Archive of ‘Digital literacy’ category

AI and ethics

Live Facebook discussion at SCSU VizLab on ethics and technology:

Heard on Marketplace this morning (Oct. 22, 2018): ethics of artificial intelligence with John Havens of the Institute of Electrical and Electronics Engineers, which has developed a new ethics certification process for AI: https://standards.ieee.org/content/dam/ieee-standards/standards/web/documents/other/ec_bios.pdf

Ethics and AI

***** The student club, the Philosophical Society, has now been recognized by SCSU as a student organization ***

https://ed.ted.com/lessons/the-ethical-dilemma-of-self-driving-cars-patrick-lin

Could it be the case that a random decision is still better then predetermined one designed to minimize harm?

similar ethical considerations are raised also:

in this sitcom

https://www.youtube.com/watch?v=JWb_svTrcOg

https://www.theatlantic.com/sponsored/hpe-2018/the-ethics-of-ai/1865/ (full movie)

https://youtu.be/2xCkFUJSZ8Y

This TED talk:

https://blog.stcloudstate.edu/ims/2017/09/19/social-media-algorithms/

https://blog.stcloudstate.edu/ims/2018/10/02/social-media-monopoly/

 

 

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IoT (Internet of Things), Industry 4.0, Big Data, BlockChain,

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IoT (Internet of Things), Industry 4.0, Big Data, BlockChain, Privacy, Security, Surveilance

https://blog.stcloudstate.edu/ims?s=internet+of+things

peer-reviewed literature;

Keyword search: ethic* + Internet of Things = 31

Baldini, G., Botterman, M., Neisse, R., & Tallacchini, M. (2018). Ethical Design in the Internet of Things. Science & Engineering Ethics24(3), 905–925. https://doi-org.libproxy.stcloudstate.edu/10.1007/s11948-016-9754-5

Berman, F., & Cerf, V. G. (2017). Social and Ethical Behavior in the Internet of Things. Communications of the ACM60(2), 6–7. https://doi-org.libproxy.stcloudstate.edu/10.1145/3036698

Murdock, G. (2018). Media Materialties: For A Moral Economy of Machines. Journal of Communication68(2), 359–368. https://doi-org.libproxy.stcloudstate.edu/10.1093/joc/jqx023

Carrier, J. G. (2018). Moral economy: What’s in a name. Anthropological Theory18(1), 18–35. https://doi-org.libproxy.stcloudstate.edu/10.1177/1463499617735259

Kernaghan, K. (2014). Digital dilemmas: Values, ethics and information technology. Canadian Public Administration57(2), 295–317. https://doi-org.libproxy.stcloudstate.edu/10.1111/capa.12069

Koucheryavy, Y., Kirichek, R., Glushakov, R., & Pirmagomedov, R. (2017). Quo vadis, humanity? Ethics on the last mile toward cybernetic organism. Russian Journal of Communication9(3), 287–293. https://doi-org.libproxy.stcloudstate.edu/10.1080/19409419.2017.1376561

Keyword search: ethic+ + autonomous vehicles = 46

Cerf, V. G. (2017). A Brittle and Fragile Future. Communications of the ACM60(7), 7. https://doi-org.libproxy.stcloudstate.edu/10.1145/3102112

Fleetwood, J. (2017). Public Health, Ethics, and Autonomous Vehicles. American Journal of Public Health107(4), 632–537. https://doi-org.libproxy.stcloudstate.edu/10.2105/AJPH.2016.303628

HARRIS, J. (2018). Who Owns My Autonomous Vehicle? Ethics and Responsibility in Artificial and Human Intelligence. Cambridge Quarterly of Healthcare Ethics27(4), 599–609. https://doi-org.libproxy.stcloudstate.edu/10.1017/S0963180118000038

Keeling, G. (2018). Legal Necessity, Pareto Efficiency & Justified Killing in Autonomous Vehicle Collisions. Ethical Theory & Moral Practice21(2), 413–427. https://doi-org.libproxy.stcloudstate.edu/10.1007/s10677-018-9887-5

Hevelke, A., & Nida-Rümelin, J. (2015). Responsibility for Crashes of Autonomous Vehicles: An Ethical Analysis. Science & Engineering Ethics21(3), 619–630. https://doi-org.libproxy.stcloudstate.edu/10.1007/s11948-014-9565-5

Getha-Taylor, H. (2017). The Problem with Automated Ethics. Public Integrity19(4), 299–300. https://doi-org.libproxy.stcloudstate.edu/10.1080/10999922.2016.1250575

Keyword search: ethic* + artificial intelligence = 349

Etzioni, A., & Etzioni, O. (2017). Incorporating Ethics into Artificial Intelligence. Journal of Ethics21(4), 403–418. https://doi-org.libproxy.stcloudstate.edu/10.1007/s10892-017-9252-2

Köse, U. (2018). Are We Safe Enough in the Future of Artificial Intelligence? A Discussion on Machine Ethics and Artificial Intelligence Safety. BRAIN: Broad Research in Artificial Intelligence & Neuroscience9(2), 184–197. Retrieved from http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d129943455%26site%3dehost-live%26scope%3dsite

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http://www.cts.umn.edu/events/conference/2018

2018 CTS Transportation Research Conference

Keynote presentations will explore the future of driving and the evolution and potential of automated vehicle technologies.

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https://blog.stcloudstate.edu/ims/2016/02/26/philosophy-and-technology/

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims/2018/09/07/limbic-thought-artificial-intelligence/

AI and autonomous cars as ALA discussion topic
https://blog.stcloudstate.edu/ims/2018/01/11/ai-autonomous-cars-libraries/

and privacy concerns
https://blog.stcloudstate.edu/ims/2018/09/14/ai-for-education/

the call of the German scientists on ethics and AI
https://blog.stcloudstate.edu/ims/2018/09/01/ethics-and-ai/

AI in the race for world dominance
https://blog.stcloudstate.edu/ims/2018/04/21/ai-china-education/

videos mechanical engineering

videos

 

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Demonstrating a 24kV underground line splice from r/nextfuckinglevel

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testing Digitalized Protection Film available in 2023 @ceramicpro #lamborghini Repost : @bat.not.bad _ Tag your friends 🙇 Follow us 👉@engineering_enigma 🛡️ _ #worldofengineering #technology #engineering #art #automobile #engineers #automotive #technologies #satisfyingvideos #innovation #usa #oddlysatisfying #automation #invention #car #cars #carlovers #tech #howitsdone #science #future #electricengineering #scienceandtechnology #viral #concept #digital #mechanicalengineering #instagram #futuristic

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more videos on mechanical engineering in this IMS blog
https://blog.stcloudstate.edu/ims/tag/mechanical-engineering/

multi-user reference support experiences

https://www.emeraldinsight.com/eprint/AU2Q4SJGYQG5YTQ5A9RU/full

Hahn, J. (2018). Virtual reality learning environments | Development of multi-user reference support experiences | Information and Learning Science | Ahead of Print. EmeraldInsight. Retrieved from https://www.emeraldinsight.com/eprint/AU2Q4SJGYQG5YTQ5A9RU/full
case study: an undergraduate senior projects computer science course collaboration whose aim was to develop textual browsing experiences, among other library reference functionality, within the HTC Vive virtual reality (VR) headset. In this case study, readers are introduced to applied uses of VR in service to library-based learning through the research and development of a VR reading room app with multi-user support. Within the VR reading room prototype, users are able to collaboratively explore the digital collections of HathiTrust, highlight text for further searching and discovery and receive consultative research support from a reference specialist through VR.
Library staff met with the project team weekly over the 16 weeks of both semesters to first scope out the functionality of the system and vet requirements.
The library research team further hypothesized that incorporating reference-like support in the VR environment can support library learning. There is ample evidence in the library literature which underscores the importance of reference interactions as learning and instructional experiences for university students
Educational benefits to immersive worlds include offering a deeper presence in engagement with rare or non-accessible artifacts. Sequeira and Morgado (2013, p. 2) describe their Virtual Archeology project as using “a blend of techniques and methods employed by historians and archaeologists using computer models for visualizing cultural artefacts and heritage sites”.
The higher-end graphics cards include devices such as the NVIDIA GeForceTM GTX 1060 or AMD RadeonTM RX 480, equivalent or better. The desktop system that was built for this project used the GeForce GTX 1070, which was slightly above the required minimum specifications.

Collaboration: Library as client.

Specific to this course collaboration, computer science students in their final year of study are given the option of several client projects on which to work. The Undergraduate Library has been a collaborator with senior computer science course projects for several years, beginning in 2012-2013 with mobile application design and chat reference software re-engineering (Hahn, 2015). (My note: Mark Gill, this is where and how Mehdi Mekni, you and I can collaborate)

The hurdles the students had the most trouble with was code integration – e.g. combining various individual software parts towards the end of the semester. The students also were challenged by the public HathiTrust APIs, as the system was developed to call the HathiTrust APIs from within the Unity programming environment and developing API calls in C#. This was a novel use of the HathiTrust search APIs for the students and a new area for the research team as well.

There are alternatives to Unity C# programming, notably WebVR, an open source specification for VR programming on the open web.

A-Frame has seen maturation as a platform agnostic and device agnostic software programming environment. The WebVR webpage notes that the specification supports HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream and Google Cardboard (WebVR Rocks, 2018). Open web platforms are consistent with library values and educational goals of sharing work that can be foundational in implementing VR learning experience both in VR environments and shareable on the web, too.

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more on VR in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+library

VR resurgence

vr seasickness nauseaState’s universities envision VR resurgence

Chris O’Malley

https://indianapolis.crains.com/article/news/state%E2%80%99s-universities-envision-vr-resurgence

why the sudden interest in VR and AR after years of hype that failed to live up to expectations?

Heather Bellini, of Goldman Sachs Research, noted in a report last year that faster microprocessors and more powerful graphics cards have allowed more images per second to be delivered since the industry’s potential was hyped a decade ago.

There have also been advancements in AR gear, like glasses that allow vision of the real world but also have data or graphical images projected onto part of the glass.

As such, Goldman Sachs is projecting VR and AR to become an $80 billion market by 2025 – roughly equivalent to the size of the current PC market.

he big problems with VR is “motion to photon latency,” which is the time it takes to turn your head and the screen to refresh at the same rate.

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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality

https://blog.stcloudstate.edu/ims?s=virtual+reality+education

avoid mistakes microcredentialing

The Seven Deadly Sins Of Digital Badging In Education

An academic institution’s digital badging initiative is getting off the ground and students are “earning” badges, or micro-credentials, but are they actually providing value to the student toward his or her future career?
Parth Detroja, bestselling author of Swipe to Unlock
According to a report by the University Professional and Continuing Education Association (UPCEA), one in five institutions now offers digital badges, but as educators tinker with micro-credentialing, digital badging initiatives at educational institutions can prove worthless to students due to seven common mistakes.
1. (Operational Inefficiency) Making faculty and staff manually issue badges
2. Issuing badges without authentic evidence
3. Issuing badges randomly
4. Expecting students to manually claim badges
5. Hiding badges where employers won’t look
6. Storing badges in a separate silo
7. Issuing badges that don’t match to internships or jobs
Troy Markowitz is Vice President of Academic Partnerships at Portfolium

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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

Social Media to organize info

Rethinking Social Media to Organize Information and Communities eCourse

https://www.alastore.ala.org/content/rethinking-social-media-organize-information-and-communities-ecourse

Tired of hearing all the reasons why you should be using Twitter, Facebook, LinkedIn, and other popular social media tools? Perhaps it’s time to explore social media tools in a supportive and engaging environment with a keen eye toward using those tools more effectively in your work.

Join us and social media guru and innovator Paul Signorelli in this four-week, highly-interactive eCourse as he explores a variety of social media tools in terms of how they can be used to organize information and communities. Together, you will survey and use a variety of social media tools, such as Delicious, Diigo, Facebook, Goodreads, Google Hangouts, LibraryThing, Pinterest, Twitter, and more! You will also explore how social media tools can be used to organize and disseminate information and how they can be used to foster and sustain communities of learning.

After participating in this eCourse, you will have an:

  • Awareness of how social media tools can be used to support the work you do with colleagues and other community stakeholders in fostering engagement through onsite and online communities
  • Increased ability to identify, explore, and foster the use of social media tools that support you and those you serve
  • Increased ability to use a variety of social media tools effectively in your day-to-day work

Part 1: Using Social Media Tools to Organize and Provide Access to Information
Delicious, Diigo, Goodreads, LibraryThing, and other tagging sites

Part 2: Organizing, Marketing, and Running Programs
Facebook, Pinterest, and other tools for engagement

Part 3: Expanding and Analyzing Community Impact
Twitter, Storify, and other microblogging resources

Part 4: Sustaining Engagement with Community Partners
Coordinating your presence and interactions across a variety of social media tools

trainer-instructional designer-presenter-consultant. Much of his work involves fostering community and collaboration face-to-face and online through libraries, other learning organizations, and large-scale community-based projects including San Francisco’s Hidden Garden Steps project, which has its origins in a conversation that took place within a local branch library. He remains active on New Media Consortium Horizon Report advisory boards/expert panels, in the Association for Talent Development (ATD–formerly the American Society for Training & Development), and with the American Library Association; adores blended learning; and remains a firm advocate of developing sustainable onsite and online community partnerships that meet all partners’ needs. He is co-author of Workplace Learning & Leadership with Lori Reed and author of the upcoming Change the World Using Social Media (Rowman & Littlefield, Autumn 2018).

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more on social media in libraries
https://blog.stcloudstate.edu/ims?s=social+media+library

 

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