Archive of ‘Library and information science’ category
Google Voice scam
https://www.lifewire.com/what-is-the-google-voice-verification-code-scam-4774978
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More on privacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy
lockdown drills
About 95% of American public schools conduct some form of regular active shooter safety drill — sometimes called a lockdown or active threat drill — according to the National Center for Education Statistics. But concerns are growing that these drills have not been proven effective in preventing violence and that they may even traumatize some students.
In a 2019 research paper, James H. Price and Jagdish Khubchandani found a lack of empirical evidence in favor of active shooter drills and other “hardening” measures used in schools. Partly this is because gun violence in school remains very rare.
And yet, the school security industry is worth a reported $3 billion. Guy Grace with the Partner Alliance for Safer Schools, an educator and industry partnership, insists that twice a year active shooter drills for students are an important piece of violence prevention.
encourage technology education
Raspberry Pi slow Internet
I was trying to think of something to do with my spare pi zero… from r/raspberry_pi
Irate Comcast subscriber turns Raspberry Pi into a watchdog for slow Internet speeds
startups and Silicon Valley
FOUR YEARS IN STARTUPS
Life in Silicon Valley during the dawn of the unicorns.
“Ask forgiveness, not permission.”
Startups in New York were eager to create services for media and finance; software engineers in the Bay Area were building tools for other software engineers.
By the time I started looking for other jobs, I considered my blind faith in ambitious, aggressive, arrogant young men from America’s soft suburbs a personal pathology. But it wasn’t personal at all; it had become a global affliction.
CRS Loop
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more on CRS in this IMS blog
https://blog.stcloudstate.edu/ims?s=classroom+response+systems
https://blog.stcloudstate.edu/ims?s=crs
Public Domain and Creative Commons Audio
IM 690 VR and AR lab
IM 690 Virtual Reality and Augmented Reality. short link: http://bit.ly/IM690lab
IM 690 lab plan for Feb. 18, MC 205: Experience VR and AR
What is an “avatar” and why do we need to know how it works?
How does the book (and the movie) “Ready Player One” project the education of the future
Peter Rubin “Future Present” pictures XR beyond education. How would such changes in the society and our behavior influence education.
Readings:
each group selected one article of this selection: https://blog.stcloudstate.edu/ims/2020/02/11/immersive-reality-and-instructional-design/
to discuss the approach of an Instructional Designer to XR
Announcements:
https://blog.stcloudstate.edu/ims/2020/02/07/educators-in-vr/
https://blog.stcloudstate.edu/ims/2020/01/30/realities360-conference/
Translating Training Requirements into Immersive Experience
Virtual Reality Technologies for Learning Designers
Virtual Reality Technologies for Learning Designers
Inter
Inter-cognitive and Intra-cognitive communication in VR: https://slides.com/michaelvallance/deck-25c189#/
@EducatorsVR
I’ll be talking about Didactic Activity of the Use of #VR and #VirtualWorlds to Teach Design Fundamentals. I will show the work of my students in @SansarOfficial Join the #EducatorsinVR International Summit the present day at 10:00 AM PST https://t.co/nLV6orr19i pic.twitter.com/yFQomkD7ER— Dr. Christian J. Angel Rueda (@eco_onis) February 19, 2020
https://www.youtube.com/channel/UCGHRSovY-KvlbJHkYnIC-aA
People with dementia
Free resources:
https://blog.stcloudstate.edu/ims?s=free+audio, free sound, free multimedia
Lab work:
- Video 360 as VR entry level
- During Lab work on Jan 28, we experienced Video 360 cardboard movies
let’s take 5-10 min and check out the following videos (select and watch at least three of them)- F2F students, please Google Cardboard
- Online students, please view on your computer or mobile devices, if you don’t have googles at your house (you can purchase now goggles for $5-7 from second-hand stores such as Goodwill)
- Both F2F and online students. Here directions how to easily open the movies on your mobile devices:
- Copy the URL and email it to yourself.
Open the email on your phone and click on the link
If you have goggles, click on the appropriate icon lower right corner and insert the phone in the goggles - Open your D2L course on your phone (you can use the mobile app).
Go to the D2L Content Module with these directions and click on the link.
After the link opens, insert phone in the goggles to watch the video
- Copy the URL and email it to yourself.
- Videos:
While watching the videos, consider the following objectives:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
- During Lab work on Jan 28, we experienced Video 360 cardboard movies
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
Assignment: Use Google Cardboard to watch at least three of the following options
YouTube:
Elephants (think how it can be used for education)
https://youtu.be/2bpICIClAIg
Sharks (think how it can be used for education)
https://youtu.be/aQd41nbQM-U
Solar system
https://youtu.be/0ytyMKa8aps
Dementia
https://youtu.be/R-Rcbj_qR4g
Facebook
https://www.facebook.com/EgyptVR/photos/a.1185857428100641/1185856994767351/
From Peter Rubin’s Future Presence: here is a link https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/ if you want to learn more
Empathy, Chris Milk, https://youtu.be/iXHil1TPxvA
Clouds Over Sidra, https://youtu.be/mUosdCQsMkM
- Assignment: Group work
- Find one F2F and one online peer to form a group.
Based on the questions/directions before you started watching the videos:
– Does this particular technology fit in the instructional design (ID) frames and theories covered. e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
exchange thoughts with your peers and make a plan to create similar educational product
- Find one F2F and one online peer to form a group.
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- Post your writing in the following D2L Discussions thread: https://stcloudstate.learn.minnstate.edu/d2l/le/4819732/discussions/threads/43483637/View
- Lenovo DayDream as VR advanced level
- Recording in DayDream
https://skarredghost.com/2018/08/17/how-to-shoot-cool-screenshots-videos-lenovo-mirage-solo-and-save-them-on-pc/ - Using the controller
https://support.google.com/daydream/answer/7184597?hl=en - Using the menu
- Watching 360 video in YouTube
- Using keyboard to search
- Using voice command to search
- Using Labster. https://www.labster.com/
- Record how far in the lab you managed to proceed
- Playing the games
- Evaluate the ability of the game you watched to be incorporated in the educational process
- Recording in DayDream
Assignment: In 10-15 min (mind your peers, since we have only headset), do your best to evaluate one educational app (e.g., Labster) and one leisure app (games).
Use the same questions to evaluate Lenovo DayDream:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs
IM 690 Intro to AR merge cube
IM 690 Virtual Reality and Augmented Reality
A little bit of humor, before we start: Actual Reality Goggles:
Merge Cube: Intro to AR (Augmented Reality)
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- What is Merge Cube
- Why do we need to know it
- How does it work
View this post on Instagram#mergecube instruction session w Mark Gill and Alan Srock : Tue, Oct. 22, 11 AM, Miller Center 205. @stcloudstate more info at https://blog.stcloudstate.edu/IMS/2019/10/15/merge-cube-workshop-at-SCSU. @scsualumni @scsu_involvement @scsuambassadors @scsuatwood @scsustudentgovernment @scsu_soe @scsusota @scsucose @scsu_honors @scsusopa @scsu_greek_life
6 min video explaining how to start the cube
Mark Gill merge cube workshop of October 22, 2019:
https://minnstate.zoom.us/rec/share/_-FwEpGh_ElJR4XBtG3US4M7Ranreaa80yZI__sMnk-vRzQElwtvUlSuWY7tTT22
Creating Merge Cube objects, Mark Gill video tutorial (password in your D2L course
https://blog.stcloudstate.edu/ims/2019/10/17/mark-gill-how-to-mergecube/
More information on Merge Cube and comparison with other AR devices:
https://blog.stcloudstate.edu/ims/2019/08/08/sources-to-intro-vr/
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- AR with a telephone
Mark Gill explains creation of AR objects to students in an Unity workshop
SCSU AR Library Tour:
- Microsoft Hololens
SCSU SOE graduate students’ experience with Hololens:
Seeing it through Hololens:
- Microsoft Hololens 2
How to setup a Hololens
Advanced Hololens with Unity:
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More resources (advanced):
Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs