Archive of ‘Digital literacy’ category

Cyber Safety

https://edtechmagazine.com/k12/article/2019/10/how-teach-cyber-safety-kindergarten

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more on safety and education in this IMS blog
https://blog.stcloudstate.edu/ims?s=safety

Slido polls in Google Slides

https://www.freetech4teachers.com/2019/10/slido-create-and-run-polls-within-your.html

Slido is a polling tool that has recently launched a Google Slides add-on and a corresponding Chrome extension.

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more on polling in this IMS blog
https://blog.stcloudstate.edu/ims?s=poll

VR Relax

Join mindfulness sessions in VR, and leave refreshed, renewed, and better connected!

social media for good

9 ways real students use social media for good

Michael Niehoff  October 2, 2019

https://www.iste.org/explore/Digital-citizenship/9-ways-real-students-use-social-media-for-good

1.  Sharing tools and resources.

2.  Gathering survey data.

3. Collaborating with peers.

4. Participating in group work.

5. Communicating with teachers.

6. Researching careers.

7. Meeting with mentors and experts.

8. Showcasing student work.  

9. Creating digital portfolios.

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more about social media in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+education

digitally native need computer help

The Smartphone Generation Needs Computer Help

Young people may be expert social-media and smartphone users, but many lack the digital skills they need for today’s jobs. How can we set them up for success?

https://www.theatlantic.com/sponsored/grow-google-2019/smartphone-generation-computer-help/3127/

Kenneth Cole’s classroom at the Boys & Girls Club of Dane County, located on a quiet residential street in Madison, Wisconsin.

The classes Cole teaches use Grow with Google’s Applied Digital Skills online curriculum.

One day he may lead Club members in a lesson on building digital resumes that can be customized quickly and make job-seeking easier when applying online. Another day they may create a blog. On this particular day, they drew up a budget for an upcoming event using a spreadsheet. For kids who are often glued to their smartphones, these types of digital tasks, surprisingly, can be new experiences.

The vast majority of young Americans have access to a smartphone, and nearly half say they are online “almost constantly.”

But although smartphones can be powerful learning tools when applied productively, these reports of hyperconnectivity and technological proficiency mask a deeper paucity of digital skills. This often-overlooked phenomenon is limiting some young people’s ability—particularly those in rural and low-income communities—to succeed in school and the workplace, where digital skills are increasingly required to collaborate effectively and complete everyday tasks.

According to a survey by Pew Research Center, only 17 percent of Americans are “digitally ready”—that is, confident using digital tools for learning. Meanwhile, in a separate study, American millennials ranked last among a group of their international peers when it came to “problem-solving in technology-rich environments,” such as sending and saving digital information

teach his sophomore pupils the technology skills they need in the workplace, as well as soft skills like teamwork.

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more on digitally native in this IMS blog
https://blog.stcloudstate.edu/ims?s=digitally+native
more on millennials in this IMS blog
https://blog.stcloudstate.edu/ims?s=millennials

Toolkit for an Immersive VR/AR

A Toolkit for an Immersive VR/AR Experience: The Verb Collective

https://events.educause.edu/annual-conference/2019/agenda/a-toolkit-for-an-immersive-vrar-experience–the-verb-collective

Wednesday, October 16 | 1:15p.m. – 2:15p.m. CT
Session Type: Poster Session
Delivery Format: Poster Session

The Verb Collective is an open set of VR/AR assets built on Unity and designed to help nonprogrammers (arts and humanities students) that quickly transform ideas into 3D experiences. Learn how the Verb Collective is used in the classroom and explore templates to create your own action assets.

Outcomes: Help new VR/AR users quickly create their own 3D experiences using the Verb Collective framework * Access and install the framework * Add to the framework by using a simple verb-based template to outline new actions

high trust vs low trust societies

https://twitter.com/math_rachel/status/1175895568385658880

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