factors in Computing Systems.

“Teens have a strong sense of cost vs. reward, so if we can educate them more clearly on the costs associated with their actions, they may make better decisions on their own,”

digital literacy and the workplace

Digital Literacy and Preparing Students for the Workforce

Posted by Catie Peiper on May 16, 2016

Digital Technology Is Changing the Career Landscape

  1. People are living longer.
  2. Technology can now augment and extend our own abilities.
  3. Daily life is now computational as innovations in sensors and processing make our world a programmable system.
  4. Our new media ecology and advances in communications systems require media literacies beyond text.
  5. Social technologies are driving new forms of production and value creation.
  6. Our world is now globally connected, highlighting diversity and adaptability.

Digital Literacy Is a Professional Competency

media-rich education, including interactive approaches such as digital storytelling or remix education, ensures that students are familiar with modern tools and “natural language” modes of expression. We are increasingly moving into what many scholars consider a post-literate world, one in which images, video, and the written or spoken word are used fluidly together, symbiotically, to communicate increasingly complex concepts. Modern rhetoric now includes TED talks, animated lectures, visual essays, and a plethora of other interactive and dynamic multimedia.

Smart Classrooms = Smart Workers

ten, technology-oriented strengths as “must haves” for future employers:

  1. An ability to determine deeper meaning or significance of what is being expressed via all mediums.
  2. An ability to connect with others in a meaningful and direct way via modern technologies and our global networks.
  3. A proficiency in problem-solving and critical analysis, especially when working with digital relationships or data.
  4. An ability to adapt to different cultural settings and modalities, necessitated by our global media ecosystem.
  5. An ability to translate specific information and data into abstracts while understanding the underlying reasoning.
  6. An ability to critically assess and develop content that uses evolving digital media, leveraging these tools for direct and persuasive communication.
  7. A transdisciplinary, multimedia mindset that eschews specialized or localized intelligences.
  8. A design or goal-oriented mindset that employs systems thinking and that develops tasks and work processes towards a desired outcome.
  9. An ability to discriminate and filter both digital and analog information for importance, while maximizing cognitive and productivity efficiencies.
  10. An ability to work productively and innovatively via virtual collaboration.

Digital Backpack, is certainly one of the first steps, as is developing an educational framework within which students can meanfully and productively interrogate our technologically driven world.

To learn more about incorporating media in the classroom, download Digital Literacy On-Demand: Visualizing Best Practices in Higher Education, our guide to best practices for multimodal learning and digital media on campus.

 

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More on digital literacy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy

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more on digital storytelling in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+storytelling

faculty and online teaching

Moving beyond smile sheets: A case study on the evaluation and iterative improvement of an online faculty development program

http://patricklowenthal.com/moving-beyond-smile-sheets-case-study-evaluation-iterative-improvement-online-faculty-development-program/

The eCampus Quality Instruction Program (eQIP) is an online faculty development program developed to train faculty in designing and teaching fully online courses.

What is the best way to design and develop high- quality online courses and support faculty as they teach online?

Given faculty’s competing priorities and limited time, we contend that it is important for institutions, and specifically faculty developers, to analyze how much time faculty are spending in online faculty development activities as well as which parts are taking the most (or least) time. (p. 5)

A successful online faculty development program must include pedagogical support, technology support, and design and development support (Baran & Correia, 2014) that overcome obstacles about time, expertise, and motivation of faculty (Henning, 2012).(p. 17)

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more on online learning in this IMS blog

https://blog.stcloudstate.edu/ims?s=online+learning

learning theories

learning theories

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A Visual Guide To Every Single Learning Theory

learning theories

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https://www.pinterest.com/pin/207798970285758971/
learning theories

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child development theorists
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More on learning theories in this blog:

https://blog.stcloudstate.edu/ims?s=learning+theories

10 Social Media Apps in 2016

10 Social Media Apps You Should Be Using in 2016 (But Probably Aren’t)

https://blog.hootsuite.com/best-social-media-apps-list/

The Roll

The Roll app will help you make sure your images are the best they can be. The Roll analyzes your photos, rates them on a zero to 100 scale, and adds keywords for easy search (much like Google Photos).

The Roll has more features than I have time to write about it here. Just do yourself a favor and check it out. Your visual content will thank you.

Download The Roll for iPhone

Tuurnt

Tuurnt is a social media app and platform following in the ephemeral footsteps of Snapchat. Giving users 24 hours to respond to photos and videos, Tuurnt turns regular visual posts into social events where participation and contribution from both known contacts and public users is encouraged.

Storehouse

The app allows you to take photos and videos from your phone’s camera roll (or from Instagram, Flickr, and Dropbox) to create a shareable “story.”

Yubl

Yubl’s success can be attributed to not only the highly detailed interface, but the three main areas of the user experience. “Private” is for one-on-one or invite-only group, ‘Public’ is an open forum across the entire social network (including brands and celebrities), and ‘Explore’ is for searching and finding other users such as brands and celebrities.

Rex

share your favorite movies, music, books, TV shows, videos, restaurants, bars, travel destinations, and anything else you like.

Firef.ly

plan your trips, acts as a guide, encourages you to capture moments along the way, and then ‘relive’ your experiences.

Download Firef.ly for iPhone

Venmo

send and receive money free of charge, transfer to your bank, and checkout on other apps with just one touch.

Interact

Create, delete, and manage contact groups for easy, quick communication with teams, friends, and family. iOS only

Quik

Quik allows users to create stylized videos with just a few taps on their mobile devices. Once your video is done, you can post directly to your social media accounts through Quik.
my note. compare Quik to other video editing free tools for mobiles: https://blog.stcloudstate.edu/ims/2016/01/21/video-editing-for-mobile-devices/

Pushbullet

The app bridges the gap between your phone and computer, and, as Gizmodo explains, “automatically sends all your phone notifications over to your computer in the form of little windows.

 

digital literacy in the NHR 2016

The New Horizon Report, 2016

http://www.nmc.org/nmc-horizon-news/nmc-launches-app-for-the-2016-nmc-horizon-report/

page 24. Improving Digital Literacy

For years educators have leveraged curation tools such as Scoop.it, Storify, and Pinterest to help students critically evaluate online resources.
 (my bold to emphasize the difference between the definition of digital literacy, which I am fighting to establish at SCSU LRS and the continuous “information literacy” trend of the reference librarians )
Mapping Digital Literacy Policy and Practice in the Canadian Landscape
http://mediasmarts.ca/research-policy/mapping-digital-literacy-policy-practice-canadian-education-landscape

A well-rounded digital literacy incorporates print literacy but adds new capacities, competencies and comportments into the mix. Now included is the technical know-how to create a website, produce and upload a video, edit an image, design a functional information architecture for accessing or sharing knowledge – as well as many “soft skills” such as critical thinking and ethical behaviour. One of the primary transformations of the digital era in the 21st Century has been the introduction of end-users as actors in the world of communication, autonomous (producers and consumers of information) who can access and disseminate content in Web 2.0 domains without the regulatory controls of traditional filters and gatekeepers. Given this development, end-users now need greater critical thinking capacities to manage content: to decide what is valid and truthful and be able to incorporate multiple perspectives and voices into expanding worldviews. Additionally, exhibiting ethical behaviour in what may be said or posted online is essential to contemporary civic mindedness whether in a local context or the broader global village.

Getting Started: Multimedia Literacy

http://guides.lib.udel.edu/multimedia

Multimedia literacy is the set of abilities that enables an individual to effectively find, interpret, evaluate, use, and create multimedia.

http://www.deakin.edu.au/library/teach/digital-literacy/elements-of-digital-literacy – too simplistic, too traditional, no significant departure from the conservative information literacy

More on digital literacy in this IMS blog:

https://blog.stcloudstate.edu/ims?s=digital+literacy

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