After another break (due to Steve fracturing his arm), the one and only #CPDinVR events are back with not one but TWO opportunities to join Steve as he shares his Bloom’s Taxonomy and VR project
Debuted at the GESS Conference in Dubai in February, the presentation recounts the lengthy history of this project, which included contributions from Steven Sato, Alex Johnson and the late, great Chris Long.
This new version will delve deeper into the specific levels of Bloom’s and the types of VR applications which can be used to engage student skills at each level.
There will also be an opportunity for Q+A with Steve and some of the usual #CPDinVR fun and games at the end of the event…
The oldest members of Generation Z are around 22 years old — now entering the workforce and adjusting their social media accordingly. They are holding back from posting political opinions and personal information in favor of posting about professional accomplishments.
only about 1 in 10 teenagers say they share personal, religious or political beliefs on social media, according to a recent survey from Pew Research Center.
Generation Z, nicknamed “iGen,” is the post-millennial generation responsible for ‘killing’ Facebook and for the rise of TikTok.
Curricula like Common Sense Education’s digital citizenship program are working to educate the younger generation on how to use social media, something the older generations were never taught.
Some users are regularly cleaning up — “re-curating” — their online profiles. Cleanup apps, like TweetDelete,
Gen Zers also use social media in more ephemeral ways than older generations — Snapchat stories that disappear after 24 hours, or Instagram posts that they archive a couple of months later.
Gen Zers already use a multitude of strategies to make sure their online presence is visible only to who they want: They set their account to private, change their profile name or handle, even make completely separate “fake” accounts.
author Fritz Breithaupt. “Sometimes we commit atrocities not out of a failure of empathy but rather as a direct consequence of successful, even overly successful, empathy,” he writes in his forthcoming book The Dark Sides of Empathy.
Breithaupt, who directs the Experimental Humanities Lab at Indiana University, argues that empathy is a morally ambiguous capacity, one that can lead us astray if we don’t understand its many sides.
People assume that empathy is good because it is good for the recipient of empathy — I’m actually skeptical about this.
How is empathy good for the empathizer?
Vampiristic empathy is a form of empathy where people want to manipulate the people they empathize with so that they can, through them, experience the world in such a way that they really enjoy it.
An extreme case of this is helicopter parenting. Helicopter parents are constantly trying to steer their kids in the directions they think are the right directions. Of course they want the best for their children.
In a sense, extreme helicopter parents are robbing their kids of a selfhood so that they can basically project their own self into these kids.
empathy can actually make us more polarized instead of bringing us together.
Humans are very quick to take sides. And when you take one side, you take the perspective of that side. You can see the painful parts of that perspective and empathize with them, and that empathy can fuel seeing the other side as darker and darker or more dubious.
Are there other downsides to empathy?
[Empathizers] may overextend themselves. If you are a medical doctor who sees a lot of suffering and pain every day, it can very quickly become too much. Something like a third of medical doctors suffer from “empathy burnout” that is so severe that it affects their functioning as doctors and their personal life. They become the victim of feeling empathy. My note: and some therapists can suffer of “hollow” empathy – an empathy not as a human feeling but as a tool to extend their ability/control in the room.
Also, “MInnesota Nice” can acquire a rather different meaning seen through the lens of this research
My core argument here is that in many cases of altruistic help or humanitarian aid, people actually don’t really empathize as much with the person in need. They identify more with the helper, the hero, the person who intervenes even if it’s an imaginary helper.
If you want recognition and if that doesn’t come, it can turn into resentment.
we can learn to use empathy in a somewhat controlled way. We can learn when to block it, when to not allow empathy to be manipulated and when to fully turn it on.
Yes, we are born with empathy, but it needs constant practice [to know] when to use it and when not to use it. So the dark sides are so important to know because they teach us that in some cases you shouldn’t empathize.
In a recent article for The Verge titled “The Trauma Floor: The secret lives of Facebook moderators in America,” a dozen current and former employees of one of the company’s contractors, Cognizant, talked to Newton about the mental health costs of spending hour after hour monitoring graphic content.
Perhaps the most surprising find from his investigation, the reporter said, was how the majority of the employees he talked to started to believe some of the conspiracy theories they reviewed.
digital humanities is born f the encounter between traditional humanities and computational methods.
p. 5. From Humanism to Humanities
While the foundations of of humanistic inquiry and the liberal arts can be traced back in the west to the medieval trivium and quadrivium, the modern and human sciences are rooted in the Renaissance shift from a medieval, church dominated, theocratic world view to be human centered one period the gradual transformation of early humanism into the disciplines that make up the humanities today Was profoundly shaped by the editorial practices involved in the recovery of the corpus of works from classical antiquity
P. 6. The shift from humanism to the institution only sanctioned disciplinary practices and protocols that we associate with the humanities today is best described as a gradual process of subdivision and specialization.
P. 7. Text-based disciplines in studies (classics, literature, philosophy, the history of ideas) make up, from the very start, the core of both the humanities and the great books curricular instituted in the 1920s and 1930s.
P. 10. Transmedia modes of argumentation
In the 21st-century, we communicate in media significantly more varied, extensible, and multiplicative then linear text. From scalable databases to information visualizations, from video lectures to multi-user virtual platforms serious content and rigorous argumentation take shape across multiple platforms in media. The best digital humanities pedagogy and research projects train students both in “reading “and “writing “this emergent rhetoric and in understanding how the reshape and three model humanistic knowledge. This means developing critically informed literacy expensive enough to include graphic design visual narrative time based media, and the development of interfaces (Rather then the rote acceptance of them as off-the-shelf products).
P. 11. The visual becomes ever more fundamental to the digital humanities, in ways that compliment, enhance, and sometimes are in pension with the textual.
There is no either/or, no simple interchangeability between language and the visual, no strict sub ordination of the one to the other. Words are themselves visual but other kinds of visual constructs do different things. The question is how to use each to its best effect into device meaningful interpret wing links, to use Theodor Nelson’s ludic neologism.
P. 11. The suite of expressive forms now encompasses the use of sound, motion graphics, animation, screen capture, video, audio, and the appropriation and into remix sink of code it underlines game engines. This expanded range of communicative tools requires those who are engaged in digital humanities world to familiarize themselves with issues, discussions, and debates in design fields, especially communication and interaction design. Like their print predecessors, form at the convention center screen environments can become naturalized all too quickly, with the results that the thinking that informed they were designed goes unperceived.
For digital humanists, design is a creative practice harnessing cultural, social, economic, and technological constraints in order to bring systems and objects into the world. Design in dialogue with research is simply a picnic, but when used to pose in frame questions about knowledge, design becomes an intellectual method. Digital humanities is a production based in Denver in which theoretical issues get tested in the design of implementations and implementations or loci after your radical reflection and elaboration.
Did you thaw humanists have much to learn from communication and media design about how to juxtapose and integrate words and images create hire he is of reading, Forge pathways of understanding, deployed grades in templates to best effect, and develop navigational schemata that guide in produce meaningful interactions.
P. 15. The field of digital digital humanities me see the emergence of polymaths who can “ do it all” : Who can research, write, shoot, edit, code, model, design, network, and dialogue with users. But there is also ample room for specialization and, particularly, for collaboration.
P. 16. Computational activities in digital humanities.
The foundational layer, computation, relies on principles that are, on the surface, at odds with humanistic methods.
P. 17. The second level involves processing in a way that conform to computational capacities, and this were explored in the first generation of digital scholarship and stylometrics, concordance development, and indexing.
Duration, analysis, editing, modeling.
Duration, analysis, editing, and modeling comprise fundamental activities at the core of digital humanities. Involving archives, collections, repositories, and other aggregations of materials, duration is the selection and organization of materials in an interpretive framework, argument, or exhibit.
P. 18. Analysis refers to the processing of text or data: statistical and quantitative methods of analysis have brought close readings of texts (stylometrics and genre analysis, correlation, comparisons of versions for alter attribution or usage patterns ) into dialogue with distant reading (The crunching cuff large quantities of information across the corpus of textual data or its metadata).
Edit think has been revived with the advent of digital media and the web and to continue to be an integral activity in textual as well as time based formats.
P. 18. Model link highlights the notion of content models- shapes of argument expressed in information structures in their design he digital project is always an expression of assumptions about knowledge: usually domain specific knowledge given an explicit form by the model in which it is designed.
P. 19. Each of these areas of activity- cure ration, analysis, editing, and modeling is supported by the basic building blocks of digital activity. But they also depend upon networks and infrastructure that are cultural and institutional as well as technical. Servers, software, and systems administration are key elements of any project design.
P. 30. Digital media are not more “evolved” have them print media nor are books obsolete; but the multiplicity of media in the very processes of mediation entry mediation in the formation of cultural knowledge and humanistic inquiry required close attention. Tug link between distant and clothes, macro and micro, and surface in depth becomes the norm. Here, we focus on the importance of visualization to the digital humanities before moving on to other, though often related, genre and methods such as Locative investigation, thick mapping, animated archives, database documentaries, platform studies, and emerging practices like cultural analytics, data mining and humanities gaming.
P. 35. Fluid texture out what he refers to the mutability of texts in the variants and versions Whether these are produced through Authorial changes, anything, transcription, translation, or print production
Cultural Analytics, aggregation, and data mining.
The field of cultural Analytics has emerged over the past few years, utilizing tools of high-end computational analysis and data visualization today sect large-scale coach data sets. Cultural Analytic does Not analyze cultural artifacts, but operates on the level of digital models of this materials in aggregate. Again, the point is not to pit “close” hermeneutic reading against “distant” data mapping, but rather to appreciate the synergistic possibilities and tensions that exist between a hyper localized, deep analysis and a microcosmic view
Data mining is a term that covers a host of picnics for analyzing digital material by “parameterizing” some feature of information and extract in it. This means that any element of a file or collection of files that can be given explicit specifications, or parameters, can be extracted from those files for analysis.
Understanding the rehtoric of graphics is another essential skill, therefore, in working at a skill where individual objects are lost in the mass of processed information and data. To date, much humanities data mining has merely involved counting. Much more sophisticated statistical methods and use of probability will be needed for humanists to absorb the lessons of the social sciences into their methods
P. 42. Visualization and data design
Currently, visualization in the humanities uses techniques drawn largely from the social sciences, Business applications, and the natural sciences, all of which require self-conscious criticality in their adoption. Such visual displays including graphs and charts, may present themselves is subjective or even unmediated views of reality, rather then is rhetorical constructs.
Warwick, C., Terras, M., & Nyhan, J. (2012). Digital humanities in practice . London: Facet Publishing in association with UCL Centre for Digital Humanities.
Submissions are invited for the IOLUG Spring 2019 Conference, to be held May 10th in Indianapolis, IN. Submissions are welcomed from all types of libraries and on topics related to the theme of data in libraries.
Libraries and librarians work with data every day, with a variety of applications – circulation, gate counts, reference questions, and so on. The mass collection of user data has made headlines many times in the past few years. Analytics and privacy have, understandably, become important issues both globally and locally. In addition to being aware of the data ecosystem in which we work, libraries can play a pivotal role in educating user communities about data and all of its implications, both favorable and unfavorable.
The Conference Planning Committee is seeking proposals on topics related to data in libraries, including but not limited to:
Using tools/resources to find and leverage data to solve problems and expand knowledge,
Data policies and procedures,
Harvesting, organizing, and presenting data,
Data-driven decision making,
Data in collection development,
Using data to measure outcomes, not just uses,
Using data to better reach and serve your communities,
Microsoft President and Chief Legal Counsel Brad Smith explained that it’s not the first time the search engine has been blocked. “It happens periodically,” he said in an interview with Fox Business News from Davos, Switzerland, on Thursday.
“You know, we operate in China pursuant to some global principles that’s called the Global Network Initiative in terms of how we manage censorship demands and the like,” he said.
Although Bing enjoyed only about 2 percent of China’s search engine market, its banishment was significant in a country known for controlling electronic access to information. With Bing blocked, China’s citizens had even fewer options for finding information on the Internet.
The crackdown on a new generation of Russian musicians began in late November of 2018, when Dmitry Kuznetsov, a 25-year-old rapper known as Husky, was prevented from performing in the southern city of Krasnodar and arrested. His arrest set off a wave of protest by fellow rappers that eventually came to the attention of Russian President Vladimir Putin.
Two years ago, Russians were surprised when young protesters turned out in masses for anti-government demonstrations, called for by opposition leader Alexei Navalny, who communicates directly with his supporters via YouTube and Twitter.
Putin wants government to “take charge” of rap music
The American Academy of Pediatrics supports this idea of joint media engagement, basically engaging alongside your kids, as you suggest, whether with games, videos or social media. But isn’t there such a thing as too much screen time?
When people talk about addiction, I think it’s weird we want to blame the digital media because you can form unhealthy relationships with lots of things — food, sex, work, money.
We’re using screens as a babysitter.
There’s an interesting study that recently came out that looked at how parents and young children were interacting around devices. It showed that this joint media engagement is not happening.
I feel like part of the problem is that parents are getting essentially abstinence-only education, like in sex education. The research on that says, if all you hear is, “Just say no,” it has no positive effects.
Nobody actually thinks we’re going to have a world without [tech]. They’re aiming for that healthy relationship. A healthy relationship is you being able to have the autonomy to make good decisions.
Evelyn Berezin, a computer scientist who designed the world’s first word processor, has died at the age of 93.
as she explained in an oral history interview, she was having trouble finding work in the physics field, so she started asking about computers — having barely even heard of them.
It wasn’t easy being a woman in the industry. In 1960, Berezin says she was offered a job at the New York Stock Exchange, as a vice president managing the computer system that handled their communications. But then the offer was retracted by the board of directors.
In 2006, Berezin was inducted into the Long Island Technology Hall of Fame, and she joined the Women In Technology Hall of Fame in 2011. In 2015, she became a fellow at the Computer History Museum.