Archive of ‘technology literacy’ category

augmented reality and education

Amazon Wants To Beam Augmented Reality Into Your Living Room

Aaron Tilley

Amazon has built up a nice little collection of devices at its Palo Alto, Calif.-based hardware division, Lab126.

 

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Colleges begin to take virtual reality seriously

http://www.ecampusnews.com/technologies/colleges-virtual-reality-941

the power of VR goes beyond simply recruiting. The University of Michigan uses the technology as a learning tool, and by instituting a virtual reality “cave” they’ve allowed engineering students to interact with virtual structures as they “come together, buckle and collapse.” Instead of relying on physical models—which tend to be large, expensive, and slow to build—a student using the MIDEN VR cave can fly around a virtual structure to study mechanical connections.

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New Horizon Report 2015 K12 Edition

http://k12.wiki.nmc.org/Augmented+Reality

Will Virtual Reality Stake Its Claim in K–12 Classrooms?

As the cost to install and support enabling technologies continues to fall, VR-based instruction will likely become a reality in K–12 schools.

More on virtual reality in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=virtual+reality&submit=Search

computers in education

Are schools really wasting money on computers?

http://www.eschoolnews.com/2015/11/19/wasting-money-computers-392
“Technology can amplify great teaching, but great technology cannot replace poor teaching.” As such, it is imperative that we provide teachers with ongoing and relevant professional development to improve and refine their skills.
Technology integration that is student-centered and evidenced based takes planning, training, collaboration, and time.

Surveillance Age and Librarians

Privacy in the Surveillance Age: How Librarians Can Fight Back.
Wednesday, December 9, 2015
2pm Eastern (11am Pacific | 12pm Mountain | 1pm Central)
Register: https://goo.gl/6Qelrm
Description:
In the wake of Edward Snowden’s revelations about NSA and FBI dragnet surveillance, many Americans are concerned that their rights to privacy and intellectual freedom are under threat. But librarians are perfectly positioned to help our communities develop strategies to protect themselves against unwanted surveillance. In this webinar, Alison Macrina and April Glaser of the Library Freedom Project will talk about the landscape of surveillance, the work of the LFP, and some tips and tools librarians can use to resist pervasive surveillance in the digital age.
About the Presenters:
 
Alison Macrina is a librarian, privacy rights activist, and the founder and director of the Library Freedom Project, an initiative which aims to make real the promise of intellectual freedom in libraries by teaching librarians and their local communities about surveillance threats, privacy rights and law, and privacy-protecting technology tools to help safeguard digital freedoms. Alison is passionate about connecting surveillance issues to larger global struggles for justice, demystifying privacy and security technologies for ordinary users, and resisting an internet controlled by a handful of intelligence agencies and giant multinational corporations. When she’s not doing any of that, she’s reading.
April Glaser is a writer and an activist with the Library Freedom Project. She currently works as a mobilization specialist at Greenpeace USA, where she focuses on ending oil extraction in the Arctic. Prior to Greenpeace, April was at the Electronic Frontier Foundation, organizing around the net neutrality campaign and EFF’s grassroots programming. April also previously worked with the Prometheus Radio Project, where her efforts helped propel the passage of the Local Community Radio Act, the largest expansion of community radio in U.S. history. She lives in Oakland, California and continues to work with local organizations on a range of digital rights issues.
Can’t make it to the live show? That’s okay. The session will be recorded and available on the Carterette Series Webinars site for later viewing.
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To register for the online event
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1. Go to registration page: https://goo.gl/6Qelrm
2. Complete and submit the form.
3. A URL for the event will be emailed to you immediately after registration.
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Contact a member of the Carterette Series planning team with questions or suggestions:
carteretteserieswebinars@gmail.com
More on privacy in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=privacy&submit=Search
https://blog.stcloudstate.edu/ims/2013/10/23/pro-domo-sua-are-we-puppets-in-a-wired-world-surveillance-and-privacy-revisited/

Breakout Sessions for Large Online Video Classes

New Technology Allows Breakout Sessions for Large Online Video Classes

Zoom Breakout Rooms will allow instructors in video classes as large as 200 students to break into as many as 50 smaller groups. By Michael Hart 12/01/15

Zoom https://zoom.us/

The Teaching Professor Technology Conference

The Teaching Professor Technology Conference

http://www.magnapubs.com/2016-teaching-professor-technology-conference/index.html

The Teaching Professor Technology Conference will include sessions on:

  • Faculty Development
  • Course Design
  • Legal Issues and Policy
  • Grading and Feedback
  • Student Engagement
  • Content Delivery

How to Register  Online: http://www.magnapubs.com/2016-teaching-professor-technology-conference/  Email: support@magnapubs.com  Phone: 800-433-0499 (US & Canada) or 608-246-3590 (Int’l)

games and learning

Four Inventive Games That Show Us the Future of Learning

http://ww2.kqed.org/mindshift/2015/11/26/four-inventive-games-that-show-us-the-future-of-learning

Earth Primer

Designed by Chaim Gingold, a Ph.D. student at UC Santa Cruz, indie developer and designer of Spore’s creature creator, “Earth Primer” is a reinvention of the textbook. Unlike the all-too-familiar “interactive textbooks” that are little more than pictures and animations tacked on to traditional text, “Earth Primer” starts from the ground up. It’s elegantly presented and paced.

Metamorphabet

Patrick Smith, the designer behind “Metamorphabet,” is like the games equivalent of a toymaker.

Extrasolar

Money and time are the two most common barriers to using games in the classroom. “Extrasolar” solves both while also striking pedagogical gold: authentic, self-motivated learning. It’s a free alternate reality game (ARG) that mimics the day-to-day life of a rover driver exploring an alien planet for a mysterious space agency. Rather than placing players in some fantastical world, they interact with what looks like a typical desktop interface, giving their rover commands, and waiting to receive photographs and data from the alien world as well as messages from their employer. Each bit of play requires only a few minutes of activity. The wait builds tension, and when matched with the relatively mundane interface and tasks, it doesn’t feel like a game — which is kind of the point. Best of all: It’s all based in real science and, like with any good ARG, has a healthy dose of mystery to give players a reason to return.

Twine is an open-source tool for telling interactive, nonlinear stories.

http://twinery.org//

You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you’re ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.

Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at several differentrepositories.

https://www.graphite.org/ – reviews and ratings for educational materials

future trends in education

The NMC Horizon Report > 2016 Higher Education Edition Wiki

http://horizon.wiki.nmc.org/

 

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