Cataloging Virtual Reality programming
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more on VR in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+libraries
Digital Literacy for St. Cloud State University
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more on VR in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+libraries
my note: the LITA publication about the Emporia State University (see below) pursues the same goals of the project two SCSU librarians, Susan Hubbs, MLIS, and Plamen Miltenoff, Ph.D. MLIS, have developed:
This library orientation was an improved version of Plamen Miltenoff’s 2014-2016 research project with numerous national and international publications and presentations: https://web.stcloudstate.edu/pmiltenoff/bi/
E.g.:
Miltenoff, P. (2018). AR, VR, and Video 360: Toward New Realities in Education by Plamen Miltenoff. In J.-P. Van Arnhem, C. Elliott, & M. Rose (Eds.), Augmented and Virtual Reality in Libraries. Retrieved from https://rowman.com/ISBN/9781538102909
https://www.slideshare.net/aidemoreto/video-360-in-the-library
https://www.slideshare.net/aidemoreto/scsu-augmented-reality-library-tour-122152539
https://www.slideshare.net/aidemoreto/vr-library
https://www.slideshare.net/aidemoreto/intro-to-xr-in-libraries-137315988
https://www.slideshare.net/aidemoreto/xr-mission-possible
https://www.slideshare.net/aidemoreto/library-technology-conference-2018
and the upcoming LITA workshops:
http://www.ala.org/lita/virtual-reality-augmented-reality-mixed-reality-and-academic-library
Virtual reality (VR) has emerged as a popular technology for gaming and learning, with its uses for teaching presently being investigated in a variety of educational settings. However, one area where the effect of this technology on students has not been examined in detail is as tool for new student orientation in colleges and universities. This study investigates this effect using an experimental methodology and the population of new master of library science (MLS) students entering a library and information science (LIS) program. The results indicate that students who received a VR orientation expressed more optimistic views about the technology, saw greater improvement in scores on an assessment of knowledge about their program and chosen profession, and saw a small decrease in program anxiety compared to those who received the same information as standard text-and-links. The majority of students also indicated a willingness to use VR technology for learning for long periods of time (25 minutes or more). The researchers concluded that VR may be a useful tool for increasing student engagement, as described by Game Engagement Theory.
https://www.facebook.com/groups/educatorsinvr/permalink/702577083922779/
https://ph.asiatatler.com/life/10-museums-we-recommend-you-visit-using-virtual-reality
please contact pmiltenoff@stcloudstate.edu, if you need Google Cardboard set for your classes.
please contact mcgill@stcloudstate.edu for Oculus Go set for your classes.
Directions:
– Open YouTube
– Type / Voice Command: e.g. Smithsonian 360 or British Museum 360 or Ufizzi 360 and choose 360 video files suitable for the content of your course.
– e.g., Smithsonian has an excellent 360 degree tour of the Space Shuttle + narrative about the deployment of the Hubble Telescope: https://youtu.be/o3XS_5L–Qg, which can be an excellent intro to Astronomy class
– e.g., Smithsonian offers a 360 degree tour of the Museum of American History: https://youtu.be/TkUPzRB7p5g
– e.g., Ufizzi Gallery, British Museum present 360 degree tours of artifacts for Ancient History, Art, History of Art: https://youtu.be/SPeW0YWLVvE
If you need 360 degree resources for classes in the discipline you are teaching, please contact pmiltenoff@stcloudstate.edu
Need further assistance? please do not hesitate to contact us
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality
Modest3D Guided Virtual Adventure – iLRN Conference 2020 – Session 1: currently, live session: https://youtu.be/GjxTPOFSGEM
https://mediaspace.minnstate.edu/media/Modest+3D/1_28ejh60g
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more on virtual tours in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+tour
April 7, 2020
https://www.linkedin.com/pulse/virtual-worlds-conference-organization-marie-leblanc/
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more on VW in this iMS blog
https://blog.stcloudstate.edu/ims?s=virtual+wprlds
Please have recording through my Quest goggles; EngageVR does NOT allow simultaneous login through goggles and PC client
MediaSpace / Kaltura has several shortcomings, this is why I am offering you a parallel YouTube recording
Please have also my highlights:
https://app.engagevr.io/events/ZJa7A/view
A chance to join Steve Bambury as he shares his Bloom’s Taxonomy and VR project
After another break (due to Steve fracturing his arm), the one and only #CPDinVR events are back with not one but TWO opportunities to join Steve as he shares his Bloom’s Taxonomy and VR project
Debuted at the GESS Conference in Dubai in February, the presentation recounts the lengthy history of this project, which included contributions from Steven Sato, Alex Johnson and the late, great Chris Long.
This new version will delve deeper into the specific levels of Bloom’s and the types of VR applications which can be used to engage student skills at each level.
There will also be an opportunity for Q+A with Steve and some of the usual #CPDinVR fun and games at the end of the event…
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more on EngageVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=engagevr
https://tours.bemorecolorful.com/v/7R81yaZ91Ad
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more on 360 in this IMS blog
https://blog.stcloudstate.edu/ims?s=360