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digital media misinformation

Digital Media Has a Misinformation Problem—but It’s an Opportunity for Teaching.

Jennifer Sparrow    Dec 13, 2018

https://www.edsurge.com/news/2018-12-13-digital-media-has-a-misinformation-problem-but-it-s-an-opportunity-for-teaching

https://www.edsurge.com/news/2018-12-13-digital-media-has-a-misinformation-problem-but-it-s-an-opportunity-for-teaching

Research has shown that 50 percent of college students spend a minimum of five hours each week on social media. These social channels feed information from news outlets, private bloggers, friends and family, and myriad other sources that are often curated based on the user’s interests. But what really makes social media a tricky resource for students and educators alike is that most companies don’t view themselves as content publishers. This position essentially absolves social media platforms of the responsibility to monitor what their users share, and that can allow false even harmful information to circulate.

“How do we help students become better consumers of information, data, and communication?” Fluency in each of these areas is integral to 21st century-citizenry, for which we must prepare students.

In English 202C, a technical writing course, students use our Invention Studio and littleBits to practice inventing their own electronic devices, write instructions for how to construct the device, and have classmates reproduce the invention.

The proliferation of mobile devices and high-speed Wi-Fi have made videos a common outlet for information-sharing. To keep up with the changing means of communication, Penn State campuses are equipped with One Button Studio, where students can learn to produce professional-quality video. With this, students must learn how to take information and translate it into a visual medium in a way that will best benefit the intended audience. They can also use the studios to hone their presentation or interview skills by recording practice sessions and then reviewing the footage.
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more on digital media in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+media

E-learning Technologies

Science and Technology Resources on the Internet E-learning Technologies
April L. Colosimo Associate Librarian McGill University Library & Archives
McGill University, Montreal, QC, Canada  april.colosimo@mcgill.ca
https://journals.library.ualberta.ca/istl/index.php/istl/article/view/24/66
https://www.merlot.org/merlot/viewCompositeReview.htm?id=1347947
The technologies section covers: learning environmentslearning objectsactivitiesgaming, and building community. The tools were selected to potentially enhance synchronous teaching, asynchronous teaching or blended classrooms. The focus is on open or freely available tools but whenever a cost is involved it is indicated.

digital practices framework

Imagine if we didn’t know how to use books – notes on a digital practices framework

 

the 20/60/20 model of change. The idea is that the top 20% of any group will be game for anything, they are your early adopters, always willing to try the next best thing. The bottom 20% of a group will hate everything and spend most of their time either subtly slowly things down or in open rebellion. The middle 60% are the people who have the potential to be won or lost depending on how good your plan is

The top stream is about all the sunshine and light about working with others on the internet. It’s advantages and pitfalls, ways in which to promote prosocial discourse. The middle stream is about pragmatics. The how’s of doing things, it starts out with simple guidelines and moves forward the technical realities of licensing, content production and tech using. The bottom stream is about the self. How to keep yourself safe, how to have a healthy relationship with the internet from a personal perspective.

Level 1 – Awareness

Level 2 – Learning

Level 3 Interacting and making

Level 4 – Teaching

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more on digital literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy

Google plagiarism tool

Ed-tech historian and critic Audrey Watters, for example, said plagiarism-detection software in general frames all writers as potential cheaters, undermining the trust that is essential to strong student-teacher relationships. She said the companies making the software tend to accept as given that most writing assignments are so cookie-cutter that students can reasonably consider copying someone else’s work a viable strategy.

My note: the paragraph above reflects my deep personal belief and most of the information and notes in this blog regarding the “automation” of plagiarism detection

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more on plagiarism in this IMS blog
https://blog.stcloudstate.edu/ims?s=plagiarism

Note taking in classes

https://www.kqed.org/mindshift/48902/digital-note-taking-strategies-that-deepen-student-thinking

Mueller and Oppenheimer’s (2014) “The Pen is Mightier than the Keyboard” as well as Carter, Greenberg and Walker’s (2016) “Effect of Computer Usage on Academic Performance.” claim that students in lecture-style courses perform worse on assessments when allowed to use devices for note taking.

However, none of these studies question the teaching methods used in the classes themselves or whether teachers are recognizing the power of digital devices for students to create, share, connect and discover information.

Digital Organization and Content Curation

Much like students understand the concept of binders, notebooks and notes in the physical world, they need a similar system in the digital one. Whether working with dividers and subjects in a tool like Notability or sections and pages in OneNote, students need to build vocabulary to support how they house their learning.

Tagging this way not only helps students stay organized, but it could also help them to examine trends across courses or even semesters.

As a doctoral student, I use OneNote. First, I create a new digital notebook each year. Inside that, I add sections for each term as well as my different courses. Finally, my notes get organized into individual pages within the sections. When I can recall the precise location where I put a particular set of notes, I navigate directly to that page. However, on the numerous occasions when an author, vocabulary term or concept seems familiar but I cannot recall the precise moment when I took notes, then the search function becomes critical.

Multimodal Notes

With most tools (Notability, OneNote, Evernote, etc.), students can not only capture typed and handwritten notes but also incorporate photos, audio and even video. These versatile capabilities allow students to customize their note taking process to meet their learning needs. Consider these possibilities:

  • Students may take notes on paper, add photos of those papers into a digital notebook, synthesize their thinking with audio or written notes, and then tag their digital notes for later retrieval.
  • Students might use audio syncing — a feature that records audio and then digitally syncs it with whatever the student writes or types — to capture the context of the class discussion or lecture. When reviewing their notes, students could click or tap on their notes and then jump directly to that point in the audio recording.
  • Teachers might provide students with their presentation slides or other note taking guides as PDF files. Now, students can focus on taking notes — using any modality — for synthesis, elaboration, reflection or analysis rather than in an attempt to capture content verbatim.

In 1949, neuropsychologist Donald Hebb famously wrote, “Neurons that fire together wire together.”

Concept Mapping

One of the powerful components of digital note taking is that the pages never end, and a full page isn’t an artificial barrier to limit thinking. Students can work on an infinitely expanding canvas to include as much information as they need. For example, concept mapping tools such as Coggle or Padlet allow students to create networks of ideas using text, links, images and even video without ever running out of room. (my note to John Eller – can we renew our 201-2013 discussion about pen vs computer concept mapping?)

Visible Thinking Routines

Visible Thinking routines, sets of questions designed by researchers at Harvard’s Project Zero, encourage thinking and support student inquiry.

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more on note taking in this IMS blog
https://blog.stcloudstate.edu/ims?s=note+taking

Educause 2020 IT issues survey

https://www.surveygizmo.com/s3/5155654/IT-Issues-2020?sguid=60122224

what i find most important:
Future IT Workforce: Deploying a broad array of modern recruitment, retention, and employment practices to develop a resilient IT talent pipeline for the institution

Digital Integrations: Ensuring system interoperability, scalability, and extensibility, as well as data integrity, security, standards, and governance, across multiple applications and platforms

Engaged Learning: Incorporating technologies that enable students to create content and engage in active learning in course curricula

Student Retention and Completion: Developing the capabilities and systems to incorporate artificial intelligence into student services to provide personalized, timely support

Administrative Simplification: Applying user-centered design, process improvement, and system reengineering to reduce redundant or unnecessary efforts and improve end-user experiences

Improved Enrollment: Using technology, data, and analytics to develop an inclusive and financially sustainable enrollment strategy to serve more and new learners by personalizing recruitment, enrollment, and learning experiences

Workforce of the Future: Using technology to develop curriculum, content, and learning experiences that prepare students for the evolving workforce

Holistic Student Success: Applying technology and data, including artificial intelligence, to understand and address the numerous contributors to student success, from finances to health and wellness to academic performance and degree planning (my note: this is what Christine Waisner, Mark Gill and Plamen Miltenoff are trying to do with their VR research)

Improved Teaching: Strengthening engagement among faculty, technologists, and researchers to achieve the true and expanding potential of technology to improve teaching

Student-Centric Higher Education: Creating a student-services ecosystem to support the entire student life cycle, from prospecting to enrollment, learning, job placement, alumni engagement, and continuing education

flipped classroom achievement gap

http://blogs.edweek.org/edweek/inside-school-research/2019/08/flipped_classrooms_may_exacerb.html

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more on flipped classroom in this IMS blog
https://blog.stcloudstate.edu/ims?s=flipped+classroom

VR in higher ed

Early Adopters Pioneer Virtual Reality Use in Higher Education

Colleges deliver personalized learning experiences with custom VR content
by Erin Brereton
https://edtechmagazine.com/higher/article/2019/08/early-adopters-pioneer-virtual-reality-use-higher-education

Arizona State University used a grant to obtain 140 Mirage Solo headsets from Lenovo. Just over one third of students have elected to receive one, at no cost, since the program piloted their use in 2018. Alternately, students can view simulations on a computer or a Google Daydream device

A lot of people wear corrective lenses. Designers may need to start thinking about how the devices accommodate glasses.”

For some disciplines and pedagogical objectives, VR experiences may not be readily available, says Dr. Matthew Bramlet, pediatric cardiologist and physician at OSF Children’s Hospital of Illinois, assistant professor of pediatrics at the University of Illinois College of Medicine at Peoria,

my note: Mark Gill, it seems similar to the WYSWYG interface you want to create:
To address that, U of I’s medical college developed its own content. Approximately 40 faculty members have created more than 250 VR lectures. The college provides access to Enduvo, a VR authoring tool Bramlet helped create, and lab space, featuring ceiling-mounted workstations equipped with HTC VIVE headsets powered by a variety of DellHP and other computers.
Martina, do you want to approach them and ask how willing they would be to share their learning objects for our nursing programs?

my note: Martina, do same – approach this program
Alice Butzlaff, an assistant professor with The Valley Foundation School of Nursing at San Jose State University, created original teaching exercises through a program sponsored by eCampus, a university resource that offers design and training assistance to help faculty integrate AR/VR technology, including workshops and demos of its HTC VIVE, Samsung Gear VR and other equipment.

My note: Martina

Reality Check

Keep these factors in mind when designing a campus VR lab.

Connectivity: On-campus and online students may have different considerations in order to stream VR content smoothly, so plan accordingly to ensure everyone has high-quality access.

Staff oversight: A program manager or faculty member can manage access to equipment, particularly if limited headsets are available.

Alternative options: Some users experience vertigo or “VR sickness,” says EDUCAUSE’s D. Christopher Brooks, so instructors should consider other ways they can participate in VR-based projects.

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more on VR in higher ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

Flipgrid new features

https://www.freetech4teachers.com/2019/08/how-to-use-flipgrid-to-create.html

Flipgrid is a free service that you can use to post prompts for your students to respond to with short videos that they record through their laptops, Chromebooks, iPads, or phones. Your prompts and your students’ replies can be kept private or you can make them public. a complete set of Flipgrid tutorial videos available here.

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more on flipgrid in this IMS blog
https://blog.stcloudstate.edu/ims?s=flipgrid

SAMR personalized learning

https://www.edsurge.com/news/2018-10-18-what-the-samr-model-may-be-missing

Developed by Dr. Ruben Puentedura, the SAMR Model aims to guide teachers in integrating technology into their classrooms. It consists of four steps: Substitution (S), Augmentation (A), Modification (M), and Redefinition (R).

The SAMR Model

The problem with many personalized learning tools is that they live mostly in realm of Substitution or Augmentation tasks. 

It’s in moments like these that we see the SAMR model, while laying an excellent foundation, isn’t enough. When considering which technologies to incorporate into my teaching, I like to consider four key questions, each of which build upon strong foundation that SAMR provides.

1. Does the technology help to minimize complexity?

2. Does the technology help to maximize the individual power and potential of all learners in the room?

use Popplet and iCardSort regularly in my classroom—flexible tools that allow my students to demonstrate their thinking through concept mapping and sorting words and ideas.

3. Will the technology help us to do something previously unimaginable?

4. Will the technology preserve or enhance human connection in the classroom?

Social media is a modern-day breakthrough in human connection and communication. While there are clear consequences to social media culture, there are clear upsides as well. Seesaw, a platform for student-driven digital portfolios, is an excellent example of a tool that enhances human connection.

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more on SAMR and TRACK models in this IMS blog
https://blog.stcloudstate.edu/ims/2018/05/17/transform-education-digital-tools/

more on personalized learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=personalized+learning

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